Centered around the activated abilities of elves and the combos they take part in.
Wren's Run Vanquisher
: A 3/3 deathtoucher for 2? Sign me up! It's a turn 3 4/4 deathtouch trample if I play a turn 2 Bramblewood Paragon.
Imperious Perfect
: Buffs elves--which is good in general--and increases my elf count, which synergizes with Elvish Archdruid and
Immaculate Magistrate
. Bramblewood Paragon makes it outrageous.
Joraga Warcaller
: Each counter on it buffs everyone, making multiple Bramblewood Paragons dangerous, and
Immaculate Magistrate
game winning.
Elvish Archdruid: Buffs elves and lets me play more elves, what more could I want? Not to mention its ultra-synergy with
Imperious Perfect
(buffing it, buffing its tokens, and giving it mana to produce more tokens which, in turn, cause more mana to be produced). It also helps kick
Joraga Warcaller
and animate lands.
Immaculate Magistrate
: Takes part in the dice consuming combo that is Immaculate Magistrate + Joraga Warcaller
and is good friends with Bramblewood Paragon and
Imperious Perfect
.
Copperhorn Scout: Essentially grants my creatures vigilance, lets them use activated abilities twice, AND lets me tap attacking animated lands for mana.
Bramblewood Paragon: Has a billion card interactions that were previously mentioned and is a tribal bear.
Putrefy: Unconditional artifact and creature removal that prevents regeneration at instant speed...yum.
Golgari Charm: Token and enchantment removal, combo protection, and an attack weakener.
Treetop Village & Hissing Quagmire: For convenience if I get mana flooded or have nothing better to do with Elvish Archdruid.