outofnothing0 says... #2
sorry for the delayed response; i havent worked on this deck in a while...
Rampaging Baloths was already in there. i did end up taking Darksteel Colossus out and put in Wilderness Elemental because yeah, i definately agree with you about it being dangerous playing against blue decks (even though im pretty much the only one in my playgroup that runs Bribery ). I did have a few ways of dealing with it tho...
as for Doubling Cube : i want to keep it in for now as a late game "you must answer this or you die" card. anything with x in it's cmc (Comet Storm ) will pretty much end a game with that out... I may try and add some mana rocks in addition to it but for now i'll see how it plays.
I'm going to have another look at the creature base when Gatecrash comes out (due to the new Gruul cards). I do like to have my decks not overly general dependant when possible tho because of stuff like Hinder and Oblation .
Thanks for the input!
January 4, 2013 2:59 a.m.
MartialArt says... #3
Sry, didn't see the baloths.
I didn't mean to totally focus on your commander just to use him a bit more.
Wilderness Elemental seems to be good but it is way to unstable and will die due to most red burn spells used in commander and due to most creatures on the battlefield after dealing only 1 time damage. I would suggest as further creatures (still are a bit less in here):
Wurmcoil Engine : No trample but always good.
Vexing Shusher : Anti counter for all your spells (not only creatures) when needed.
Urabrask the Hidden : Faster = stronger with this commander
Seedborn Muse : More safety, more mana, more possibilities, ....
Penumbra Wurm : You want a good trampler? Here is is! It even survives one mass destruction spell (kind of....).
Genesis : Creatures come again, again and again.
Avatar of Might : No comment....
That's what I saw by looking at my Mayael's Call deck. You can look at it for ideas if you want. And if you have time I could need some help cutting out things.
Have you considered?
Cream of the Crop , Defense of the Heart , Pattern of Rebirth , Warstorm Surge , Garruk Wildspeaker (USE HIM! Mana!), Sarkhan Vol , card:Green Sun's Zenith
Hope this helps too.
January 4, 2013 9:14 p.m.
Strionic Resonator lets you copy your general's ability to give all your stuff +4/+0
May 13, 2014 10:05 a.m.
outofnothing0 says... #5
i honestly hadn't considered the resonator before... and it would be +4/+4! Thanks, i'll throw that in when i find the time to sit down and figure out what to take out
May 14, 2014 8:39 p.m.
outofnothing0 says... #7
@NyanFries: yea that might be a good idea. I'll give it a try when I actually have time to deck build again. Thanks
August 4, 2014 9:59 p.m.
Molesto-the-Egregious says... #10
Devil's Play is a fun X spell with flashback!
February 6, 2016 7:05 p.m.
I recommend Arlinn Kord Flip. Her front grants Vigilance, haste, and a buff. Her back is removal, trample-giving, and nasty stuff all in one.
December 31, 2016 2:23 p.m.
The price is higher because of the foils. I removed mine in case people wanted to see how much they could play a deck for. This is a good deck.
December 31, 2016 4:36 p.m.
GrixisDeckWins says... #20
Id say Avatar of Slaughter is a good one, as well asBerserkers' Onslaught and subsequently Rage Reflection, simply because if you are already running big, stompy creatures, you may as well get twice the value. Also, there are a good handful of Gruul planeswalkers that give Trample, Haste, or both to creatures you control.
October 15, 2017 11:38 p.m.
Dave-writer90 says... #21
Domri Rade would be great here, simply to get his ult active for your creatures.
February 6, 2018 9:26 p.m.
What about Skarrg Guildmage for another source of trample
March 31, 2018 4:54 p.m.
Katscratch says... #23
Archetype of Aggression seems a bit meh when everything else already has trample, or am i missing something?
September 13, 2018 4:46 p.m.
mistahboweh says... #24
I would think about Malignus . Huge for the cost and, while it has no native trample, you already play Berserk , Mage Slayer and Xenagos, God of Revels , who can all use Malignus to just kill people.
MartialArt says... #1
For a commander like Stonebrow you have a bit less creatures in there. I would suggest to have about at least 25 creatures so you've got more creatures on the battlefield to benefit from your commander.
Further I would suggest to cut out Doubling Cube since it really needs a lot of mana to really do something and instead add sure mana givers so you can surely ramp in you early turns. Something like this: Sol Ring , Darksteel Ingot , Thran Dynamo , Coalition Relic
They have proven to ramp quite good in my Mayael commander.
Further good mana boosters are: Grim Monolith , Basalt Monolith , Mana Vault . Those are hilarious good mana boosts. Don't stay back from them just because they don't untap. You can store mana in them for later uses.
Then I would cut out Darksteel Colossus and replace him with Rampaging Baloths . I know at first glance you could ask why since the colossus is an indestructible trampler. Just that is the problem. Since you don't have white in this deck you have no possibility of dealing with it when you get to play against control decks. And I myself would definetely grab him with a Bribery or Binding Grasp or something like it just the moment I get the opportunity and then you've got a problem if you can't get the colossus from the battlefield.
December 18, 2012 4:26 a.m.