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Hello Tappedout community!

This is my first non-private deck brew here, it's an All-In Twin Combo deck, Temur colored.

I'm publishing it now 'cuz this is the further i can get without help, so i'd love to receive your feedback.

I pretend to actually buy this when it become competitive, so i would really need community help. (I'm just asking not to suggest Tarmogoyf or Zendikar fetches like Scalding Tarn for budget issues, KTK fetches are enough and Tarmo is not All-In combo friendly)

The main gameplan is:

T1: Green land + Birds of Paradise

T2: Land (For Red Mana) + Pestermite or Deceiver Exarch (at oponent's End Phase)

T3: Land (Any, or Red if T2 Land wasn't Red) + Splinter Twin = Win the Unfair way! (Having a Pact of Negation might be a need)

We actually need only 1G and 1R to combo thanks to Birds of Paradise! Watch your oponents' face while you combo Twin Turn 3 Without any Blue land! (Game 1, of course) Well, I know, it's janky (~14%) and we may get disrupted easily, but since normal All-In Twins can't win comboless i focused accellerating it somehow. It is uncommon to fail combo by turn 5, though.

The deck list is pretty self-explanatory, just another All-In Twin. The greens i inserted there are just to enable Turn 3 Win with Birds of Paradise, and also having access to a great ally called Simic Charm : it can both save your combo pieces by hexproofing or adding 3 toughness, or bounce a troublesome creature (a.k.a. Auriok Champion ). Added 2 to main and it was never a waste. 6 Twin makers as otherwise might lead me to clumsy matches. 7 Twin Targets 'cuz they are Kozilekable, and 4 exarch 'cuz 4 toughness is enought to beat game 1 against burn. Anything else is just staple combo staple: 7 cantrip'n'scry, 4 sleight for budget, 4 Remand is mandatory also. Other Game-Delaying options: Flame Slash, Izzet Charm and Spell Pierce in case you have badluck even after mulligan, and Pact of Negation as an insurance. Well, the landbase is shitty for statistical issues (Birds is mostly just a chump blocker here after Turn 2, and you want to combo by Turn 3). I'm focusing on winning comboing only, so i added no other way of winning, just combo accelerators and protectors.

The Side is also mainly staples (i need help with it, though). 5 Artifact hate 'cuz Torpor Orb is frightening common, and to make fight against affinity easier (they are fast). 2 Krosan Grip mainly to beat UWR's Ghostly Prison, you know, they counter too. 2 Echoing Truth cuz... IN YOUR FACE SISTERS (and Torpor Griffin is welcome back)!!! Not concerned with tokens though, i play paper magic BW tokens and their biggest deal against Twin is hand disruption in a 5-8 Turn clock. 2 Counterflux cuz i fear Storm decks. Overload is castable at T3 with Birds!. The Elixires are here just in case of random mill decks and since this deck pretends to be fast, life gain is enough to beat burn. Anger of the Gods is here but need to swap Birds out. it's really helpful against fast aggro and Bogle matchups. Last but not least, 2 Dispel, cuz Dispel means Dispel.

Well, that is it! I always loved fast combo decks and every personality test describes me as or Izzet, or Simic, and recently as Temur, so I had to try a Temur fast kill combo. I'd love to hear what you think (suggestions and critics are both very welcome!) and don't forget to upvote of you liked this freaky brew! Your feedback is important! Thank you!

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Date added 9 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

30 - 4 Rares

15 - 7 Uncommons

11 - 4 Commons

Cards 60
Avg. CMC 2.08
Tokens Copy Clone
Folders Favorites, Splinter twin
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