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The aggressive wrath of red

Standard* Aggro Mono-Red

Grabnar


Sideboard

Creature (2)

Enchantment (3)

Instant (6)

Sorcery (4)


This deck always gets off to a super aggro start with a turn two of 1-7 creatures. It has a Great flying capability with Chandra's phoenix and stormbreath dragon. dragon mantle is great for agro, or late game. The rest are cards for end game.

Boros Reckoner - THIS GUY IS AMAZING!!! probably the best card in the deck, gives three devotion for fanatic, purphoros, and nykthos, and even if it had no devotion it's just insane! This guy stops other aggro decks dead in their tracks.

Burning Earth - this is just so they can't play a bunch of spells to counter-act my aggressiveness by turn 4, and If for some reason I ran low on board presence then simply CAN NOT run me over with spells before killing themselves.

Burning-Tree Emissary - The more you want in your hand at the same time, most likely the better the card is. I can just imagine a turn 2 scenario of burning tree, burning tree, burning tree, burning tree, burning tree. The fact that I just played 5 burning tree emissaries is beside the point anyways because they just played anger of the gods.

Chandra's Phoenix - I didn't realize how freaking annoying this card was to play against until I got it played on me. 2 damage a turn adds up fast especially when you can't remove it.. or at least they think they can't remove it. Especially if you're playing mono green devotion, all they have is plummet.

Dragon Mantle - Holy Shit at theros pre-release I didn't think much of this card. Then I tried it out again in a mono red deck and it's all over the place amazing. Usually the reason aggro decks lose a game it's because they ran out of juice before they could do enough damage to win, then the opponents deck overwhelms yours. This card is the solution. Put it on chandra's phoenix, AND DRAW A CARD... remember that juice thing we were talking about? every turn damage is consecutively bigger.

Fanatic of Mogis - pretty simple really. It's a devotion deck. If your opponent thinks they can start to get the upper edge and you have this they won't think they have the upper edge anymore. They will be dead from this finisher or at one.

Legion Loyalist - Very important card in this deck.It has lots of creatures attacking every turn, and battalion is likely. Can be a turn one damage before they play their first land and can really add up and put pressure on them early.

Nykthos, Shrine to Nyx - this is to play my big stuff faster and really pump up dragon's mantle.

Purphoros, God of the Forge - His ability is super crazy in this deck! let's say you have four mana, 1 flyer, and two guys on the ground. next turn you play a land and chandra's phoenix. they take two, you give everything +1/+0 and attack for 5 more total.

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If you guys want a deck that doesn't cost over $300 and can still kick my deck's ass that cost $550 than buy this deck. I think it's the single most aggressive aggro deck other than mono white with their turn two 9/9 lifelinker (if they get really lucky)

MT1 - My hand is Ash Zealot , Burning-Tree Emissary, Burning-Tree Emissary , Madcap Skills , Purphoros, God of the Forge , mountain, mountain.

I played a mountain and passed.

HT1 - Selesnya guildgate, pass.

MT2 - I draw Nykthos, Shrine to Nyx I play my second mountain, two Burning-Tree Emissary's, and an Ash Zealot. swing for two, he's at 18. (play mistake)

HT2 - He plays a forest, pass.

MT3 - I draw a mountain, then play my Nykthos, Shrine to Nyx. I tap nykthos for 6 mana, and play Purphoros, God of the Forge and put Madcap Skills on Ash Zealot. swing for 9. He's at 9. pass.

HT3 - He plays a plains and a Fiendslayer Paladin. pass.

MT4 - I draw Dragon Mantle. I play my third mountain and my fourth land. I put Dragon Mantle on Ash Zealot. I draw Boros Reckoner. I activate Nykthos, Shrine to Nyx for 9 mana. I activate purphoros for three of it, and dragon mantle for the other six. I swing for 25.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

22 - 13 Rares

8 - 2 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.26
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