[Primer] Casting the Mythal

Commander / EDH Guerric

SCORE: 101 | 76 COMMENTS | 10495 VIEWS | IN 34 FOLDERS


jlorshin says... #1

Any updates w the recent sets?

October 9, 2021 10:43 a.m.

Guerric says... #2

DonaldFuck

I'm glad you're still enjoying the deck! Its definitely my first and favorite still. I also share your love of Haunting Voyage, one of the greatest gifts to tribal strategies in recent sets. Its one of the all-stars of my Scion of the Ur-Dragon deck, because there is nothing like using Scion's ability to fill the graveyard with whatever dragons I want, and then re-animating them en masse! It's also a great fallback card in my Trynn and Silvar deck and I should probably put it in Yuriko as well. I'm not sure if I can fit it in Inalla, but I'll definitely think about it and keep it in mind!

jlorshin

The best card in recent sets was absolutely Pyre of Heroes. Despite several sets featuring wizards recently (such as Strixhaven), there really haven't been any cards that have synergized with Inalla enough to make it. I definitely watch out for it every set though, so keep posted! (I haven't looked at Crimson Vow much yet)

November 16, 2021 11:20 p.m.

Added Ruthless Technomancer and it has been a really good win condition for me. even when not winning with it immediately, the ability to ramp or buy back a card has been huge. Personally I think it is now an auto include into the deck.

Goes infinite:

  • If given +2 power
  • Bloodline Necromancer + 1 Artifact
  • Mana Echoes + 1 Artifact
March 16, 2022 7:25 p.m.

Guerric says... #4

beastmenwarrior

Thanks so much for the suggestion! I may just try it out! It's always interesting to discover more synergies and combos that are available with this deck!

March 16, 2022 8:21 p.m.

Guerric says... #5

I probably will make some updates to the deck soon, including likely putting in Ruthless Technomancer since he seems to synergize so well. It's been a while since we've had a playable card for this deck, so I'm glad Neon Dynasty delivers! Thanks to beastmenwarrior for passing on the good news! I'll confess that I've been so focused on updating Yuriko that I missed this piece.

I'll also likely put in Toxic Deluge for Decree of Pain and try out Patron Wizard in place of Voidmage Prodigy, which I've long wanted to do. I'll post more info and update as I change things!

March 16, 2022 8:36 p.m.

StefanStremel says... #6

Fun commander and a well-though-out deck. Will monitor this (to see the neon dynasty update).

March 18, 2022 3:48 p.m.

Guerric says... #7

To StefanStremel and others, I can pretty much forecast what the next update will be. Other than the other two changes from my prior post, Ruthless Technomancer definitely is going in. The combo is just another way to do the ritual of endless sacrifice without even a sac outlet, and is really easy to do with Mana Echoes, and while it's a bit of a headache it can be done with Bloodline Necromancer too. I will update the primer with a detailed account of how to execute these combos when I do so. It also is good just as a second recursion piece with some ramp even if not comboing off. There aren't really too many other cards from Neon Dynasty that make the cut, but this one is enough! As beastmenwarrior said, it is now an auto-include.

I am curious what the community of those who play this deck think we should cut to add it. I see three main candidates at the moment. Deadeye Navigator is a fabulous card and great for repeating double Inalla triggers, but as a 6cmc piece that we can't copy I wonder if its becoming a bit too slow for the current incarnation of the deck. Similarly, Supreme Inquisitor and Anathemancer are most powerful as win cons when we do Rite of Replication shenanigans, but I wonder if I really need both. Please let me know all of your thoughts!

March 18, 2022 5:48 p.m.

I may be off base but I would replace Gadwick, the Wizened while it is good card draw it doesn't pair well at all with flicker or Inalla triggers (since when cloned X=0) limiting its value.

March 19, 2022 1:51 p.m.

Oh and this is super niche but I have been trying out Mirror Box since it enables an infinite combo with Naru Meha, Master Wizard and adds some additional value to other legendary creatures such as Naban, Dean of Iteration. it being 3cmc allows it to be tutored with Trophy Mage which is a nice bonus.

March 19, 2022 1:58 p.m.

Guerric says... #10

beastmenwarrior Yeah, Gadwick is entirely a card draw piece for me, and replaced Arcanis the Omnipotent from the original deck. The tapping ability is mostly extra and does provide a bit of extra value, so I find that the card does what I need it to do even if it isn't the most brilliant piece. The Mirror Box idea is interesting and I may think about it. It is a bit niche as you say, but it does seem like fun!

March 19, 2022 4:04 p.m.

StefanStremel says... #11

Guerric I can only heartily recommend Deadeye Navigator. It is expensive manawise and also not too cheap in real life currency but I found him enormously fun to play in my Muldrotha, the Gravetide ETB deck. I cheat him out there via graveyard recusion which is not a viably option here, but still. Once he's on the board he efficiently re-triggers ETB effects of already existing creatures, enables multiple Inalla, Archmage Ritualist triggers and protects creature combo pieces (and himself) from spot removal. He might be a nice replacement for the similarily expensive Supreme Inquisitor?

March 20, 2022 9:48 a.m.

StefanStremel says... #12

Oh, also you of course can trigger Deadeye Navigator's ability during an enemy turn, so with three surplus mana you can get two of those sweet ETB triggers and a token for blocking.

March 20, 2022 11:47 a.m.

Guerric says... #13

StefanStremel

Deadeye Navigator is in the deck right now and has been since I built this deck shortly after it spoiled, so I am familiar with how good he can be, and he's done good service. I just need a cut for Ruthless Technomancer, and he's one option along with Supreme Inquisitor and Anathemancer. I'll probably pick one of the other two, but I wanted the thoughts of those in the community who play Inalla, and those who've built my deck and followed this primer. The latter two cards mostly are kill pieces with Rite of Replication shenanigans (since Supreme Inquisitor can exile all player's libraries when infinite), though the latter can also pull all the wincons out of a combo deck, which is just so delightful.

March 20, 2022 4:24 p.m.

Guerric says... #14

Finally with Neon Dynasty we have some a new addition! Ruthless Technomancer is here to stay, and add yet one more way to perform the Rite of Endless Sacrifice (infinite combo; see primer). This was welcome, as there hasn't been a worthy card for this deck since Kaldheim gave us the powerhouse uber-tutor and combo-enabler that is Pyre of Heroes. This one doesn't disappoint, and also can just provide some ramp and recursion when we aren't ready to combo off. I've updated the primer with how to do the combo with Mana Echoes. I believe you can also do it with Bloodline Necromancer, but I haven't quite got my brain around that one yet, and I'll update if and when I do! I also made one other marginal update, and may due a second one with some other minor tweaks soon.

1) Anathemancer OUT Ruthless Technomancer IN

Ruthless Technomancer is amazing for all of the reasons stated above and more. It's just a must play for the deck. Shout out to beastmenwarrior for drawing my attention to it while I was heavily focused on updating my Yuriko deck with cards from this set. I have a beautiful foil version of Anathemancer, but unfortunately its probably the weakest link. It really only combos with kicked Rite of Replication to win outright, whereas Supreme Inquisitor can work with any infinite token generator to win the game. Other than that it can provide some chip damage, but that doesn't cut it as much most of the time.

2) Decree of Pain OUT Toxic Deluge IN

This one is pretty straightforward. Toxic Deluge comes down much earlier and gets around indestructible and other annoying mechanics like that. This deck is fast and we always have something to do with our mana, so tapping out to wipe the board, even if it nets us a bunch of cards, isn't what we want to do here. I'll probably pop decree into my planeswalker deck where the draw might help more, but its just too slow for this deck.

March 25, 2022 5:37 p.m.

StefanStremel says... #15

Guerric Well this is awkward. I completely missed that, sorry. Anyway, you went for the more versatile solution and that's probably for the best. I'm building an Inalla-Deck based on this primer and I'm already surprised with how wholesome combo decks can feel. I mean sure, you can close the game with a variety of infinite combos and all that but it still has a nice tribal flair to it (and people expect much worse when they see Inalla).

One of the cards I'm missing is Panharmonicon. I have a copy of it but right now I rather have it in my spirit tribal deck. However, I do have a Reflections of Littjara that I jammed in here. It's one blue mana more than Panharmonicon, it doesn't count towards Inalla, Archmage Ritualist's ability which only work for nontoken creatures and finally it doesn't copy the ETB effects of Inalla's tokens. However, creating lasting tokens (with their respective ETBs) of some wizards could be very nice. If you have a lot of mana to spare you could even cast Inalla herself, sacrifice the original due to the legendary rule and be able to aktivate Inalla's ability twice from that point on. I fear that it's probably too slow. What do you think of it?

March 27, 2022 4:33 p.m.

Guerric says... #16

StefanStremel That's an interesting idea with making a token of Inalla and having her both on the battlefield and in the command zone. I'm not sure if it would work though, that would probably depend on the fine print of the eminence ability. The "or" in the description means it wouldn't trigger twice because she is in both places, so the key is whether eminence is an ability that is triggered from the command zone or the battlefield and is a separate property of each instance, or whether it is a global rule that simply refers to the permanent itself. One of the real rules pros on the site like Gidgetimer or Polaris could probably help with that. It's definitely a cool idea that could be fun if it works, but it is a lot of investment and would probably be something you would only do in certain situations.

I definitely agree that it is a wholesome tribal deck that nonetheless is a combo powerhouse, which is why I love it! For me the key is that it isn't linear and also doesn't have much variance in that everything synergizes so well. I also play Meren, and I don't run combos there because most of the relevant combos involve cards like Triskelion that are awful if you are playing the combo and winning with them. Every piece here is plenty good on its own even if we aren't using it to win, and that is what I love most about it.

March 27, 2022 10:24 p.m.

Gidgetimer says... #17

I was summoned and so here I am.

When an ability refers to the card it is on by name it means "the game object that this ability is from" so each Inalla, Archmage Ritualist only cares about itself and no other tokens or cards with the same name. The "on the battlefield or in the command zone" part of Inalla, Archmage Ritualist's ability is so that it will trigger if the commander is in either place. If there was no zone specified it would only work on the battlefield. If the command zone was the only zone specified it would only work from there. So they had to specify both and use "or" so that she only had to be in one of the two zones. IF you have a token copy and a commander in the command zone it would be no different than if you had both the commander card and a Sakashima the Impostor copy on the battlefield. both would trigger each time a non-token wizard enters.

I don't know how good it would be, but Sakashima of a Thousand Faces as a copy of Inalla and then a kicked Rite of Replication on it would be funny for the fact that you would then (assuming you made a token of the Sakashima copy when it entered) have 8 Inalla triggers per non-token wizard.

March 27, 2022 11:08 p.m.

Polaris says... #18

This is bringing back some old comments, but re: the Dualcaster Mage combos, haste is irrelevant to Inalla, Archmage Ritualist's final ability. Creatures need haste specifically to attack or to pay a cost of in their own ability the turn they come down. Since Inalla doesn't use the symbol in her ability she doesn't need haste for it to work, and since you're tapping creatures for her ability, not their own, no creature needs to have haste. This also goes for your other "tap n Wizards" abilities.

If you're trying to attack with infinite Wizards, that's different, but in this combo it's enough that they're in play and untapped.

And on that note, I'll suggest Dramatic Reversal. With all of your high-power "tap some number of Wizards" abilities, this can get you some extra reach at times when you don't manage to go infinite, and if you need to you can tap your wizards down, then pop them back up to block and tap them again before combat damage kills them or something.

Potentially also Battle Hymn, which can generate stupid amounts of mana off a go-wide situation. I know in my Arjun, the Shifting Flame spellslinger deck it's one of my best turn extender cards. I don't know how often this deck needs the injection of extra red mana though.

March 28, 2022 8:56 a.m.

Guerric says... #19

It is true that the good old Dramatic Reversal + Isochron Scepter combo could do a lot here. With enough man rocks to power it, it could not only power Inalla's ability, but could also exile everyone's libraries with Supreme Inquisitor or draw our deck into other win cons with Azami, Lady of Scrolls. It is also easily tutored with everything I am running. I'm not sure I can fit it in with all of the other shenanigans I've got going on, but it would work well.

March 28, 2022 10:37 a.m.

StefanStremel says... #20

On a last note: I'm very excited for Streets of New Capenna. From the very few spoilers we have so far the Maestros seem primarily cater to spellslinger wizard decks. Still, there probably will be a couple of grixis wizards that'll fit in this deck.

March 29, 2022 12:36 p.m.

Guerric says... #21

StefanStremel I'll definitely keep an eye on it!

March 29, 2022 4:43 p.m.

Fun combo I ran into with Ruthless Technomancer, Bloodline Necromancer, and Molten Echoes

Required:
Graveyard: Ruthless Technomancer
In play: Molten Echoes
Cast: Bloodline Necromancer

  1. Once cast use the original trigger of Bloodline Necromancer to bring back Ruthless Technomancer.
  2. target Ruthless Technomancer and Bloodline Necromancer with the Ruthless Technomancer ETB triggers from the original and the clone.
  3. Use the clone of Bloodline Necromancer to target the original copy of Bloodline Necromancer in the graveyard.

Basically the same idea as the Ashnod's Altar combo but your using the Ruthless Technomancer as a sac engine and Molten Echoes will make you infinite tokens to swing out with once your finished. You also have the side benefit of being able bring back all your wizards in your graveyard with Ruthless Technomancer ability.

April 5, 2022 8:16 p.m.

Actually running through this you don't even need Molten Echoes didn't think about in the game but when writing this I finally saw that just Bloodline Necromancer with an Inalla clone is enough to start the infinite combo.

April 5, 2022 8:23 p.m.

Guerric says... #24

Thanks beastmenwarrior! I haven't had the chance to try that iteration yet, so while I added the Mana Echoes combo to the primer I hadn't yet done it with Bloodline Necromancer, even though I knew that's its possible. Technomancer is definitely the hottest new card since Pyre of Heroes.

April 5, 2022 9:58 p.m.

would it be worth replacing Kess, Dissident Mage with Lier, Disciple of the Drowned? Lier shuts off the decks counter spells which isn't great, but gives but also provides counter protection for combo turns and Lier allows you to cast all your cards in your graveyard rather then just one a turn.

May 10, 2022 6:07 p.m. Edited.

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