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The best offense is an impenetrable defense.

v.1.2

Concept and execution is fairly straightforward. Drop defenders, buff defenders, protect defenders, then bring Arcades out to play. Swing for massive damage. Repeat buffing process when Arcades is inevitably forced back into the Command Zone. Deck works best when victory can be attained within a short amount of rounds; can be overwhelmed by token decks once high-generation methods are in place, or by destruction methods if adequate hexproofing does not come into play.

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Date added 6 years
Last updated 6 years
Exclude colors BR
Splash colors WUG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

26 - 2 Rares

29 - 2 Uncommons

17 - 2 Commons

Cards 100
Avg. CMC 2.86
Tokens Insect 1/1 G w/ Flying, Deathtouch
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