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This is a recently made deck, haven't played many games with it but the one's I have played against (Mono-Red and Mono-Blue) the outcome was pretty decent.

Drana's Emissary is only in for a small burst of life gain on upkeep, if you have more than one out at any given time and can keep them out it will but a small pressure to deal with them first as they are very annoying 3 drop for life gain and 2/2 flier.

Get God-Pharaoh's Gift out as fast as possible, I am only running 1 copy of Gate to the Afterlife but you should be able to pull a copy of God-Pharaoh's by turn 7. If not you have more than enough at your disposal to stall until then. We have 2 copies of Fortuitous Find to pull an artifact as well as a creature from our graveyard, same with Restoration Gearsmith
Our main Heavy Hitters are Ironclad Revolutionary as we will have more than enough servo's to sac for his trigger ability on entering battlefield to get him to his 6/6 state and force the opponent to lose 2 life, Defiant Salvager is much the same.
Servo Schematic + Defiant Salvager + Animation Module With Servo Schematic on the field we already have a 1/1 Servo, Defiant hits the battlefield in either 1st or 2nd Main Phase sac a servo get a +1/+1 on Defiant tap a Land get the Servo back simple enough, sac the Schematic as well to gain another 1/1 Servo and we now have a 4/4 Defiant and 2 1/1 Servo's for later sacs or chump blocks.
Gonti, Lord of Luxury + Supernatural Stamina / Fortuitous Find / Restoration Gearsmith / God-Pharaoh's GiftThis one is a bit more involved. We have Gonti hit the battlefield, even if he is countered in someway if he goes to the graveyard won't be to bad, exiled of course it's useless but that's why we have 2 copies. Pull him back with a Find drop him steal a card and swap 3 to the bottom of their library, same with Gearsmith, drop him, if he dies even better we still get his trigger play Gearsmith pull him back drop him again, more cards to play with. Attack with Gonti every turn able to cause it's better he goes to Graveyard than exile so we can keep pulling him back out and stealing our opponents cards. God-Pharoh's is self explanatory, kill off Gonti, begin combat phase drop him back onto field, steal another card. Can get pretty annoying.
Eddytrail HawkThis is in a combo of it's own because it can benefit all of our creatures, our opponent has fliers, attack with Eddy and we get to give our guys flying no need to worry to much about energy as we have several ways of getting it through bringing out guys back onto the battlefield to dropping more energy makers in Aether Hub and Aether Poisoner and even Eddytrail Hawk itself and Decoction Module for whenever a creature hits our battlefield which will happen a-lot due to our servos and other creatures being brought back.
We have Cast Out in the main board for those nasty Enchantment's and Artifacts and creatures that we know our opponent will play and we have Decommission and Forsake the Worldly for if they have more than anticipated so we can bring those out in place of some that will not be used as much.
Implement of Malice is in the sideboard mainly for a forcing our opponent to drop a card and us to draw one, or we can just sac it to make our Ironclad Revolutionary or Defiant Salvager bigger and draw a card because it hit's the graveyard. Renegade's Getaway for another Servo drop and a temporary Indestructible for when we don't want our card's exiled unless they play a if creature were to die this turn exile instead.
Saving Grace is the one card I am not to sure about adding into the deck, I can see it's uses giving our already big creatures more block power and saving us from taking damage by dropping it on a 1/1 servo that wouldn't survive anyway but it can still save you if they are attacking with everything when they believe they will kill you in one turn.

All in all I have quite a few triggers in this deck build, please let me know what you think and +1 up votes are always welcome of course :), Let me know if you have any other idea's other than adding in 1 or 2 more cards that I already have as I am working on getting some of the cards already that I only have 1 copy of mainly Gate to the Afterlife and Animation Module. I also have most cards as 2 ofs or 4 ofs as I don't like the idea of having any 3 ofs more so than 1 ofs due to a balance mind-set can't explain why but I can't bring myself to put any 3 ofs in a deck without having a long conversation with myself. Thank's for your input in advanced!

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Date added 7 years
Last updated 7 years
Exclude colors URG
Splash colors WB
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 2 Rares

21 - 3 Uncommons

20 - 10 Commons

Cards 60
Avg. CMC 3.05
Tokens Copy Clone, Energy Reserve, Servo 1/1 C
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