Sideboard


Maybeboard


Muxus, Goblin Grandee is probably the mightiest Goblin ever printed. On the counterpart, he is one of the most expensive one, I mean in terms of mana. Consequently, we have to build around this point. Rule 1: mana ramp is really involved.

But that's not all. The first ability of Muxus is exciting: he comes with his own army! In terms of deckbuilding, that means: Rule 2: the more goblin creature cards you have in your deck, the more your commander is powerful. The second ability of Muxus, well... need the same condition. Those two rules hurt a lot. Vandalblast, Blasphemous Act, Chaos Warp are great cards, but don't requires conditions of being a mana ramp or a Goblin creature.

In the other hand, this swarm of goblins improves, besides Muxus himself, the draw engine (we all know that red is kinda poor to):

So here we are: a build of 52 goblins (so more than 50%!), 10 mana rocks & 37 lands. It is mentionable that this abondance of permanents put Nykthos, Shrine to Nyx and Three Tree City on the top.

I've build this deck around the possibility to play Muxus multiple times in a game. It make the deck less explosive than it could, because I don't play cards like Seething Song, Jeska's Will an others Jeweled Lotus.

In the other hand, the fact that our mana ramp is constitued by permanents help to re-cast Muxus. There's a ton of mana rocks in EDH, and except for the overpowered Mana Crypt and Sol Ring I choosed:

Being both mana ramp & goblin creature? Just the point of the two conditions of this deck!

Not in the decklist:

The Lords are goblins who looks at the battlefield, but don't go on the battle unless the path is clear or to give the final blow. They have abilities that increase our army in the combat phase:

The Lieutenants empower others goblins, but need to go into the battle to be effective.

The Priests like to sacrifice some fresh flesh.

The Heroes benefit of the size of the goblin army. I'm not a great fan of Heroes, because targeting the rest of our army make them weaker. That's why I don't play Battle Squadron, Horde of Boggarts and Reckless One.

Disrupt

Mana Cheat

Tutors

miscellaneous

  • Moria Marauder is a pseudo-draw engine that didn't care about the goblin count in the deck.

This deck plans not to focus on combos. However, Goblins are a tribe that could struck the opponents out from nowhere.

Combo 1

Kiki-Jiki, Mirror Breaker + Lightning Crafter + a Goblin + a sac outlet = infinite damage.

Combo 2

Cast Goblin Recruiter. Put Conspicuous Snoop + Skirk Prospector + a haste enabler + Kiki-Jiki, Mirror Breaker + a pinger, for example Siege-Gang Lieutenant on top of the library. Wait a turn or draw a card or put the pile and three others random goblins on top and cast Muxus. Then cast Snoop, Skirk and the haste enabler, make infinite copies of Snoop to get infinite mana with Skirk, cast Kiki and ping with Snoops for lethal.

Combo 3

Cast Goblin Recruiter. Put those 6 Goblins on top : Skirk Fire Marshal + Krenko, Mob Boss + Brash Taunter + Siege-Gang Commander + Beetleback Chief + a haste enabler. Cast Muxus, got 12 Goblins, Activate Krenko, got 24 Goblins. Activate 3x Skirk Fire Marshal on the stack, then resolve the stack and Brash Taunter triggers, deals 3x 10 damage.

Suggestions

Updates Add

Comments

Casual

93% Competitive

Date added 3 years
Last updated 5 months
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

47 - 0 Rares

19 - 0 Uncommons

12 - 10 Commons

Cards 100
Avg. CMC 2.83
Tokens Construct 0/0 C, Copy Clone, Dragon Spirit 5/5 R, Goblin 1/1 R, Spirit 1/1 C, Treasure
Votes
Ignored suggestions
Shared with
Views