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Tetraswarm

MTGO*

jcris25


Update: 101413 I play this deck fairly often in Classic format which is a really tough format to play at times. Overall this deck wins very often and to say that one of my creations wins fairly often in classic format, is something...to me anyways. Anything is legal in that format except the unglued/hinged sets so you can imagine some of the sic decks I encounter.

This is my tetravite deck. It is an idea I thought of while looking through older artifacts.

The object of this deck is to get a small force going with the zero and one drop creatures to keep opponent at bay until you can build you'r Tetravus army. Steel Overseer can help with the zero and one drops. If the Tetravus army takes too long than Myr Incubator is used as an out to over whelm oppoent with lots of 1/1 creatures early on (hopefully). This is accomplished by having a good bit of mana early with the Urza lands or the post lands, Glimmerpost and Cloudpost. I have also mixed in quite a bit of draw which can help. Most of the draw are zero drops which actually do help. You would think you could replace the zero drop draw cards with more effecient cards that don't take a turn to see the effect but on and extreme budget like myself it works decently.

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Date added 12 years
Last updated 11 years
Legality

This deck is MTGO legal.

Rarity (main - side)

4 - 0 Mythic Rares

16 - 0 Rares

14 - 0 Uncommons

20 - 0 Commons

Cards 54
Avg. CMC 2.76
Tokens 1/1 C Artifact Creature Tetravite, Myr 1/1 C
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