And for my next trick I will turn this 2/2 morph into a 15/15 jellyfish.What is Manifest Combo?
This is a midrange deck with that can combo off similarly to say Melira Pod. Our combo is Congregation at Dawn + Cloudform.
How does the combo work?
Face-down creatures including manifests, that are flickered (exiled and returned to the battlefield) return face-up. Other decks have tried to abuse this interaction with cards like Cloudshift, but it requires getting a big creature on top of your library first and getting a Cloudshift in hand. This is not particularly reliable.
To address that problem this deck uses the card Congregation of Dawn to stack the top of our library with three creatures. We can abuse this in such a way as to put a flicker effect, in this case Restoration Angel, on top for us to draw, followed by the creature we want to manifest. We then cast Cloudform, manifesting the top card of our library, so that we can later flip it with Restoration Angel. Presto!
Often the creature manifested will be Emrakul as it's difficult to interact with and presents a quick clock. This doesn't mean that Emrakul is the only option however. Both Iona and Elesh Norn are great targets in different match-ups. Technically you can cheat any creature into play with this combo, though I don't recommend Phage, the Untouchable.
How do most games go
Usually we win by leveraging the power of Congregation at Dawn by itself. Either we set up the combo or we use it for value, this deck leans heavily on Congregation to give us a card power advantage. Two Thragtusks into a Restoration Angel is hard for most decks to beat.
Post-Sideboard we decide whether to lean more heavily on the fair elements or the combo elements depending on the match-up. So against discard heavy decks we often remove the combo and against control decks we try to include more counterspells to win with the combo.
Card Choices
Creatures
Taps for all of our colors, accelerates us so we can combo earlier, and can even attack for 1.
Same as above, minus attacking.
This snake can both draw and ramp. It also synergizes well with Restoration Angel.
My flicker creature at choice. Flash makes this much harder for the opponent to play around and its body is nothing to sneeze at if you topdeck it.
This card lets you Cloudform and flicker in the same turn more easily, though that's only really relevant against decks without disruption.
- (1) Emrakul, the Aeons Torn
Big stupid jellyfish. Hard to kill, harder to race. This guy is half the reason to play this deck to be honest.
- (1) Whisperwood Elemental
The threat of this card is powerful by itself. It can steal a game against B/x decks by simply topdecking a Congregation. It's also eminently castable.
- (0-1) Elesh Norn, the Grand Cenobite
Beatdown decks can often kill you a turn earlier than Emrakul can kill them. In those cases Elesh Norn can come down and wrath their board, while presenting a quick clock. Unlike Emrakul it's possible to hardcast this one.
- (0-1) Iona, Shield of Emeria
Great against other combo decks and burn. Can often lock the game out by itself. Again great if Emrakul is too slow.
Amazing synergy with Restoration Angel. Sometimes Congregation for Thragtusk, Resto, Resto can win a game by itself. I like Thragtusk against discard decks and burn.
Combo Pieces
This makes the deck tick. Irreplaceable.
The best manifest enabler. Hexproof saves us from traditional removal.
Card Draw/Dig
Modern staple and it's no different here. It smooths out our draws and makes the deck more consistent.
Disruption
Helps us interact early and keep ourselves alive. Not a great topdeck late.
One of the best spells in modern for dealing with troublesome creatures.
Does not synergize well with our plan to manifest. If we draw a card we are no longer manifesting what we want to.
Sideboard
Insane against Burn and Discard which are some of our weaker match-ups. Also hoses gifts and the hate against us like memoricide.
Can serve both as counterback-up and a cheap way to remove troublesome enchantments/planeswalkers
An answer to a resolved Blood Moon.
Great against Affinity and Bogles. Also gives us an out to troublesome enchantments and artifacts.
Hoses Affinity and Tron.
- (1) Sigarda, Host of Herons
Very good option against B/x decks with lots of removal and Liliana. Lines up well against Siege Rhino.
This little guy can come down on the same turn as Cloudform and help your Restoration Angel resolve. Just stack it so you draw this first, then your manifest target, then resto.
Why play this deck?
- This strategy can cheat out any creature, so you can adjust it to fit your metagame or your preferences.
- Bant has access to some of the most powerful SB cards in modern. Cheap counters, white hate cards, and devastating sweepers.
- You want to play a rogue deck that will catch people off guard. Few decks will be prepared for a turn 3 Congregation at Dawn into a turn four Emrakul if you lead off with Noble Hierarch.
- You like working on new decks and trying to help improve/change them.
How about reasons not to?
- It's not the best combo deck yet. It's possible to beat Tier 1 decks, but undoubtedly Twin and Scapeshift do the combo-control deck more reliably.
- You don't like unfair decks. This deck struggles to win without the combo game 1, though we do have SB options that let us compete.
Q/A
Why not play Cloudshift?
I think Cloudshift is a perfectly playable card, but not in this deck. Adding Cloudshift makes this a three card combo that you must assemble as opposed to a two. That might be fine, but adding it also takes a spot from another card that doesn't something if you don't have the combo. Unless we add good flicker targets to the maindeck, Cloudshift just doesn't do enough outside of the combo.
Even our other combo pieces can have an effect on the game by themselves. Cloudform can be a hard to kill flier and Congregation can grab a string of creatures that we can cast and win with.
If you want a place for in-depth discussion of the deck, please visit the primer at MTGSalvation