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Thalia and her white Army

Modern Aggro Humans Soldiers Tribal

Fipsomat


Sideboard


Champion of the Parish: In my opinion the most powerful human in modern magic. Usually he swings for 3 damage on turn 2.

Kytheon, Hero of Akros   : 2/1 body for 1 mana that becomes a Planeswalker eventually. I think that is pretty neat.

Boros Elite : Goal is to attack with a 3/3 at least (best case with additional counters on it as well as with first strike). Still have to play test it though.

Thraben Inspector: I often find myself empty-handed after a few turns. If my opponent plays enough removals or drops a board wipe, it's pretty much game over. With this beauty I managed to keep some cards in hand and regrow after a board wipe.

Thalia's Lieutenant: Extremely powerful human and has a very nice synergy with Champion of the Parish.

Thalia, Guardian of Thraben: Slows down the opponent. Casting a Path to Exile or Fatal Push for two instead of one mana makes quite a difference (although I have to keep that in mind too if I want to get rid of his blockers with a path).

Metallic Mimic: Gives the entering humans an additional +1/+1 as well as triggers Champion of the Parish and Thalia's Lieutenant. Only drawback; he doesn't get the soldier anthem from Field Marshal (if I choose it to be human of course).

Field Marshal: The lord of this Soldier/Human deck. The First Strike really gives a much appreciated advantage. Only (and admittedly a small) problem: Every soldier gets the anthem, not only mine.

Thalia, Heretic Cathar: This is pretty useful since potential blockers enter the battlefield tapped. In addition, it slows down the opponent due to the nonbasic land effect.

Ranger of Eos: The cost of 4 mana might be quite high, but we can get two Champion of the Parish out of it, I think that's a good bargain.

Spells

Path to Exile: This removal is pretty much needed in order to get rid of nasty blockers or huge creatures.

Return to the Ranks: I just recently added this card since I faced an empty board many times due to wipes or lots of removals. If you can get 3 - 4 creatures back with it, that is very useful, especially if you get some Champion of the Parish and Thalia's Lieutenant.

The Sideboard

Blessed Alliance: Very versatile card and useful against several different match ups.

Collective Effort: Not a bad card but still not sure. The escalate cost are reasonable and the modes are quite nice.

Disenchant: Definitely boarded against Affinity but also against some decks with nasty enchantments.

Kor Firewalker : Good guy against burn decks.

Rest in Peace: Good against a deck that uses its graveyard, e.g. Dredge or some control decks with Snapcaster Mage.

Selfless Spirit: Very useful against sweepers or removal such as Fatal Push.

Stony Silence: Obviously against Affinity. If the opponent has no SB cards to get rid of it, the game is pretty much over.

Suggestions

Updates Add

First of all; this deck is not an exclusive aggro deck. It has several late game answers for the more grindy match ups. Return to the Ranks saved my ass several times after a sweeper or lots of removals (unfortunately, I only had one copy of it and wasn't able to get another one). And the best thing was, the opponents didn't see it coming. Ranger of Eos too is a good Soldier for the mid-game/late-game since you might get those lethal swings with the two 1-drops against a (hopefully) already weakened opponent at this time.

In some match-ups, I have to be the defensive player (e.g. against Zoo) and build up my army and let my Humans grow while my opponent tries to wear me down with mediocre forced creatures. On the other hand, against Tron or Control decks, I have to be the aggressor and act fast in order to overwhelm the opponent before he can throw out his big threats.

Unfortunately, I went 2-5 in this tournament. Due to my faults, I didn't manage to win more. I believe I could have gone 4-3 if I would have timed my plays better in two match ups, but that's how it is now. 3 of the losses were definitely due to better decks than mine is. I don't know if better starting hands or draws would have helped, but I won't blame it on luck. After all, this deck was really fun to play and I received several compliments from opponents, saying this deck is a welcome variety in the meta.

Comments

Date added 7 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 3 Mythic Rares

28 - 6 Rares

10 - 4 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 1.82
Tokens Clue
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