Raging_Squiggle says... #2
Scratch the Amulet, didn't see it on the very bottom of the deck. xD
September 14, 2015 1:39 a.m.
I've got a solid number of the 5-color lands already in there, I'm adding the rest of them in as I find them in my collection/trade for them.
I'll definitely look in to the tri-colored lands because I haven't been a big fan of how the bounce lands are performing (shh don't tell my playgroup, they tried to tell me that when I first debuted the deck).
As for the Prismatic Omen, me likey! And that'll help me get a little bit more green into the color wheel as well!
September 14, 2015 1:45 a.m.
Raging_Squiggle says... #4
I try to stay away from bounce lands, because if someone blows it up, then you're pushed back a whole turn of land dropping and that can mean the difference between winning and losing. Also, if you want to be a super troll, if you combo Leyline of the Void + Second Sunrise , and somehow get your commander to explode, you can get all your permanents back while everyone else's got exiled forever! Muahaha.... Laughter ensues
Also, I'm sure you're aware of this already but in case you aren't, in order for Child of Alara's ability to actually trigger, it must go to the graveyard and not the command zone when it would die. Some people don't know that so I thought I should throw it out there.
September 14, 2015 1:54 a.m.
That's a part of the problem I've been facing, if a Strip Mine or the likes hits the battlefield it usually targets one of my bounces to teach me a lesson on using so many of them.
That is as troll as can be, but I like it. If I decide to take the deck in a more troll-y direction that'll be included for sure.
I'm well aware of that! I generally don't even play Child because my board state is larger than my opponents and I'll be losing out more than them. Only in a few fringe cases have I actually played Child and didn't have a way to protect it, much less sent it to the graveyard after that!
September 14, 2015 2:03 a.m.
Raging_Squiggle says... #6
Hmm... Have you considered a Crucible of Worlds? If people blow up your lands a lot, it might be worthwhile. Or a Soul of New Phyrexia to protect your permanents.
September 14, 2015 2:06 a.m.
Right now I consider the Crucible a little out of my price range since it really only occurs with the bounce lands that I'm slowly phasing out. If more MLD appeared I'd find a way to get one but for now it's not a priority. Soul would be a great idea in general since I tend to have mana left over once I really get rolling, plus it would have nice synergy with Price of Glory and Power Surge allowing me to keep some lands open without taking damage or if I'm using Prophet of Kruphix for Wild Research or Obsidian Fireheart while also forcing my opponents into a tough corner.
September 14, 2015 2:22 a.m.
Raging_Squiggle says... #8
Very true. Price of glory is a little tricky to work around. But if you have Prophet and Soul out, it shouldn't be a problem. Seedborn Muse could be viable to help untapping everything each turn.
September 14, 2015 2:29 a.m.
I'd considered Seedborn Muse but for the price of the card I couldn't justify getting it when I already have Prophet and so few reasons to have that land available. Not that having lands available is bad, it just isn't always optimal in this deck so I'd rather chance the one dead card that costs just over $1 compared to potentially two dead cards and one of them costing $12.
September 14, 2015 2:37 a.m.
Raging_Squiggle says... #10
Fair enough. To add to the tax/control aspect. Have you considered Defense Grid or Crawlspace? Sure, the Grid would hinder your abilities outside of your turn, but it would greatly affect you opponents more when stacked with your other goodies. And the Grid costs about 7 ish. I don't know if that's out of the budget.. Lol.
September 14, 2015 2:41 a.m.
Defense Grid is could be a consideration if I find something isn't exactly playing the way it should. Ward of Bones is the next card I plan to find a spot for though.
Raging_Squiggle says... #1
In five color decks, it's better to focus on lands that add 1 of any color. Opal Palace, City of Brass, Rupture Spire, Transguild Promenade, Command Tower, Forbidden Orchard, Exotic Orchard, and Reflecting Pool. Other lands could include the Vivid Series: Vivid Crag, Vivid Meadow, Vivid Marsh, Vivid Creek, and Vivid Grove. Then tri-colored lands would be helpful. Crumbling Necropolis, Jungle Shrine, and Mystic Monastery are some good examples. A great enchantment to help mana-fixing is a little 2 drop called Prismatic Omen. Once you have that on the field, you don't care about mana anymore. And with a lot of your lands entering tapped, I would suggest investing in an Amulet of Vigor.
September 14, 2015 1:37 a.m.