Creature (43)

Planeswalker (3)

Land (34)

Sorcery (3)

Commander (1)

Commander: Animar, Soul of Elements

Sideboard


Animar, Soul of ElementsLegendary Creature ElementalProtection from white and from blackWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.

Morph: You may cast this face down as a 2/2 creature for (3) Turn it face up any time for its morph cost. Like Bestow, Morph is an alternative casting cost it is the equivalent of casting a card as a creature spell with CMC (3).

Animar's ability therefore reduces Morph costs in the same way Hero of Iroas reduces Bestow costs.

With the release of Khans of Tarkir, the time has come to revisit both morph and the wedges. Since this set came out, I believe it has been clear that Morph is strongest in the Temur colors (especially blue with Ixidor, Reality Sculptor and the Ixidron). As an EDH deck, this is one of my more casual creations, but I am interested in exploring the directions this could go.

Basically, this deck is about morphing. Morph everything When you have nothing left to morph, find something to morph. That's really all this deck does at this point. It has some control elements through Chromeshell Crab, Jeering Instigator, and Kheru Spellsnatcher, and has reliable beaters in Akroma, Angel of Fury, and Hooded Hydra all of which are made faster with Animar spearheading the deck.

Most of the deck is stuffed with as many morph creatures as could fit, and what room was left was filled by generic R/U/G support cards. Basically, it has room to grow.

This is very rough. Please comment- I'd love more suggestions on how to make this build more viable.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 1 Mythic Rares

56 - 2 Rares

21 - 4 Uncommons

15 - 1 Commons

Cards 100
Avg. CMC 3.55
Tokens Dragon 4/4 R, Emblem Domri Rade, Morph 2/2 C, Satyr 2/2 GR, Snake 1/1 G
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