The best non valakut scapeshift deck! turn 2 win:P

Modern* kylothian

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nickiru says... #1

ture but so would Mul Daya Channelers or Knight of the Reliquary or Birds of Paradise or Noble Hierarch get removed, really its a matter of the enemy deciding which to destroy, if they can remove 'all' of your mana fixing then they simply have a superior control deck. Lotus Cobra is great and I don't think its a big deal if he dies cause the next turn will probably be a knight who will survive which is vastly superior strategically and still provide needed colors worth a basic single mana ramp.

May 4, 2015 11:38 p.m.

Very true. I'd rather lose a cobra than a knight

May 5, 2015 12:04 a.m.

nickiru says... #3

HAHAHAHAA!!! i was playtesting and destroyed 5 lands turn 4 cause of Crucible of Worlds with both azuza and bloom allowing me to cycle Ghost Quarter like mad. The beauty of it is, I can do it next turn to destroy 3 lands and so on 'till they remove the pieces. xD

That's the best implementation of lando I have seen cause those pieces alone are still extremely beneficial to the deck! even against a monocolored deck you are really wrecking their land draw and givin a few more turns they will be out of lands an dbe screwed. AND it cost this next nothing because all the while Lotus Cobra is storing mana, lynx is powering up to swing, knight can blablbla etc etc garbage... i like dis deck!!!

May 5, 2015 11:45 a.m.

I'm thinking that there should be more than one azusa. Like the description says, she improves all combos with crucible. Wouldn't it be great if you had that combo almost every game? I'm thinking-1 adventuring gear, -1 courser of kruphix for +1 azusa and +1 crucible or+2 azusa. What do you think?

May 5, 2015 12:57 p.m.

nickiru says... #5

(rant and theory)

hmmm, I playtested the deck and also fought against kylothian for a night and from what I saw and tested:

The adventuring gears can stay at four. I personally might drop it to 3 but 4 if very very useful. drawing 2 azuza's is disruptive since they are legendary. I am actually very happy with his set up of 1 azuza and 1 summer bloom as drawing both is very powerful rather than disruptive and one or the other is still very solid.

Crucible is fine at 2. any more and you would get duplicates which is useless. A unique power for a deck is to be varying in power every game so the enemy can't sideboard well or adjust. It would be amazing to get these good combos every game or more often; however, the trade is that other combos decrease in % draws. With the current set up, one could play and never see a combo but the alternative combos are just as wicked. then the next game, the deck draws differently making it very unpredictable and still powerful. I like it.

I definitely think kruphix could be dropped to 3 or possibly 2. Its not a threatening piece, rather its more of a draw/lifegain with synergy with azuza/bloom and crucible, which is very good, but again, duplicates and its a double green if mana base is a concern. Adventuring gear can make it lethal (which is why i like having 4 in the deck cause any twerp becomes beast. its almost like a Cranial Plating for this deck; all of the sudden you got something lethal and you can pass it around like a gun from a fallen trooper. it also combos with scapshift for an extreme power boost and unblockability cause scapeshift can whip out some sejiri's for multicolor protections.

If there are any reductions in cards I suggest removal to replace them; particularly, either creatures that can remove things like Qasali Pridemage or multitargeted removal and probably a mana sink. for brute force Banefire, or for strategic value Aurelia's Fury. maybe add 2 of these. just 1 would be helpful in consuming mana which this deck often has large amounts of excess mana. Aurelia's Fury would slaughter tokens or disrupt the enemy or burn them to death where Banefire would be mass burn to simply kill and be uncounterable.

I strongly believe Aurelia's Fury would be great. Even if there is just 1, you would draw it late game when you got all this mana and you can multi-remove or burn the enemy to death. If in starting hand you are still able to use it well because of your landfall mana/eco booming lols. that's what I think... xD


Sidenote:

I developed a theory: it is better to have 2-3 of a card rather than four because:

1: if you have 1 card and add a second of that card, you increased that card's draw % by 100%; so you doubled it. If you add a third you increased by 50%. and its further increased by a reduced amount by a 4th card. I believe it would be more efficient with draw percentages if you have most pieces around 2 which means you can add more cards for more strategies and run those at two with 100% incremental draw improvements to each strategy. (if that made any sense)

2: like I said a bit above, it adds a stealth factor to the deck. If no matter what you draw is good, than what does it matter if you get the same combo over and over? if you get the same thing over and over which is the common technique to do in magic nowdays, then people can sideboard against you cause they know what to expect next game and ever more. If you have a load of pairs rather than playsets of cards, then your first game will be so much different then your second and third and maybe your fourth or fifth; such that, you are still killing them and their sideboards are ineffective or the countering is reduced significantly.

I learned this from playing a bit of EDH/commander which is based on a 100 card deck with ONLY 1 of a kind for each card. This makes the deck very unpredictable and have a large range of combos because you must have the deck run in tandem with itself. Singleton decks in modern may be extreme (i'm working on that lols) but I think the theory diminished is very powerful. I suggest dropping and raising things to be around 1, and 2-3 at most.

hope that rant made sense lol.

May 5, 2015 2:04 p.m.

nickiru says... #6

I just found this dude who likes the singleton theory as well:

https://www.youtube.com/watch?v=Ztr1yiy618I

I want to go a bit more extreme but this is what I am talking about. If this deck can revolve around this theory a bit then teh deck will essentially have card advantage cause the enemy might sideboard cards that would then be dead cause of the deck's randomness.

May 5, 2015 2:54 p.m.

i really like this theory!! i wish i wasnt broke, so i'd be able to take a singleton deck to a modern night :P

May 5, 2015 3:46 p.m.

nickiru says... #8

Oh cool! At some point I am about to embark on building a singleton heavy deck for modern. I'll let yall know when its... presentable.

for now Synergic Efficiency utilizes the theory a 'bit.' some theory/strategy in that deck came from my buddy kylothian. I am just using differently.

May 5, 2015 3:58 p.m.

kylothian says... #9

I will look at the articles a little later ,but i agree with both of you. ryan I should increase azusa i was thinking about it ,because crucible combo with her is more devastating. Not to 3 though my discipline is to keep anything that is not useful when you have 2 of them at the same time at 2 so you don't get duplicates.

It increases the efficiency of your hands as you never draw duplicates and instead something else that is good.

I agree i should drop kruphix to 3. But i'd like to point out it is a useful piece in combination with other cards in the deck its what i call a gateway piece as it can look at the top card and with other things shuffling the library to do psuedo searching for anything. I will try dropping it to 3 though. It is a medium level of niceness for the deck if you draw 2 ,but not great so yeah i'll drop it to 3. which makes space for a second azusa.lol

I'm very heavily considering adding this Valorous Stance in place of most of the current removal. In my deck my pieces are often so incredibly powerfull if they get down and survive a few turns. I'm thinking that card would be better path as i can remove and protect.

And nickiru yes i remember that card theory about reducing to 3 you've told me before.:P ,but yeah im toying with the idea of moving everything down to 3 and removal in those spots. I think itd make my deck more powerful I'm just hesitant to drop gear, lynx, cobra lotus , and knight down to 3. I think itd make the deck better though so i'm chewing on that hard.

May 5, 2015 4:54 p.m.

nickiru says... #10

Yah it was a tough decision for my deck, but I did calculate it out and convinced myself it was better to drop it as well as domri and mul daya down to 3. It is what makes my deck flop from hardcore control like you experienced last night to creature heavy assault with creature synergies (which also has some removal.) Then of course the inbetween which is optimum. What I am suggesting is you get your deck like mine where you have these 3 states. You can have your creature aggression and scapeshift landfalling, land destruction and some general removal, then the mix between the two.

You could look into more land destruction type cards: Boom/Bust and Smallpox might have some worth. turn 2 lando is very crippling and if you are doing it without massive resource consumption like The Ultimate Land Decimator!, you can swing with a nice linx while bombing a land to throw them off kilter even further. I am just thinking about tempo.

Or Thoughtsieze? actually Inquisition of Kozilek might be good enough cause I was thinking to use it only to remove removal from the enemy hand. What might be better is Tidehollow Sculler since its a critter to meatshield or swing with Adventuring Gear on it.

Oooorrr you could use Blightning. You could throw in some fat discard. Liliana of the Veil would be serious removal. but I am liking Blightning as it would put someone on the draw very quickly and also bolts them which could kill or put someone on their knees.

If you were to run these, I would go singileton style and have only 1 Blightning and one maybe two Tidehollow Scullers.

Genisis Wave.... mana sink? again, single it.

Rotting Rats, Coiling Oracle, Qasali Pridemage.

I REALLY like Emeria Angel. That's some serious trooper production WHICH have flying on a flying 4 cost body. unfortunately within burn range. single

Hedron Crab kinda a joke, alternate win

Critters that are like Ob Nixilis, the Fallen:

Caustic Crawler: ho ho? that's some serious creature removal. again, single if used.

Rampaging Baloths beasts.... mana sink; a beasty one. single.

Roil Elemental is kinda cool, hold a fetch and you can take Splinter Twin or Kiki-Jiki, Mirror Breaker in response to the loop and cancel it.

::::

I am really liking Blightning, Aurelia's Fury, and Tidehollow Sculler. Maybe drop Courser of Kruphix, Knight of the Reliquary, and Adventuring Gear by 1 and then singleton these 3 cards. They are all removal and notice the 3 way hybridization: discard burn, burn removal, and discard critter. all 3 remove and something else. also this will help you curve i think a slight amount and teh x cost can consume excess mana when you have it.

now you have red you can utilize more beautiful cards xD

I also think Emeria Angel would do some good too as a single.

:::

from your last post: I don't suggest increasing azuza any more but really its purely my bias their. I totally can agree with your logic in increasing it to '2' and no more which go for it. That's where your opinion influences the deck and makes it 'yours.' cause either way does good. keep bloom though at 1 its very cool.

May 5, 2015 5:30 p.m.

nickiru says... #11

GAH animals, Genesis Wave linked to a deck not the card? that's brutal.

oh i mispelled it lols.

my logic with the discard was you said that draw doesn't 'really' help you deck. so the alternative card advantage is to attack the enemies hand. that's what I was thinkin.

oh and by the way, may be stating the obvious but, Boom/Bust and Smallpox synergizes cause of your fetching and Flagstones of Trokair, as well as Ghost Quarter removing the land boombust targets on your side.

May 5, 2015 5:36 p.m.

kylothian says... #12

hmmm i would definitely make an entirely seperate deck to make many of those changes. I do see your logic with inputting a mana sink however I'd probably do Kessig Wolf Run as a sink instead of a spell. and i also point out though that with a kruphix on the field and horizon canopy and crucible i do have a mana sink of sorts.

Some of those other cards yes they are nice if i can x cost them ,but for example Genesis Wave it simply is in no way superior to Scapeshift. Even if i have crap tons of mana I'd rather just have scapeshift. for 4 mana the wave is almost useless if i have 7 mana its still not as good as a scapeshift for 4 mana. and scape shift is always useful at low and high mana levels. One of the things that makes the deck run well is its low mana curve the only reason obnix and scape shift are in there is because they are just terrifyingly amazing cards .

i don't like Emeria Angel for it being burnable and 4 cost.

Hedron Crab can work ,but no?

Caustic Crawler is burnable and 5 cost. :(

Rampaging Baloths i actually can't come up with any reasonable negatives. i might try a one of. its definitely slower but is definitely a kill piece except lynx and gear are also killers for significantly less mana if i was to turn everything to 3 he'd be replacing a lynx and lynx is just better due to its lowcost. So why not just have a lynx.

Roil Elemental why not Admonition Angel which wouldn't stress me color wise. and even then the six cost is six cost. its still better than baloth as i can make use of it the turn its down to strike at the opponent. baloth and his tokens must wait a turn to do anything. and baloth isn't coming out early like lynx obnix is good because he does something to the enemy upon entry that is what i am going for in this deck is to have all my cards be useable to effect the enemy that turn the only cards in the deck that dont do that are lynx(lynx comes out early) and knight(just so good) then kruphix is just good and can immediately benefit me directly. For that reason of immediate use if i add a six cost baloth or admonition angel they are appealing. I would add admonition angel.

and i still don't like the idea of dding a six cost , but now that i have bloom and 2 azusa and crucible which allows azusa and bloom to really increase my land count. and kruphix who also helps. I'm more willing to. before i just had lotus has ramp which is nice but im not always going to draw lotus.

Blightning id rather have Wrench Mind I really don't need to worry about damage when i do damage its more than enough.

Tidehollow Sculler I really don't like it as they can get there card back.

AND those three cards all are fringe colors to my mana base and i really don't want to ever have a card in my hand that i can't play, because of colors. yes i have access to red and black ,but i sometimes don't even get my green out just because its possible with this deck and i have major major access to green. if i'm fiddling around with fringe colors to play cards which aren't of extreme importance to the deck. I'm worried it will seriously affect the performance so i'm very very hesitant to be adding a myriad of multicolered cards to my deck. I want to always be able to play my cards. And another thing is that the lands on field in my deck are consitently rotated out so i can't just have a few colors in there get it out early game and be set for the rest of the game because im probably going to need to tear the land up for some reason which means when i draw late game one of those i will have a useless card in hand.

Now that being said. for the multicolored spell suite the ones i am considering heavily for the deck are:

  • Aurelia's Fury obvious reasons plus it was in one of my previous landfall decks where the description already has a longwinded speech about its benefits.

  • Boros Charm I think is also pretty obvious ,but i will say my deck struggles against heavy removal this helps.

as for the boom bust and small pox those are most useful early game and as they are off colors i reallly reallllly reallllllly would not want to rely on them. but yes they have benefits.

I am seeing alot of benefits though from red colored cards so i might try a more red focused deck again ,but it won't be a modification to this one.

Even if i don't except your ideas thanks for telling them to me. They are helping me even if i don't implement them in this deck.

,but anyways thoughts on Valorous Stance?also consideing Silence

May 5, 2015 9:15 p.m.

kylothian says... #13

What i think nickiru is maybe you should turn the attenuator into a lando version of this deck. :) that'd be cool.

May 5, 2015 9:28 p.m.

nickiru says... #14

Valorous Stance: love it. I would run it as a single though. Its one of those that would be GREAT ot throw someone off balance cause it came out of nowhere.

Silence: I see where your thinkin but.... dunno. sideboard I think it would be great.

Yes, The attenuator is centered around low cost lando. 't'will be cool if it works cause the lando would be massive and continuance while having a 2-3 cost mana curve.

May 5, 2015 10:15 p.m.

kylothian says... #15

hmm yeah i played a few games with those fringe color cards they were really just worthless to me ,because of mana colors even depending on black early game is somewhat unreliable so the deck won't be stretching any greedy hands into the mana color jar.

May 6, 2015 6:35 a.m.

kylothian says... #16

ALTHOUGH nickiru this could just fit into your brain quantum theory probability shtuff lol

May 6, 2015 6:40 a.m.

kylothian says... #17

WOW i'm a spammer anyways new thoughts to try out :

none of these are very serious more notes to myself.

maybe Fleecemane Lion its monstrous is a mana sink it has a decent body and if it goes off i really have a secure base to attach my gears to.Glittering Wish eh mana sink card

Kitchen Finks a more secure creature plus life gain.

Mercy Killing insta token swarm if they try to take my lynx out just respond.

Selesnya Charm

Voice of Resurgence

Athreos, God of Passage really liking this guy

Cauldron Haze

Tainted Sigil

May 6, 2015 7:18 a.m.

nickiru says... #18

I like Voice of Resurgence: sibeboard: he would be good to counter control decks, UWR counter and burn decks.

Selesnya Charm is BEAST. Maybe a single and fits easily into the mana curve.

I think you might want to heavily consider Glittering Wish now: you have done a lotof decks with the idea but it was just not 'amazing.' Here I think it will be. Mana sink as you said, and it can be anything you want! With Lotus Cobra you can access anything you want due to colors. heck, you can have a Drogskol Reaver in the sideboard for grabs xD. (i still really like that card and has synergy with kruphix lols.) but imagine: Electrolyze, Fiery Justice, or even Supreme Verdict if necessary, I can't thikn of all the options but blabla. you could have some serious cards that annihilate certain decks within arms reach all the time.

IDEAS:: ok ok ok kylothian here me out; this idea requires inferatructure but most you 'already' have:

instant speed nukes: observe:

you can Scapeshift for it but:

Knight of the Reliquary to fetch Alchemist's Refuge + Glittering Wish to fetch a nuke to cast all instant speed.

lets say you see a URW Splinter Twin deck and he is about to combo and you know it so you leave all ur crap untapped with some assortment of fetches, Ghost Quarter flagstones, etc... with a Lotus Cobra (ok I know this is a bit optimum, obviously pieces would be removed but I'm in it for the idea as it would cost only 2 cards that could always be useful on there own.) You can have knight fetch refuge and you use all these abilities instant speed, cast glit-wish and then snag a Supreme Verdict or whatever is good enough to stop the infinite combo. You landfall like mad and cast instant speed. if they counter Glit-wish, then you could definitely have enough mana for standard removal in your hand like Aurelia's Fury or Path to Exile which would slip by.

These cards on their own: Alchemist's Refuge would allow you to cast critters instant speed which is VERY powerful against a control deck. You cast end of their turn and then tap to counter and then your turn your home free with casting what you like. also allows a surprise defense if they attack you can instant speed a fat knight or a lynx and pump it up like mad to kill a serious threat, etc.. I'll let you chew on that:::

Glittering Wish: like we both said; mana sink. It can access specialized tools for your current situation like a customizable charm that could actually access 'other' charms within a sideboard.

for example: you play glit-wish and you can access: Bant Charm, Boros Charm, Esper Charm, Jeskai Charm, Jund Charm, Naya Charm, Rakdos Charm, Simic Charm, Sultai Charm, Temur Charm. these one's I picked out cause I think they would be good for your deck but do check out all the charms or any multipurposed card for your sideboard.

With these 10 in your sideboard: Glit-wish, to summarize, can: burn/destroy all kinds of creatures, destroy artifacts and enchantments, draw 2 cards, have the enemy discard 2, get a critter back from graveyard, all your crap becomes hexproof or indestructible, 4 damage to enemy, double strike, and so on (you get the idea.)

These are all sideboardable too if you want to swap on the second game as they could counter all sorts of decks; also you can sideboard multiple charms as they have overlapping abilities that can counter 1 deck type. also don't forget Supreme Verdict or Fiery Justice.

Esper Charm I think is better for your deck compared to Wrench Mind and Blightning. many options, growth, cripple, or removal; all in a 3 cost with 1U being the fringe color which I think is fine... lols course I do xD

So yah, that's my case for G-wish. I thinks its woulds be amazings! >.<

May 6, 2015 10:32 a.m.

Minelia5 says... #19

Just to mention it in the other turn 3 win you're swinging for 4 turn 2 with Steppe Lynx.

May 8, 2015 4:28 p.m.

kylothian says... #20

Oh oops .lol Thanks. :P

May 8, 2015 6:13 p.m.

kylothian says... #21

Minelia5 thanks ,but actually i just played a forest on turn 2 not the fetch ,but hey doesn't really matter .lol more than enough damage out there either way without the swing.lol Thanks though.:)

May 8, 2015 6:15 p.m.

Minelia5 says... #22

hah true. I misread it when I read what you drew. Either way it doesn't matter :P

May 8, 2015 6:21 p.m.

Frimbleglim says... #23

I like what you are trying to do here. The advantage that valacut decks have is that their win-condition is hard to interact with. Yours on the other hand can be killed with by pretty much any removal spell out there. I suggest running some landfall that isn't a creature as your win-con or using fling or some other sac outlet to win.

Otherwise maybe try Sporemound with Life and Limb? Most people won't bother trying to interact with that game 1 and it makes an infinite number of landfall triggers.

May 9, 2015 7:31 a.m.

Ixidron says... #24

This deck is interesting, but I found 2 big problems, it loses momentum pretty fast and it has little way to avoid defenders, the first one is unavoidable for this kind of decks, but the second one can be prevented, I recommend Primal Rage, that will take care of this deck's biggest weakness, tokens.

May 9, 2015 9:15 a.m.

Ixidron says... #25

after playtesting a few times, I also found this deck is also vulnerable against mass removal like Pyroclasm, Firespout, Damnation, etc.

I suggest Ready / Willing, Rootborn Defenses and/or Dauntless Escort

May 9, 2015 9:38 a.m.

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