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Teneb the Reanimater

Commander / EDH*

math_ninja


The focus of this deck is utilizing ETB and LTB effects by quickly getting them into play via graveyard/Natural Order/Green Sun's Zenith.

There are a variety of ways that allow me to bring creatures back from graveyards ranging from spells to creatures to enchantments. Creatures like Reya Dawnbringer, Genesis, and Chainer, Dementia Master can pull them out of the graveyard. Spells and enchantments include things like Reanimate, Stitch Together, Debtors' Knell, and Dance of the Dead. Using sacrificing effects (ex. Carnage Altar , Nantuko Husk) and discarding abilities (ex. Mindless Automaton, Stalking Bloodsucker ) I can get creatures into the graveyard pretty quickly. I also use Buried Alive in case I do not have another way.

With Natural Order and Green Sun's Zenith I can fetch my green creatures very quickly. It is possible to get a turn 2 Worldspine Wurm using Natural Order and Dryad Arbor if I'm lucky enough to pull the right hand (there are actually a couple different hands I could do this with but either way it is very unlikely). Green Sun's Zenith can get me whatever green creature I may need granted I have the mana available. Yavimaya Elder can get me more land and a card or I can get Thresher Beast and start putting some hurt on players (because I doubt early on people will want to block him and sacrifice a land to do so.)

I use a mixture of sweep and spot removal and almost all of which has options for what I want to remove. Board wipes like Austere Command and Pernicious Deed give me some control to what I take out. Spot removal like Mortify and Putrefy do the same. Other spot removal spells vary in how they take out permanents. Some like Unmake and Swords to Plowshares remove creatures from the game while Condemn can tuck commanders or other baddies. I also include a few things to force players to sac creatures. Between the board wipes and spot removal, I can handle almost all threats (including hexproof/shroud creatures and indestructible creatures as well.)

Since I'm running three colors, mana will be an obvious problem. to combat this I've included a few key elements to fix this. There are a few creatures that fetch lands (Solemn Simulacrum, Yavimaya Elder) and a few spells (Cultivate, Kodama's Reach.) Some basic fetch lands are included (Evolving Wilds, Terramorphic Expanse) and Expedition Map will find ANY land for me. With the inclusion of Sun Titan I'll be able to get some extra value of some of these. Although its not a mana fixer, Mirari's Wake will definitely be a mana booster and creature booster as well.

I think that covers most of my deck. Thanks for looking at it! Comments/suggestions are welcome.

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Date added 11 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

33 - 0 Rares

34 - 0 Uncommons

14 - 0 Commons

Cards 101
Avg. CMC 3.83
Tokens Wurm 5/5 G w/ Trample
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