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The Betrayer

Standard*

BIGMAN786


Sideboard

Creature (4)

Enchantment (2)

Artifact (2)

Instant (7)


Maybeboard

Instant (3)


So basically, this deck is an agro deck that if it doesn't kill you by turn four, it will turn five by taking your creature(s) and then using them as well. And good luck getting rid of the 1 and 2 drops because there are quite a few blinking and indestructible tricks in this deck. I hope you all enjoy.

turn 1 - Stromkirk Noble or Pillar of Flame

turn 2 - Fencing Ace or Ash Zealot

turn 3 - Madcap Skills on any of the previous creatures (Fencing Ace preferred, cuz swinging for 8 turn 3 is just dirty)or Fiend Hunter keep things interesting

turn 4 - Traitorous Blood any biggish creatures they get out, attack with it, and if they're still alive, Cloudshift that creature and make it permanently yours to do as you choose!

Also Chandra, the Firebrand helps you copy all of the instants and sorceries you require to BRING THE PAIN, namely Pillar of Flame , Cloudshift, and Traitorous Blood

turn 6 - Aurelia, the Warleader to make things painful for your opponent :)

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BTW i took out black completely, just didn't really work out, and with it Falkenrath Aristocrat and Slaughter Games in the side board, and a few other things.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

20 - 8 Rares

9 - 4 Uncommons

14 - 3 Commons

Cards 60
Avg. CMC 2.25
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