Ten 5/5's Attacking. You do the Mnath

Standard Wabbbit

SCORE: 120 | 71 COMMENTS | 11547 VIEWS | IN 39 FOLDERS


Wabbbit says... #1

Sweet thanks! I think you all know what's coming next.....80 votes! Lez go!

November 12, 2015 2:34 p.m.

usurphling says... #2

I did the Naya version of this deck and in my simulations, it worked good.

WRG Naya Multi-Elemental Summon BFZ

Main Deck (60)

Creatures (10)

4 Rattleclaw Mystic

1 Nissa, Vastwood Seer  Flip

1 Gaea's Revenge

4 Omnath, Locus of Rage

Spells (26)

4 Encircling Fissure

4 Map the Wastes

4 Stasis Snare

4 Explosive Vegetation

4 Planar Outburst

3 Nissa's Renewal

3 The Great Aurora

Lands (24)

2 Blighted Woodland

2 Canopy Vista

2 Cinder Glade

2 Mountain

3 Windswept Heath

3 Wooded Foothills

4 Plains

6 Forest

either you go big or go home. Omnath is still your primary wincon. In order for you survive aggro, you do have encircling fissure (fog) and planar outburst (sweeper). Plus you do have awakening on those spells to become your blockers early to mid game. Gaea's Revenge is there to deal against control plus it trigger's omnath damage dealing ability.

just my two cents. I did a great +1 to you.

November 13, 2015 3:32 p.m.

mattman856 says... #3

hi

November 23, 2015 5:17 p.m.

ssparky009 says... #4

86 votes but I think play testing it on here doesn't do it justice. It was turn 20, before Omnath, Locus of Rage showed up. I like it,

November 25, 2015 5:10 p.m.

DoapSope says... #5

gave you 90.idk of any rn but tutors might be good for this deck to find aurora

November 26, 2015 2:04 a.m.

Wabbbit says... #6

Sweet, thanks man! That's what Dig is there for :).

November 26, 2015 11:55 a.m.

GEOforce20 says... #7

nice deck, always good to see The Great Aurora being put to good use.

November 26, 2015 12:01 p.m.

YES

I've been talking about this combo since I first saw Omnath spoiled- I'm so happy someone made this!

November 27, 2015 2:48 p.m.

Gabtuls says... #9

The mana base for this deck is in need of some major updates. I just play tested a few times and it is impossible to get the double blue that you need. Also i played entire games where all you get are tapped lands, and ramp decks like this need untapped lands to be able to stand a chance.

Flooded Strand would go a long way here to helping you clean up your mana base. Drop some Cinder Glade and Canopy Vista and throw in 4 of them.

I must say too that The Great Aurora doesn't fit here and if you are going to 9 you might as well go to 10 for Ulamog, the Ceaseless Hunger. you need to ramp way harder to make that card work and i don't think this is the place for it. if you replaced it with Explosive Vegetation i think you would make your deck way more consistent and speed up the ramp to your big stuff.

December 2, 2015 5:19 p.m.

"The Great Aurora doesn't fit here."

Words clearly of someone who did not read the description.

December 2, 2015 5:39 p.m.

Gabtuls says... #11

In order to get any 5/5's out of a Great Aurora, you would need to hit 8 lands with your great Aurora. which with 26 lands in the deck means that you would statistically needed to have had over 18 permanents in play. Also you don't have until the end of turn to place down as many lands as you drew, you would get to play the 7 required to play Omnath, Locus of Rage which would be allowed as the spell is resolving, however after it has resolved and you cast Omnath, you could then place your land for turn and get more that way. These statistics haven't even begin to account for the fact that you have 7 fetch lands, which once in the graveyard aren't going to interact with The Great Aurora and therefore reduce your likelihood of hitting the required lands to even cast Omnath.

The standard The Great Aurora decks that are floating around are filled with on average 30 lands, and are filled with mainly spells that puke lands out onto the battlefield. in playtesting this deck all The Great Aurora did was take up a spot of a playable card.

December 2, 2015 6:06 p.m.

Gabtuls says... #12

actually getting to 11 mana in order to pull off the combo isn't really feasible with the current ramp suite.

December 2, 2015 6:12 p.m.

I'm glad to hear your feelings on the matter.

Meanwhile, the 110 people who have upvoted have also expressed their views.

December 2, 2015 9:09 p.m.

Wabbbit says... #14

@Gabtuls: I don't want to sound rude, but take a look at the deck tags. Do you see "competitive" as one of the tags? No, because it's not there. This is a janky deck, that is meant to be playable at FNM. Sure I could remove The Great Aurora and make a better deck, but doing so would take away the entire point. If I wanted to turn it into a typical ramp into ulamog deck, I would have.

Your mana issues are strange to me, I haven't had any problem with the mana base aside from the usual mana screws that just simply happen in the life of a magic the gathering deck. I'll test some more to see if I can resolve this.

As for the whole "ten 5/5's" thing, that is purely for advertisement purposes. Is it possible? Yes. Is it rare? Also yes. But part of getting your deck recognition is advertising the best and most ridiculous parts of it to get views.

To restate my main point on a comment that comes up a lot on my lists, is that this deck is NOT supposed to be tier one. You could even say I am intentionally making the deck worse to go after a theme or combo. I appreciate the comments and hope I have not come off as rude or bitter.

@AngelOfDivinity: Glad you like the deck! This build was an easy progression once BFZ came out from the Zendikar's Roil archetype.

December 2, 2015 9:40 p.m.

Wabbbit says... #15

Oh, and I also wouldn't say I NEED double as there is only two slots in the deck that require that cost.

December 2, 2015 9:41 p.m.

This is not working, Omnath will only return after the lands... First the great aurora resolves bro, you cannot play your lands whenever you want until end of turn, you can only do thet when the aurora resolves. After that you can only play one land card.

December 3, 2015 5:29 a.m.

Wabbbit says... #17

That statement doesn't really make sense. It does work though. You cast Aurora which shuffles Suspension Field into your library, leaving Omnath on the field. Then you can play all the lands and trigger landfall.

December 3, 2015 11:23 a.m.

More of a rules question, and am not seeing it specifically in 608, but....

1) Suspension Field exile's Omnath.

2) The Great Aurora is cast

-This is where my question comes in. The premise behind this deck is that as soon as you scoop Suspension Field to shuffle it Omnath, Locus of Rage comes back to the battlefield. Or would he come back after The Great Aurora resolves?

December 4, 2015 2:24 p.m.

GEOforce20 says... #19

well, it seems like returning omnath to the battlefield via silk wrap is a triggered ability. if so, combo might not work; cast aurora, it resolves. first, shuffle everything to librarys, putting the triggered ability of Silkwrap on the stack. now heres the tricky part: does the second half of aurora (put all lands on the battlefield) resolve before silk wrap trigger, or does aurora resolve as a whole and then silk wrap trigger resolves? the logical answer would be for aurora to resolve as a whole.

but if silk wraps returning stuff ability is a replacement effect, then combo would probably work because it doesn't use the stack.

December 4, 2015 4:32 p.m.

Atony1400 says... #20

Have you thought about Radiant Flames as a sideboard option? It's a great bosrdwipe and is better with more colors.

December 8, 2015 9:24 p.m.

Pthance says... #21

While this deck is awesome, it's no longer standard legal.

November 1, 2016 5:24 p.m.

Please login to comment