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*The Blinking Fateshifter* -- Option 2 (Sffctn)

Casual Combo Control Infinite Combo Mill WUB (Esper)

christophneuhold


Sideboard

Land (1)


Maybeboard

Creature (2)

Instant (2)


Maybelist:

Soulherder

Ephemerate

The Blinking Fateshifter

Option 2: Suffocation

Option 1: Combo

*The Blinking Fateshifter* -- Option 1 (Combo)

Option 2: Suffocation

*The Blinking Fateshifter* -- Option 2 (Sffctn)

The sideboard shows the cards that aren't included in this option, but instead are included in the other option.

The idea of this deck is to restrict the opponent from playing spells or attacking. The opponent's key cards should get exiled until I'm ready for the final blow.

The deck utilises blinking/flickering, which means that own permanents are exiled and returned to the battlefield, triggering special effects.

Mana Base

Arcane Sanctum

The card fits perfectly for an Esper deck. As I do not need to be extremely quick, the comes into play tapped effect is not a big deal.

Temple of Deceit

Here I utilise the scrying effect, as it is more important to draw the right cards than to be able to play them right away.

Temple of Enlightenment

Here I utilise the scrying effect, as it is more important to draw the right cards than to be able to play them right away.

Island/ Plains/ Swamp

At the moment, the other lands are only basic lands, but that might change if I get some faster dual lands.

Restrictors

Azor, the Lawbringer

Once this card is on the table, the game should almost be over. It does not only restrict the opponent from playing instants or sorceries, but also swings in for 6 flying and giving me card advantage as well as life points. It's some kind of wincon of the deck.

Deputy of Detention

The mobile Oblivion Ring is an essential card for this deck, as it allows me to exile the opponent's key cards. Usually I do not want the Deputy to leave the battlefield, as the exiled card returns afterwards. However, if the opponent plays something more important, the Deputy gets flickered, and exiles the bigger threat.

Reflector Mage

Another restrictor, this card bounces the opponent's creatures and restricts the opponent from playing it again until my next turn. Until then, I can save some mana for the next blinking effect or play my own key cards.

Stonehorn Dignitary

The MVP among my restrictors, this card prohibits the opponent to attack until my next turn. By blinking it each turn, the opponent has no chance of attacking me, giving me enough time to build towards Azor, the Lawbringer.

Blinkers

Aminatou, the Fateshifter

The ultimate weapon in this deck. Her +1 let's me draw a card, but I have to return another card on the top of my library, which isn't amazing. However, her -1 is where things get interesting. It allows me to blink any permanent I OWN (not "control"), so I can use the scrying effects of my lands time and time again. AND it works amazing with Aminatou's ultimate ability. Her ultimate ability is gaining control of all nonland permanents of my opponent, while giving my opponent all my nonland permanents other than Aminatou. However, with her -1 I get my cards back while keeping the opponent's cards. Oath of Teferi helps me blink Aminatou, so I can -1 again and again.

Eldrazi Displacer

This card allows me to blink my other creatures, so I can benefit from the ETB effects. In case of an Aminatou ultimate, it also helps me get my own creatures back sooner, as it targets opponent's creatures as well.

Ghostly Flicker

This card does wonderful things. It blinks two creatures, so the first target is a creature with the desired ETB effect. The second target however usually is the Archaeomancer in order to return Ghostly Flicker immediately to my hand.

Oath of Teferi

When this card enters the Battlefield, I can blink another target permanent, so basically it blinks so I can blink something else. The really useful effect though is that I can activate Aminatou, the Fateshifter twice each turn, allowing me to ultimate or -1 faster. However, Oath of Teferi can also blink Aminatou in order to reset her so I can -1 again and again.

Salvager

Archaeomancer

A very important card that synergises with Ghostly Flicker. The Archaeomancer should always be one of the two targets, so it can bring back the card immediately. Another possible target for the Archaeomancer is the counterspell for more control elements. Primary goal however is bringing back (or to some degree you can even say blinking) Ghostly Flicker.

Counter

Counterspell

Classic and cheap choice in order to control the board and counter immediate threats so I do not have to detain them.

As there are enormous synergies and smaller combos within the deck, I do not list them here separately.
2x Teferi's Protection in order to play the Aminatou, the Fateshifter ultimate ability, phase my permanents out and get all the opponent's permanents before phasing back in.

Amount of Players

Our group consists of usually 6 to 8 players.

Format

Banned cards as well as proxies are not allowed and we cling to the official EDH ruleset.

Suggestions

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Comments

Date added 5 years
Last updated 4 years
Exclude colors RG
Legality

This deck is Casual legal.

Rarity (main - side)

6 - 0 Mythic Rares

18 - 6 Rares

12 - 6 Uncommons

12 - 2 Commons

Cards 60
Avg. CMC 3.39
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