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A Rebirth of Steel (Teshar Primer)

Commander / EDH* Infinite Combo Mono-White Reanimator

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Beckoned by the ring of a Temple Bell, an unmoving Devout Lightcaster stands back up.

A Golem Foundry brims with life, and the Mentor of the Meek resumes his teachings.

The flipping pages of a Spellbook draw the shattered remains of a Myr Retriever back together.

An Arcbound Worker scrambles to reassemble a Cathodion.

The gleam of a Sol Ring shines on a Knight of the White Orchid to have him continue his work.

And a cry pierced the battlefield.

"The Ancestor saves us for a purpose"

Mono-White isn't that known for it's combo potential. It's always been weenie, stax, or voltron. But Teshar brings something new to the table.

Reanimation on cast of any artifact.

We have reanimation in the command zone. Much faster than Reya Dawnbringer, less clunky than Yomiji, Who Bars the Way. Granted, this is limited reanimation as the reanimated target must be CMC 3 or less. Whatever, we're still breaking him.

You will like playing Teshar if:

  • You want something different than the normal mono-white deck

Combos are your thing

You treat your graveyard as a conditional extension of your hand

You will not like playing Teshar if:

  • You like swinging with creatures

You don't want to bother with combos

I saw him in the Dominaria leaks, guessed that there were infinites, and built this deck.
Cheap artifacts, solely in here to trigger Teshar's ability for cheap. Anything special will be noted alongside the card.

Arcbound Stinger

Arcbound Worker

Dispeller's Capsule. Useful artifact/enchantment hate.

Elixir of Immortality. Protects yourself for infinite draw. More on that later.

Ichor Wellspring. Recursion and draw in a single card.

Implements of Sacrifice One-time ramp.

Memnite

Ornithopter

Phyrexian Walker

Spellbook. You probably won't use the effect.

Shield Sphere

Tormod's Crypt. Graveyard hate on an artifact.

Card draw. Not much else to say.

Blasted Landscape. Cycles for a card or a perfectly viable land. Not bad.

Bygone Bishop. Somewhat clunky and costly, but we're still mono-white. Gotta use what we got.

Drifting Meadow/Secluded Steppe. Almost always cycle these, playing a tapland isn't worth it unless it's a last resort.

Mentor of the Meek. Less clunky and costly than Bygone Bishop, and triggers on ETB, making it work together with Teshar more.

Trading Post, mode 4. Getting to pitch an unwanted artifact and draw a card off of it is fairly powerful, especially when sacrificing an artifact creature that has an effect on death.

Wall of Omens. Draws a card on ETB and can be reanimated with Teshar. Very good.

Traditional eggs. Unlike the cards under 'Teshar Recursion', these serve mainly to help filter through the deck as well as provide recursion through Teshar.

Barbed Sextant

Chromatic Sphere

Chromatic Star

Conjurer's Bauble

Implement of Improvement

Sunbeam Spellbomb

As a combo deck, we need to survive long enough in order for our combo to play out.

Austere Command wipes the board while possibly sparing Teshar.

Condemn, Dispatch, and Swords to Plowshares are all standard spot removal.

Golem Foundry provides blockers for free, and often given how many artifacts are cast.

Lightning Greaves and Swiftfoot Boots Proect Teshar from spot removal.

Selfless Spirit Self-sacrifices to give everything indestructible and can be recurred with Teshar.

Shimmer Myr protects the combos themselves by allowing them to be cast with other spells on the stack.

This is an artifact-centric deck based around casting artifacts, so obviously we want to keep casting artifacts. The best way to do that in mono-white is to keep recurring artifacts that we've sacrificed and artifact creatures that have died.

Auriok Salvagers can bring back 18 different cards. Are all 18 of them good? No, but within that list is Tormod's Crypt, Claws of Gix, and every egg in the deck.

Buried Ruin is simple, we can sacrifice it to bring back an artifact once. Do we want to do this? No, we’re in mono-white and it involves sacrificing a land. But use it if necessary.

Junk Diver and Myr Retriever both reanimate with Teshar, can be reanimated with Teshar, and bring an artifact back to your hand on death.

Leonin Squire. Like the salvagers above, but it only triggers on ETB. Is this abusable and will we abuse it? yes

Salvage Scout can return any artifact to your hand. But it's at the oh-so tragic and steep cost of sacrificing it before reanimating it with whatever artifact you retrieved. Especially an egg. Sacrifice the scout to return an egg to your hand. Cast the egg for one mana, reanimating the scout. Sacrifice the egg to draw a card and produce a white mana. Sacrifice the scout with the white mana you just produced to return the egg to your hand. And this is repeatable for as long as you can play the mana. Drawing a card for two mana in mono-white.

Trading Post, mode 3. Less abusable than the scout mentioned above, but versatile.

What is a reanimator deck without sacrifice outlets?

Narrator:Nothing

Ashnod's Altar/Krark-Clan Ironworks. Free sacrifice outlets that give you mana. What could be better? Phyrexian Altar, I guess. Add that if you feel like spending the money on it.

Claws of Gix. Cheap, mostly unlimited sacrifice with little gain.

card:Culling Dias is a free sacrifice every turn with a self-determined payoff point.

Grinding Station is both a self-untapping artifact sacrifice outlet and an outlet for self-mill.

High Market is Claws of Gix on a land.

Phyrexia's Core is High Market for artifacts.

Trading Post, mode 3 and 4. Versatile, allowing for recursion or card draw depending on what’s needed.

Enter the battlefield effects, made better due to sacrifice outlets and Teshar's ability to recur creatures.

Cloudchaser Kestrel gets rid of annoying enchantments.

Devout Lightcaster. Permanently exile a black permanent each time it enters the battlefield.

Extricator of Sin   is a sacrifice outlet on an ETB stick. That’s recurable. And generates more sacrifice fodder. Pretty good, although you probably won’t transform it.

Fiend Hunter only gets good with another sacrifice outlet open. When it ETBs, Target a creature then immediately sacrifice it. What then happens is that the LTB effect goes on the stack, returning nothing because the trigger to exile a creature hasn’t resolved yet. Then the ETB effect resolves and the target is permanently exiled because the trigger that would have brought it back has already resolved.

Knight of the White Orchid. It's ramp in mono-white. Bah Gawd we need it.

Recruiter of the Guard can tutor for any creature in the deck, save for Shield Sphere, Wall of Omens and Cathodion

And now for the cool part: Mono-White Infinite Combo
This is the main focus of the deck: going infinite. Keep in mind these all assume that you have Teshar out. Junk Diver or Myr Retriever or Workshop Assistant+any artifact that costs three mana or less+Ashnod's Altar if you are using two artifact creatures or Krark-Clan Ironworks if the only creature is Diver or Retriever is infinite mana. Use Ichor Wellspring as the second artifact for infinite card draw.

Junk Diver or Myr Retriever or Workshop Assistant+Temple Bell+Krark-Clan Ironworks mills out your opponents. How do we avoid milling ourselves out? Elixir of Immortality. The loop of casting Temple Bell to reanimate Junk Diver or Myr Retriever or Workshop Assistant, then sacrificing the Temple Bell before sacrificing the Junk Diver or Myr Retriever or Workshop Assistant to bring back the Temple Bell generates infinite mana. So you can survive this.

Junk Diver or Myr Retriever or Workshop Assistant+any artifact with CMC 3 or less+Altar of the Brood+Krark-Clan Ironworks for infinite mill. If your opponents run Eldrazi titans, use Tormod's Crypt in response to the shuffle trigger and keep going.

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Revision 15 See all

(6 years ago)

+1 Astrolabe main
+1 Brass Secretary main
-1 Children of Korlis main
-1 Cloudchaser Kestrel main
+1 Kor Skyfisher main
-1 Spear of Heliod main
-1 Strionic Resonator main
+1 Treasure Hunter main
Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

17 - 0 Rares

34 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.06
Tokens Clue, Eldrazi Horror 3/2 C, Goat 0/1 W, Golem 3/3 C
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