I was trying to find a slightly different direction from other thantis decks, and the result was going much heavier on "deal damage to player" effects rather than prison effects. Offense over defense has its costs, and, honestly, I'm not sure I'm happy with the way this plays sometimes.

Its goal is to use Thantis to make blocks considerably more difficult for your opponents and, ideally, clear up board states or at least have your opponents take whacks at each other while you ramp.

Then you take advantage of the effects your own creatures have when they are able to deal damage to enemies.

Currently very vulnerable to go-wide strategies, which is normally a good matchup for more defensive thantis decks, so I'm hoping I can fix that with some more modifications.

It also, for some very obvious reasons, generates a lot of enmity, and doesn't always have the resilience to survive what it brings upon itself. Sometimes I find myself out of cards because my threats, while quite threatening, also get picked off by multiple opponents, and if I don't draw the relevant card advantage engines it is difficult to recover from that.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

53 - 0 Rares

16 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.79
Tokens Assassin 1/1 B w/ Player Killer, Dragon 2/2 R, Dragon Egg 0/2 R, Emblem Chandra, Torch of Defiance, Enchantment Snake 1/1 BG, Faerie 1/1 U, Goblin 1/1 R for Goblin Spymaster, Human 1/1 R, Human 2/2 G, Insect 1/1 G, Morph 2/2 C, Ogre 3/3 R, Phyrexian Germ 0/0 B, Survivor 1/1 R, Wolf 1/1 B, Wolf 2/2 G, Wurm 5/5 G, Zombie 2/2 B
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