The following deck is based on a motor cycle of sacrifice for her children to get profit (in terms of draws, gain life points, mana ram, spot removal of the creatures of opponents, check the hand of opponents and finally mentoring to help me mount more easily possible to mount combo pieces more or less complex. There is a decisive use of generators of tokens that are used with Teysa hours + Dark + sac outlets on which is based the engine of sacrifice than that of creatures functional
CARDS BY FUNCTIONS :
- SAC OUTLETS :
- SAC VICTIMS / TOKEN GEN
- RECURSION UTILITY :
- OTHER UTILITY :
- REMOVALS :
- TUTORS :
- RAMP DRAW / RAMP MANA
- ROCKS :
COMBOS :
1) Teysa, Orzhov Scion + Darkest Hour + Blasting Station + "any creature to sacrifice" = infinite damage to target creatures or players
OR
1) Teysa, Orzhov Scion + Blasting Station + "1 creature able auto-recursion from graveyard" ( ex. ( Reassembling Skeleton / Bloodghast / Nether Traitor )
OR
1) Ogre Slumlord + Blasting Station + "1 creature able auto-recursion from graveyard" ( ex. ( Reassembling Skeleton / Bloodghast / Nether Traitor )
2) Teysa, Orzhov Scion + Darkest Hour + Ashnod's Altar + "any creature to sacrifice" = Infinite colorless mana add your pool
3) Teysa, Orzhov Scion + Darkest Hour + Sadistic Hypnotist + "any creature to sacrifice" = Infinite discard target player ( N.B. the constraint is can not die Sadistic Hypnotist, to create infinite loop !!!! )
OR
3)Sadistic Hypnotist + "any creature that generates two token " ( ex.
Marsh Flitter
, Grave Titan ) + Nim Deathmantle + Ashnod's Altar =
1-step: With Ashnod's Altar sacrifice
Marsh Flitter
+ sac 1 Goblin Black token and gain a total of 4 colorless mana . I can use 4 mana to equip
Marsh Flitter
with Nim Deathmantle.
2-step: With Sadistic Hypnotist sacrifice
Marsh Flitter
equipped => trigger discard effect + auto-reanimate
Marsh Flitter
equipped that generates two new Black tokens (a total of 3 Black tokens on the field)
3-step: repeat the cycle_( N.B. the constraint is can not die Sadistic Hypnotist, to create infinite loop !!!! )**
OR
3) Sadistic Hypnotist + "any creature"( ex. Reveillark ) + Lifeline ( N.B. in this case Sadistic Hypnotist can dies )**
step-1 : self sacrifice Sadistic Hypnotist => trigger discard effect
step-2 : With Lifeline, because Reveillark is on batterflied and Sadistic Hypnotist is to cemetery then Sadistic Hypnotist returns to the field .
step-3 : repeat the cycle
4) Mind Slash + Solemn Simulacrum + Reveillark = infinite discard + infinite draw + ramp mana base
step-1 : with Mind Slash sac Solemn Simulacrum => trigger discard target opponent's hand + draw
step-2 : with Mind Slash sac Reveillark => again trigger discard target opponent's hand + trigger recursion of both the two creatures into graveyard
step-3 : repeat the cycle
5) Sun Titan + Fiend Hunter + "any Sac Outlet" ( ex . Ashnod's Altar/Blasting Station/Mind Slash ) = infinite uncoloress mana / infinite damage creature or player / infinite discard / infinite ETB-LTB
OR
Karmic Guide + Fiend Hunter + "any Sac Outlet" ( ex . Ashnod's Altar/Blasting Station/Mind Slash )
OR
Sun Titan + Fleshbag Marauder = use titan to bring back Marauder to make everyone sac a creature every turn
OR
Sun Titan + Fleshbag Marauder + Ogre Slumlord = to make sac opponent's creature + extra gen black token every turn
OR
Sun Titan + Fleshbag Marauder + Teysa, Orzhov Scion
6) Sun Titan + Necromancy + Animate Dead + "any Sac Outlet" ( ex. Ashnod's Altar / Blasting Station / Mind Slash ) = infinite ETB/LTB + trigger sac Outlet effect ( ex. infinite mana uncolorless / infinite damage / infinite discard )
step-1 : with Ashnod's Altar sac Sun Titan
step-2 : with Necromancy unto play target Sun Titan on cemetery=> return Sun Titan with Necromancy attached on batterfield ( Itan gains -1/-0 )
step-3 : with Ashnod's Altar sac Sun Titan => so it goes to the cemetery together Necromancy
step-4: with Animate Dead into play target Sun Titan on cemetery => return Sun Titan with Animate Dead attached on batterfield
step-5 : ETB of Sun Titan :=> return Necromancy on butterfield
step-6 : repeat cycle
7) Teysa, Orzhov Scion + Darkest Hour + Ashnod's Altar + Archon of Justice + Nim Deathmantle = **infinite spot removal of targetable permanents
step-1 : Darkest Hour -> Archon of Justice becomes a black creature type
step-2 : with Ashnod's Altar sac Archon of Justice -> trigger Teysa, Orzhov Scion gen black Spirit token + add 2 mana
step-3 : with Ashnod's Altar sac Black Spirit token -> trigger Teysa, Orzhov Scion gen black Spirit token + add 2 mana . Gain total 4 mana
step-4 : use 4 mana to equip Archon of Justice with Nim Deathmantle and return it from graveyard to batterflied .
step-5 : repeat cycle
8) Teysa, Orzhov Scion + Karmic Guide + Reveillark = infinite spot removal from game of targetable creatures
9) Phyrexian Reclamation/ Volrath's Stronghold + Endrek Sahr, Master Breeder = recast creatures from your hand to trigger Endrek multiple times to generate X Black tokens 1/1 ( where X = creature's converted mana cost )
10) Phyrexian Reclamation/ Volrath's Stronghold + Mentor of the Meek = recast creatures (with a power of 2 or less) from your hand to trigger Mentor multiple times to draw
11) "any token for sacrifice" + Twilight Drover + "any sac Outlet" (Ashnod's Altar / Blasting Station / Mind Slash ecc ) = infinite white tokens + sac outlet effect
step-1 : sac any token with Blasting Station
step-2 : put a +1/+1 counter on Twilight
Drover-> pay W mana and put two white tokens in play
step-3 : repeat cycle
The cyclical effect ETB/LTB of permanents is synergistic with :
TOKEN GEN :In support of the engine sacrifice it is useful to have generators token