This is my budget control spirit deck
You: Is that a creature?Him/Her: YesYou: No it's notHim/Her: What do you mean?You: play aura Now it's a vegetable.Him/Her: oh shit waddup!
The playa's
CMC
Blessed Breath
: Help's combo with
Tallowisp
or
Dreamcatcher
and is there if I need it.
Dreamcatcher
: Can interact with virtually all my spirits or
Blessed Breath
, can also be used to block and then instantly sac'd for card draw.
Mausoleum Wanderer
: This drop is great for early attacking, and can interact with other spirits. Also a card to counter instant spells like Lightning Bolt early game. Can also be built up using other spirits to counter CMC spells like Doom Blade.
Spirit Link: Powerful drop that can be used on your own creatures to receive some extra life, or can be used on opponent's attacking creature's for some lifegain. This card will easily dissuade player's from attacking any further with the enchanted creature, and can be a huge lifesaver if attached to a big creature with trample, like a Khalni Hydra.
CMC
Rattlechains: staple in this deck providing great protection to
Tallowisp
if need be, because of flash, and also a huge help with other spirit's, since it gives them all flash it can be used in countless situations. Just one example is in combination with
Mausoleum Wanderer
, which let's say is tapped on the battlefield, it is your opponent's turn and they doom blade your
Tallowisp
, you respond by playing Rattlechains and giving your
Mausoleum Wanderer
+1/+1 allowing it to sacrifice and counter Doom Blade.
Tallowisp
: Other staple in this deck, pretty self explanatory, huge tutor for our beloved aura's, and let me tell you it is great card draw, lastly upon tutoring our aura's it's what will tie up and slow down the opponent, that is until we obtain Eidolon of Rhetoric.
Pacifism: One of our Aura's which incapacitates the enemy while we grow stronger. Take out any crazy powerful attacker or blocker.
Temporal Isolation
: Ok so Pacifism with flash, yes please! Haste creatures are now a thing of the past.
Dawn Charm: A counterspell, a regenerate, or a Fog, sorry but way too much utility to pass up.
CMC
Drogskol Captain
: First off hexproof!, second all my spirit's get +1/+1, third off it's a 2/2 with flying... No further comment.
Eidolon of Rhetoric: Can be a huge key to counter ramp or tempo decks, this puppy stop's combo's like butta.
Oblivion Ring: last but certainly not least our beloved removal for artifact's, creature's, planeswalker's, enchantment's, and anything in between!
Sideboard
Essence Flux: counter's burn deck's/creature removal easy peasy.
Prison Term: Can replace Pacifism is needed, and can be a big help like Oblivion Ring to rid of creature's like Kiln Fiend.
Echoing Truth: This or a Vapor Snag/other creature removal, mainly this is for token decks.
Lastly, I wanted to say I did create this deck with Javaz giving me some inspiration.