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Instant (1)


Introduction

This a version of my The Spanish Inquisition in which I try alleviate some that decks weaknesses by splashing red and using Burning Wish. Hence, I dubbed this version "The Burning Inquisition".

The main issue I am trying to fix with this version is drawing the win-conditions that are usually used in The Spanish Inquisition, such as Tendrils of Agony, Goblin Charbelcher and Aeve, Progenitor Ooze. In my traditional build of the deck, you need to draw these cards in order to win the game. Thanks to the many draw spells such as Infernal Contract, Cruel Bargain and Blex, Vexing Pest  , you do often get there, but not always and importantly, you don't always draw your win-conditions at the right time. Drawing them at the beginning of the turn you're going is such a feel bad moment, as more often than not they're a dead card in your hand. The idea here is to use leverage Burning Wish to not only free up some spots in the main deck, but also be able to use some tech sorcery cards in the side deck.

I was initially skeptical about splashing a third colour as mana already is an issue for the deck in general. The Spanish Inquisition typically plays very few lands and when comboing off you need to carefully balance your colours. However, when building the deck I came to the conclusion that the splash is doable, mainly do to Burnt Offering and Tinder Wall. These two Ice Age cards allow for easy access to red mana, facilitating the red splash. Don't get me wrong, splashing a third colour is a bit of a strain for the deck, but it's not as bad as I initially thought it would be.

With the printing of Beseech the Mirror, I've added a copy of Tendrils of Agony and Gaea's Will to the main deck, which you generally don't want to draw. As the original philosophy of this version was to limit dead draws by leveraging Burning Wish, I was hesitant to run these cards as part of a Beseech the Mirror package, but my limited testing has proven that this package is exceptionally strong and thus warrants the main deck inclusion of Tendrils of Agony and Gaea's Will, even though you never want to draw these cards.

Changes to The Spanish Inquisition

In my traditional build of The Spanish Inquisition I run Infernal Tutor as the main way to get my win-conditions (Tendrils of Agony, Goblin Charbelcher and Aeve, Progenitor Ooze). Infernal Tutor is a powerful effect for 2 mana, and while it has other functionality such as getting more mana by casting it without being Hellbent, I've generally not been too high on the card. Hence why I've gone down to 3 copies in my traditional build of the deck. Getting hellbent is easier in The Spanish Inquisition than other decks, due to the many ritual cards that can help empty your hand and cards that require exiling a card from your hand (Chrome Mox, Grief & Vine Dryad), but it still something you have to work towards and more often than not is still be a challenge.

The main benefit the Burning Wish has over Infernal Tutor is that you can get your win-condition or any other card you might need from your sidebaord, without having to work for it. The price you pay for this convenience is having to splash red. Another benefit of running Burning Wish is that it allows us to free some slots up from the main deck. Not only can we move the win-condition to the sideboard (Tendrils of Agony and Empty the Warrens), we can also play some more niche tech cards for when the right situation might occur. By playing Burning Wish, we can get rid of the following main deck slots:

And in the sideboard we can now play more situational cards such as:

The sideboard slots aren't finalised yet. Mind's Desire is especially one I'm not sure about, especially with the release of Beseech the Mirror, as I believe that Beseech the Mirror more often leads to guaranteed kill lines than a low storm-count (<10) Mind's Desire. Only testing will reveal the result.

In general, I believe Burning Wish to be a much stronger tutor for the deck, even if it comes at the cost

The more stock version of The Spanish Inquisition only plays 2 actual lands: Bayou and Dryad Arbor, but I've always considered Land Grant as a land as well. So the stock version plays a total of 6 lands, while we now only play 4 lands.

Land Grant is a card that I really like: it ups the storm count by 1, it fetches the land you want (Bayou or Dryad Arbor), it's a green card to imprint to Chrome Mox and can be exiled to cast Vine Dryad. It's a great card for the deck, but it's awful against any deck with counter magic, which in legacy there are a lot. Showing your opponent your hand gives them perfect information to counter the correct spell at the correct time.

One of the benefits of this Burning Wish build, is that we moved our win-conditions to the sideboard. As Goblin Charbelcher isn't a sorcery that can be tutored for by Burning Wish, we don't run it any more. However, one of the reasons The Spanish Inquisition runs so few lands is to run Goblin Charbelcher as a win-condition. So now that we don't run Goblin Charbelcher anymore, I've decided to cut the Land Grant's and try running a playset of Vault of Whispers instead. The reason for running 4 fetchlands, is that it ups the artifact count for Beseech the Mirror. The only downside to running Vault of Whispers, is that casting green cards might be a bit more difficult, though to be fair, you most often cast green cards with Elvish Spirit Guide. The benefit of running Vault of Whispers is that you keep your hand hidden and also free up 1-2 slots in the main deck. Without Land Grant, running Bayou isn't necessary anymore. Also, the inclusion of Dryad Arbor becomes more questionable.

Before the printing of Beseech the Mirror I didn't know if dropping Land Grants in order to play more lands was correct or not, but with it I definitely prefer playing lands, specifically Vault of Whispers.

Because this build of The Spanish Inquisition is built around Burning Wish, the deck's mana needed to change. The main way I've gone about this way is by leveraging Lotus Petal, Burnt Offering and Tinder Wall. Whilst cards like Chrome Mox, Mox Opal and Lion's Eye Diamond can also be used to gerenate red mana, they are less reliable.

Lotus Petal is the best and easiest way to access red mana. Burnt Offering allowing you to choose the amount of black and/or red mana you want to make is great, but in order to use this card, you need to sacrifice a Grief (Vine Dryad and Skyshroud Cutter would work as well). This makes the card a bit more situational for generating red mana, but the great thing is that you can still use it as a black ritual as well. The reason why I'm only running 2 copies of Burnt Offering, is that the full playset was a bit too much sacrifice effects for only the 4 copies of Grief. When I first built the deck, I included 4 copies off Burnt Offering, but 8 Culling the Weak-like cards was too much. The deck simply does not run enough creature spells to support 8 cards with such an effect. And between Culling the Weak and Burnt Offering, Culling the Weak is the more powerful effect as it can generate lot's of mana, even when targeting a Gilded Goose or Ravenous Squirrel.

Tinder Wall generating 2 red mana is just perfect for casting Burning Wish, especially as it can be tutored for by with Summoner's Pact. The downside is that it needs green mana to cast, which the deck doesn't generate a whole lot of.

Card Selection

Allows us to fetch any green creature, which, depending on the creatures you run, gives access to:

  1. Card Draw (Blex, Vexing Pest  )
  2. More Mana (Elvish Spirit Guide and Tinder Wall)
  3. Creature to sacrifice to Culling the Weak (Gilded Goose and Ravenous Squirrel)
  4. Black mana to imprint under a Chrome Mox (Ravenous Squirrel)

In general I try to keep the Summoner's Pact package as small as possible, as you want to access to these cards, but they may not all be great draws. There are many other creatures that you could add to the deck, but that would lead to more dead draws, something that I've been trying to reduce. With the introduction of Beseech the Mirror, the list has seen quite a few changes, so I'm not sure if the current package can be made smaller or not.

This is the main reason to run the Summoner's Pact package. Running a single copy gives the deck access to 5 more draw spells. I prefer to cast this card first over Infernal Contract and Cruel Bargain, as it sees more cards (5 vs 4), but also tends to cost more life, which makes casting Infernal Contracts or Cruel Bargains afterwards better, rather than casting the draw 4 spells first and Search for Blex afterwards. Casting the front half (Blex, Vexing Pest  ) is technically possible and the gain life effect can relevant, but I don't think you ever want to be actively doing it.

It may not look like it, but the main function Ravenous Squirrel has is generating mana. It can do so by providing black or green mana by exiling it under a Chrome Mox or as sacrifice fodder for Culling the Weak. It doesn't come up very often, but Ravenous Squirrel can also draw a card and gain a life. Suffice it to say, but you probably aren't in a good position if you have to use this ability.

The deck doesn't require a lot of green mana, but you need access to it. Being able to Summoner's Pact for it is simply very useful. You can also use Elvish Spirit Guide to just gain extra mana for casting more expensive spells.

The perfect card for casting Burning Wish or to simply get ahead on mana. The green casting cost can sometimes make it difficult to play, but usually it's doable.

Because we run 4 Culling the Weaks and 3 Burnt Offerings, we need to have enough creatures to sacrifice. Running a single Vine Dryad gives us access to a creature we can play for free and makes 4 mana with Burnt Offering. It is certainly the card I Summoner's Pact for the least.

Gilded Goose is in the deck because of its interaction with Beseech the Mirror. You can sacrifice it to a Culling the Weak (EXO and also use the Food Token it creates to Bargain Beseech the Mirror. In addition to this, though unlikely to come up often, you can cast Gilded Goose to use it's ability the following turn for extra mana.

I didn't immediately think Beseech the Mirror would be playable in the deck. I was afraid that artifact count was too low to support the count, but after testing it, I didn't really encounter too many issues. The card was sometimes not live to bargain, so I want to run a few more artifacts to make the card more consistent. The answer to this was to play a playset of Vault of Whispers instead of Land Grants or fetchlands.

Before Beseech the Mirror the deck didn't run any main deck win conditions, and functioned just fine without them. As this card is part of the Beseech the Mirror package, it's become a mandatory main deck inclusion. Running a Tendrils of Agony in the main deck isn't too bad either. It makes natural storm wins possible and allows us to win if somehow all our Burning Wishes are exiled from our deck.

The aboluste worst card to draw in the card. However, combined with Beseech the Mirror it allows for so many lines to allow for a win, by allowing you to replay basically every card in your graveyard. It's a very powerful card and a must include when running Beseeach the Mirror (WOE).

Because of the power level of Beseech the Mirror many cards can be added to the deck, but similar to the Summoner's Pact package, I want to keep the amount of cards as small as possible, to reduce dead draws.

Updates

Thoughts

In general I like that this version can be less all in. It also feels better/more powerful, because you draw less situational tech cards. That doesn't mean that the list doesn't have any tech cards, but just a lot less than the traditional build.

The core of the deck feels solid, but the remaining 1-3 slots can be anything you want. I went with 2 copies of Veil of Summer for extra protection against blue decks. I don't think the 2 copies will suddenly make us favourites, but I hope that with these and the 4 copies of Grief we can hopefully win a match every now and then. I'm still trying to figure out if I can cast Veil of Summer reliably enough. If not, I may consider swapping the remaining 2 copies of Burnt Offering for any combination of Elvish Spirit Guides and/or Mox Opals.

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Comments

94% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is not Legacy legal.

Rarity (main - side)

13 - 2 Mythic Rares

24 - 5 Rares

6 - 4 Uncommons

17 - 4 Commons

Cards 60
Avg. CMC 1.55
Tokens Food, Goblin 1/1 R
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