Blueleader96 says... #2
Personally, I prefer to use Howlpack Resurgence over Full Moon's Rise. You might not get regenerate, but it buffs your wolves and werewolves AND had flash so you can play it during your opponent's turn to get around transform triggers! You might want to look into it :)
April 15, 2016 12:11 a.m.
MythicMeadow says... #3
Blueleader96 I will have to try that out to see how it works out! I can see your point about flash and how it also buffs the wolves. It costs one more mana though.
April 16, 2016 9:48 p.m.
MythicMeadow says... #5
Happymaster19 It is very tasty indeed! But I don't think my deck can handle that much flavor, neither does my wallet.
October 11, 2016 7:42 p.m.
Cult of the Waxing Moon is always a staple in werewolf. Great deck, +1
October 12, 2016 3:54 p.m.
Hmm... An issue I had when i made a werewolf deck the first time around was the Immerwolf/Huntmaster of the Fells Flip nombo. Immerwolf shuts down the huntmaster. Immerwolf also has an issue with some of the Eldrazi werewolves, should you ever want to add those, because they are not all human werewolves. Just my 2 cents. You may want to get rid of one or the other. Side board one in for the other, things like that.
October 12, 2016 5:32 p.m.
MythicMeadow says... #8
Snap157 It could potentially boost this deck, but the card seems a bit slow. Also, he is neither a wolf nor a werewolf so he will not be getting many of my buffs. I will consider it though, but at first glance he might do a better job in standard.
Shimdom It is a bit sad that I cannot continue to flip Huntmaster of the Fells Flip if there is a Immerwolf in play. But a 4/4 trampler, a 2/2, 2 life, 2 player damage and a chance to kill a creature is still very good for 4 mana. Also the Immerwolf is needed for this deck to function properly. I would rather let the Howlpack Alpha Flip pump tokens than letting all my wolves flip back by not including Immerwolf. Because of this I usually just keep both of them in the deck, and sideboard for the other cards as needed.
October 12, 2016 10:47 p.m.
Wow... Why don't I think of Isochron Scepter with Moonmist ... That's awesome +1
November 10, 2016 8:24 p.m.
You could use Ulrich of the Krallenhorde Flip instead of Huntmaster of the Fells Flip to drop the price by a huge amount, however you wouldn't be getting a token.
August 24, 2017 7:50 p.m.
MythicMeadow says... #14
reincarn8 If the price for Huntmaster of the Fells Flip would be an issue you could indeed try using Ulrich of the Krallenhorde Flip instead. I find it troublesome that he costs , I try to keep the converted mana costs in the deck rather low. His enter the battlefield ability will not be useful on himself until he flips back, which is not that good to rely on. Kruin Outlaw Flip is otherwise a good target for such an ability. He also want to flip alot like Huntmaster of the Fells Flip, so it won't resolve the issue with Immerwolf. He feels too situational for me and there are other cards that could do what he does for a cheaper casting cost.
Because I already have the huntmasters I don't care that much about dropping the price. If a better alternative would be printed I would consider taking him out. As of now he is too good on his own, it can be dangerous to depend on having a great boardstate. But if someone else is troubled by his price then there are plenty of options.
My first choice would be Instigator Gang Flip. Instead of only occasionally buffing one creature he always buffs all of our attacking creatures. Once flipped he can often win us the game. Unfortunately he relies on us already having a decent board state and the buff won't work on the defence.
If we had Collected Company in the deck then Breakneck Rider Flip would be a good choice. We would have to cut some other cards though in order to get some more creatures in the deck. Otherwise CoCo would not work as good as we want.
By increasing the number of creatures we would also have to consider adding Domri Rade to the deck. She works great in such a deck but she is not good at being a wolf, she will miss out on all the fun.
Depending on your meta some Silverfur Partisan's could be a good option if you face lot's of removal or spells that otherwise target your wolves.
If you want to play a bit more defensively then Lambholt Pacifist Flip is worth to mention. Although she lacks some fun synergies, a 3/3 for is not bad at all. Getting a creature with power 4 won't be too hard.
September 4, 2017 6:27 a.m.
jon_hill987 says... #15
Would you consider splashing white for Rule of Law? Prevents your werewolves from flipping back and a lot of decks will struggle to remove it (unlike Immerwolf). It also completely shuts down Storm.
September 4, 2017 7:32 a.m.
MythicMeadow says... #16
jon_hill987 If I were to build this deck into Naya instead of Gruul then I would add cards like Thalia, Guardian of Thraben, Path to Exile, Dromoka's Command, Lightning Helix, Boros Charm. We also get Rest in Peace and Stony Silence available for the sideboard.
Some of these cards does not really follow the werewolves theme and there are no werewolves in white (albino werewolves would be nice). I could add Rule of Law and a few of the previously mentioned cards. For three mana Rule of Law makes this deck a bit slower (It's more of a stax card than aggro). If it stays in play we will get to keep our wolves flipped (if we can flip them) but we also limit ourselves. Because Immerwolf already does the job of keeping our wolves flipped, and we can play as many cards as we like with him on the board, Rule of Law feels a bit redundant and it limits my ability to cast spells. I would rather add Blood Moon to make it troublesome for many nonbasic land heavy decks.
Naya werewolves could work and is worth testing, though I would need a better mana base in order to consistently cast my spells. Jund is also an option. If I were to add Blood Moon then I probably will stay in Gruul.
September 4, 2017 11:31 a.m.
Falte,
Thanks so much for brewing this up; it's just a TON of fun!
FWIW, I've been using Vines of the Recluse in the sideboard to deal with Flyers. The Untap effect is just hilarious.
Not sure yet if I like Silverfur Partisan or something like Vines of Vastwood/Blossoming Defense better for removal-heavy match-ups. Have you tried either?
Finally, what would you pull for an Isochron Scepter build?
Thanks again, and draw well!
February 1, 2018 4:08 a.m.
MythicMeadow says... #19
clayperce, I'm glad you enjoyed this deck!
Depending on your local meta some cards will perform better than others, thus this deck is more focused on my experience. Vines of the Recluse works rather well in dealing with flyers. I might consider using it if I did not play as much multiplayer as I do. The versatility of Atarka's Command (you get to give all your creatures reach plus a bonus effect) made me use that instead.
I mainly use Silverfur Partisan against removal-heavy mach-ups because he fits the theme. He can otherwise often feel a bit high on the mana curve in this, otherwise more aggressively focused, deck. If the deck needs to be more competetive, then Vines of Vastwood/Blossoming Defense would work great, though it will cost the deck some flavor.
As for Isochron Scepter, I did not test it extensively. Just enough to not enjoy this deck as much as I do without it. But if you'd like to use the scepter, then some cards can both be good and bad to replace with it. The more wolves the merrier, thus the scepter might take Neglected Heirloom Flip's place. On the other hand the scepter might make it easier to flip the heirloom if you did not flip it early. But if you already have an Immerwolf in play then it might not flip at all, with probably most humans already transformed.
You could also take out a few Immerwolf and get more value out of Huntmaster of the Fells Flip (only if you plan to use the scepter on the other player's turn, as the ability will count as a spell cast and prevents you from casting more spells on your turn). Or just take out a few huntmasters instead because they clash a bit with the Immerwolves.
Geier Reach Bandit Flip will not be as good as before, because we can make sure to flip the wolves each other turn with Isochron Scepter + Moonmist. It's still a great card in the deck though.
Cards that might be good to add in addition to the scepter could be some artifact recursion or other ways to keep Isochron Scepter in play. Though it might make the deck a bit less aggressive if you add more control cards.
Otherwise you could just pull the card that you'd like to draw the least and just replace it with 1-3 Isochron Scepter.
February 1, 2018 5:39 p.m.
Loganburns says... #20
Hey man love the description very thorough! Would love to hear your thought on my modern Lycan deck Arcadia I feel the regeneration from full moon rise is a super plus and although flash is epic, Resurgence is another spell played on your opponents turn. If they play a spell there go all youre juiced up werewolfs
March 19, 2018 1:29 p.m.
MythicMeadow says... #21
Loganburns Hey! Your deck looks good. You play 9 cards that cost 4 or more, this works because you play some ramp as well but I would add another land or two in order to consistently cast those high mana spells. Wolfbitten Captive Flip is good in such a deck if you often have unspent mana mid/late game. Duskwatch Recruiter Flip is also a good mana sink when don't have much else to cast. If you want to be more agressive early on I would add Village Messenger Flip and/or Geier Reach Bandit Flip. I see you're also playing Wolfir Silverheart, this card works great with Kruin Outlaw Flip. If you would add Village Messenger Flip and want to consistently cast it on turn one, you should at least have 10 turn-one red sources in your deck, preferably 14 red sources. Check out this article by Frank Karsten for more information: https://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/.
Using Howlpack Resurgence instead of Full Moon's Rise is a tradeoff. When I wanted to regenerate my wolves they would lose their +1/+0 and trample buff, often resulting with me dealing much less damage than I wanted. And because you play with Instigator Gang Flip, losing trample would not be very beneficial. By instead flashing in Howlpack Resurgence on their turn I can flip some werewolves on their upkeep. And because the same player has to cast two spells for the wolves to flip back, this would only matters if you cast another spell on their turn or if they cast two or more spells. A big bonus from this enchantment is that our wolves also get the same buff, Full Moon's Rise does not do this. But if you feel that you are in need of the regeneration effect more than the buff from Howlpack Resurgence, maybe because you're facing many boardwipes or other removal, you should play with Full Moon's Rise.
I like that you're using Doubling Chant, it could be a great top deck to potentially double our board presence, but it also could be troublesome if most of our werewolves are dead. Because it has a rather high mana cost we could instead use Duskwatch Recruiter Flip for a repeatable effect, which can also be used on our opponents turn and it does not count as a spell.
March 20, 2018 10:54 a.m.
ShadyWonderBoy says... #22
I would recommend Collected Company since you do have a lot of creatures with low CMC.
Creature to consider are Hermit of the Natterknolls Flip for the sideboard for the spell heavy decks. I would consider adding 2 more lands in order to make sure you hit your land drops. Other than that it looks great!
March 20, 2018 9:58 p.m.
I would like to suggest Heroic Intervention for side. It can helps against Supreme Verdict or Volcanic Fallout like spells. What to say about werewolves? They are awesome. I built a RPG system based on World of Darnkess with d20. Werewolves rules. +1
April 2, 2018 9:33 a.m.
JboyTapped21 says... #24
Werewolves will always be my favorite. I cant wait for another return to Innistrad! I hope they give them more love and attention. I built this deck the same day I found it. Love stomping my friends
MythicMeadow says... #1
Werewolved are back in Shadows over Innistrad! I have updated my werewolf deck to include the new cards and some other options from other sets. As for now this deck will be modern. Perhaps in the next set Eldritch Moon we will get some cards like Immerwolf, Huntmaster of the Fells Flip and Moonmist to make it standard playable. Do you have any ideas on how to improve the deck, without leaving the theme? Then let your voice be heard and leave a comment!
April 9, 2016 12:12 p.m.