That’s Why He’s the Goad… THE GOAD!

Welcome to the chaos! This deck is all about manipulating combat, sowing discord, and making sure no one ever swings at us—because they’re too busy taking each other out! With Firkraag, Cunning Instigator at the helm, every attack against our opponents is a win for us, fueling our card draw and turning our commander into a one-hit knockout machine.

We stack our deck with plenty of ways to encourage our foes to fight amongst themselves. They can attack each other willingly… or we’ll make them! Either way, the battlefield becomes a bloodbath, and we reap all the rewards. And if they think they can just sit back and avoid the carnage? Surprise! We unleash hasty dragons to keep the pressure on and ensure Firkraag’s abilities trigger again and again.

This isn’t just politics. This isn’t just chaos. This is the GOAD.

Now, let’s watch the world burn—and draw cards while it happens.

Firkraag need more testing but i think its a 5 or focussed commander deck

How i rate my decks:

  • Jank (1): a slow, awkward, or unreliable deck, a deck where all creatures have hats on.
  • Casual (2-3): a deck not intended for sanctioned tournament use, commanderprecons.
  • Focussed (4-5): a fun deck for Friday night magic, your upgraded precon, deck with theme, budget.
  • Optimised (6-7): a good deck for Friday night magic, good synergy, you have a way to win, good interaction, good manabase.
  • High power (8-9): A very powerfull deck, you can win fast, you have almost all the good cards, no budget, your missing some cards to make it competitive, you can stop others from winning, powerfull synergy, almost perfect manabase.
  • Competetive (10): A deck to win as fast as possible and preventing other from winning, you play the best commanders, you have all the best cards for your deck, your still testing and researching to make your deck better then competitive (11)

Disclaimer: I don't like the bracket system of Wizards of the Coast, so I keep using mine because it gives a better idea of my deck's power. In my opinion, one or two cards cannot change the power level. You need a good pilot, a commander with potential, a strong card synergy, and a lot of testing. But more important is to communicate with your playgroup or the community at your local game store.

10 Reasons Not to Attack Me… But That Other Fat Dude on the Table Instead

  • Reason 1: Are You Willing to Pay the Price? I’ve got Dissipation Field, Propaganda, and Collective Restraint making sure attacking me comes at a cost. Want to swing at me? Pay up. Or, you know, just attack someone else for free.

  • Reason 2: I Will Bribe You. Need some extra incentives? How about free card draw from Curse of Verbosity? Or maybe you’re more into real gold from Curse of Opulence? Get rich, get stronger, and maybe—just maybe—your ex will finally respect you.

  • Reason 3: You Suck at Deckbuilding & Have No Creatures? No worries, my guy. I got you! Forbidden Orchard, Goblin Spymaster, and Hunted Dragon will build you an army since you clearly can't do it yourself. Now go fight for me.

  • Reason 4: You’re Not Scary Enough? I’ll Get You Buff. You're looking weak out there, bro. Let me send you to the gym of destruction with Spectacular Showdown, Vow of Lightning, Shiny Impetus, and Death Kiss. Suddenly, you’ve got double strike, extra power, and a thirst for violence—go make me proud.

  • Reason 5: I Cannot Be Trusted. Think you’ve got a solid combat plan? I will ruin it. Chaos Warp might send your best creature back into your deck. Aetherize, Illusionist’s Gambit, and Reins of Power will flip the battlefield upside down. And yes, if things get desperate, I will Cyclonic Rift the entire table. Do you really want to test me?

  • Reason 6: You & Your Creatures Are Pacifists? No Problem. If you're too lazy to fight, I’ll find someone who isn’t. Slicer, Hired Muscle, and Alexios, Deimos of Kosmos will happily take up arms and start throwing hands for you. No need to thank me—just stay out of my way.

  • Reason 7: I Am Not the Threat! Be real with yourself. This upgraded precon is NOT the deck that’s going to kill you with infinite combos, tokens, or mass land destruction. The real threat is sitting right there! Still can’t see them? Public Enemy will make sure they get the attention they deserve.

  • Reason 8: You Have No Choice. Sometimes you’re just insecure about attacking. That’s okay—I’m here to give you confidence! Renegade Tactics, Vengeful Ancestor, and Disrupt Decorum will make sure you don’t chicken out. Just think of it like approaching your crush—except instead of rejection, you get bloodshed and victory.

  • Reason 9: Everyone Must Pay Their Taxes. Just like in life, no one gets out of this without paying their dues. Curse of the Nightly Hunt, Fumiko the Lowblood, and Warmonger Hellkite make sure everyone follows the rules. And the rule is swing at someone who isn’t me.

  • Reason 10: You Like Getting Stuck in the Washing Machine? Oh, you still want to attack me? Cool. Do you also like getting slammed while helplessly spinning? Because if you come at me, my dragons will turn you into ash. I promise you’d rather fight literally anyone else.

These are the players I sit with most often at the table and the "typical" decks they play.

Player 1: Is a master of artifacts. He always builds decks revolving around artifacts, such as Saheeli and Breya. He also has a discard/sacrifice deck led by Tergrid, but he doesn't bring it out very often. His decks are well-built, and I definitely shouldn't underestimate him.

Player 2: This player has extensive knowledge of the game (ex-judge) and can pilot any deck well. He builds a lot of decks (with proxies) and always surprises us with something new. He sometimes netdecks, so there's no specific playstyle, although sacrifice strategies frequently appear.

Player 3: All of his decks are tribal. He has a Merfolk, Vampire, Spiders, and Faeries deck. He always ensures enough control in his decks to avoid board wipes.

Player 4: He has a big budget, so he has access to many cards. He's not great at building or piloting decks, but he loves janky plays, kingsmaking, politics, trashtalk, and jokes during the game. I need to stay focused and prevent alliances from forming with him at the table. He has a large variety of decks: you'll often see tribal, jank, unique, and land-based decks.

Player 5: He's very good at building underdog decks. He often flies under the radar and wins out of nowhere with a combo or by stealing the win from someone who's put in a lot of effort. He enjoys playing with weenies, combos, and the graveyard.

Player 6: He plays on an extreme budget but can pilot a deck very well. He uses cheap and bizarre cards (you can't replicate his style) and always manages to snag a win. He enjoys playing luck-based decks, -1/-1 counters, enchantments, aggro, dragons, etc.

Players 7 and 8: Are new players who are currently using precons from Bloomburrow (Animated Army).

Player 9: He enjoys control and playing in the background. Oloro, Sen Triplets, and Grand Arbiter are decks he enjoys playing. In 1v1 or Two-Headed Giant, he often pulls out his cat deck, which is very strong. He also enjoys experimenting with the color black.

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96% Casual

Competitive

Date added 5 days
Last updated 5 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

42 - 0 Rares

22 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.40
Tokens Ape 3/3 G, Frog Lizard 3/3 G, Goblin 1/1 R for Goblin Spymaster, Gold, Knight 2/2 W w/ First Strike, Manifest 2/2 C, Spirit 1/1 C, Treasure
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