The Conclave's Revenge | GW Midrange

Standard* Spootyone

SCORE: 56 | 67 COMMENTS | 7648 VIEWS | IN 13 FOLDERS


Slight Edit —May 15, 2014

Thank you to everyone for the continued support and comments! I did some testing with a few of the suggestions.

Archangel of Thune really is just good in this format and remains super powerful. And much as you all noted, Nessian Game Warden works better in the sideboard. I swapped them and I feel good aboutthat. Thank you!

I tested with Advent of the Wurm in place of Nessian Game Warden. The results were decent. I like having a creature with trample and I like the instant speed. But not being able to grab it with either Ajani or Garruk was frustrating as I thought it would be. I think I'd rather have Selesnya Charm since it can make anything have trample while also providing more utility.

I need to test with the deck more to find what I can remove to bring in the charm. I think it would help the deck tremendously. I might remove a RAM and then put one of the three left in the side by removing a single Glare of Heresy. That way I have less in the MB in matches where it isn't useful. How does that sound to everyone? :)

kmcree says... #1

The more I look at this deck, the more I actually like it. Well done. My only 2 suggestions are Advent of the Wurm and Boon Satyr . I'm sure you've considered them, as they're pretty popular in most G/W builds, so I'm very curious to hear your reasoning. I'm not sure I really like Nessian Game Warden . That's probably what I would take out for the Advents if I were to build this deck myself. Other than that, I really like it. Nicely done!

May 8, 2014 6:03 p.m.

Matsi883 says... #2

A new deck. No!!!!!

Anyway, I can't tell you anything good except for maybe Nessian Game Warden for Advent of the Wurm like kmcree said.

kmcree--He made the conscious decision not to run Boon Satyr do to it having two toughness. He says it dies to too much.

May 8, 2014 6:11 p.m.

kmcree says... #3

@Matsi883: That's fair. I like him sideboard primarily to flash in against something like Blood Baron of Vizkopa , but Advent of the Wurm works for that too.

May 8, 2014 6:16 p.m.

I would recommend trying to fit Advent of the Wurm in there somewhere. Maybe in place of a Polukranos, World Eater and a Courser of Kruphix . Otherwise, great deck. Also, I wouldn't know where to put it, but Hydra Broodmaster is a great game ender, especially in your deck. I think it might sometimes be even better than polukranos... But great deck. +1

May 8, 2014 6:20 p.m.

Spootyone says... #5

Advent and the broodmaster are both cards that i really like and definitely considered.

Hydra Broodmaster is pretty much just win-more, plain and simple. If i'm going to be playing a creature with ton of p/t in green, I want it to have trample. Without the trample there is hardly a reason to play a 7/7 in my opinion. And the monstrous ability, while awesome and potentially powerful, also just seems superfluous. If the opponent doesn't have a removal spell for a broodmaster, I can just attack with it to end the game in a few turns (except it doesn't have trample. Did I mention it doesn't have trample?

Advent of the Wurm is a fantastic card that I love and one that I've been playing for a while. The reason it will not see play in here (likely) ever? It's not a creature spell. Ajani can't get him. Garruk can't get him. I have no populate in the deck to make use of him being a token, so that just makes the token nature of him a strict downside in some matchups. While it's great to have an instant-speed 5/5 trampler (especially bc trample!), I have no real reason to be holding him back unless I'm playing against a non-prepared opponent. I honestly like him more in a bant control build right now.

May 8, 2014 7:03 p.m.

I'm not liking Nyx-Fleece Ram . It's 0 power is disappointing and a creature such as Voice of Resurgence , Scavenging Ooze , or Sylvan Caryatid would stave off aggro pretty well while providing some beats or ramping. I think you definitely want 4 Courser of Kruphix and 4 Polukranos, World Eater . Mistcutter Hydra is kind of just awesome. It's awesome against control and decent against MUD. Brimaz, King of Oreskos is an awesome creature overall. I highly recommend Advent of the Wurm to lay down the beats. Though it's not a creature it's still a 5/5 trample flash. I definitely think you should have some mainboard Archangel of Thune . Selesnya Charm is really awesome. Removal, pump, and tokens all in one. Finally, I advise against Mana Confluence in a build like this. You can't really afford the life early and don't need the fixing later.

Anyhoo like the deck. +1

May 8, 2014 7:48 p.m.

Spootyone says... #7

Allow me to start off by saying I have killed someone with the rams. Hast thou forgotten Ajani so soon? I really think you should give it a try and playtest with it against the major decks in the format. And if aggro becomes more popular (as it is predicted to do), having these mainboard means there is very little chance of an "oops I accidentally lost game 1 in 5 minutes because I wasn't expecting that" situation.

Voice of Resurgence falls victim to Last Breath or Searing Blood or the return of Magma Spray and control is not focused on counterspells. The only way voice becomes amazingly powerful in the current meta is in a blitz-type aggro deck focusing on having tons of small creatures since it "lives" through a Supreme Verdict . And that's great! but it just doesn't synergize with the deck well enough as the ram does. I want to play it, but I can't justify it right now.

I wish not to add more mana dorks because it had turned Garruk's +1 from drawing roughly 2-3 cards to drawing essentially 0-1 on a normal basis. More are not necessary. That was taken into account and tested thoroughly in playtesting.

Scavenging Ooze gets worse in a midrange build because you have less creatures dying in the early game. We also don't have access to "death" removal so that we could be using opponent's creatures for the ability. I wouldn't run more than 2 in a deck like this and my personal preferred number right now is 1. He's in the side board mostly because he gets better in post-sideboard games when removal options are coming in from other decks.

I tested with 4 Courser of Kruphix . I didn't like it. I drew too many too often and I really just want to be playing more threats in the mid-game. You could use that as an argument against the ram, yes, but the ram is here for protection and serves a very key role in the build. Not to mention synergizes like crazy with Archangel of Thune . Polukranos, World Eater , is great and potentially worth running four-of, but I draw enough cards to make that not necessary. I'd rather have multiple Loxodon Smiter , personally.

Mistcutter Hydra is absolutely awesome. I run 4 in the side. I would run one or two main if the spots weren't already taken by better cards for game 1.

To allow for me being able to run more forests to appease Nessian Game Warden , I do not run Brimaz, King of Oreskos . Brimaz is good -- very good. But I worry the mana would get funky. I also can't easily get him out T2 with an Elvish Mystic , which is a big part of my strategy currently.

I shall forgo Advent of the Wurm for the above reasoning at this point. If things change in the meta and he becomes better or if I find the need to change parts of the deck, he may come in. Archangel of Thune is fantastic in here with all the small bits of lifegain and will swap with Nessian Game Warden if things get more aggro in the meta (I address this in the article).

Selesnya Charm felt superfluous to me. My creatures are already huge, I don't typically need the tiny token. The removal is good against certain decks, but so is beating down with a 4/4 on T2 and a 5/5 on T3 -- making their 5-power creature just...okay. I love it against Obzedat, Ghost Council -- don't get me wrong. But right now I think things are situated where it's not needed. Perhaps if I end up removing the Game Warden in the future? I'll just have to get really screwed over by him before I do that because he's been great in testing.

Mana Confluence is a necessary evil in here. We only need a couple, but it really eases the curve up when you get hands like Elvish Mystic , Nyx-Fleece Ram , Fleecemane Lion , Loxodon Smiter , Mana Confluence , Temple of Plenty , Forest . If the confluence becomes anything other than a Temple Garden , that hand gets horrendous as opposed to amazing. I tested thoroughly with it and found I was happiest most often with 2. Ram also helps heal me from it's slight pain.

Hopefully I didn't ramble on too much. I just wanted to justly address your comment.

Thank you for the +1 :)

May 8, 2014 8:41 p.m.

I think that Scavenging Ooze gets much better in midrange because as the game goes longer more and more creatures will die in combat and it will get huge and gain tons of life. I also feel like sacrificing awesome cards like Brimaz for Nessian Game Warden isn't worth it. At best it's a 5 mana 4/5 that replaces itself, at worst it's a 5 mana 4/5 do nothing. Neither is too overwhelming.

May 8, 2014 8:47 p.m.

tooTimid says... #9

*You killed me with the rams at least once.....

May 8, 2014 8:47 p.m.

Spootyone says... #10

Lol I think I actually managed to kill someone else as well xD

You make some good arguments InconspicuousPotato. I guess I can't say that Brimaz would be worse in here since I've not done testing with him. Perhaps the mana wouldn't be an issue at all! However, I will say that it is at the very least my personal preference to use Nessian Game Warden for the time being. I'm a big fan of using different and exciting cards to showcase their efficacy. And I've really been embracing my inner johnny lately by focusing on making sure my decks looked more like "webs" than "lines". What I mean by this is basically that I want synergy in a deck. I want every card to have attributes and functions that can synergize really well with the rest of the deck as opposed to just putting stuff in because it's really good.

Hopefully that makes sense. I certainly don't mean anything negative by it. I'm just explaining myself a bit. I'm a very picky deck builder lol. I always have been.

May 8, 2014 9:42 p.m.

psones1 says... #11

Good work here! I suppose only two Sylvan Caryatid is because of Mana Confluence ?

May 9, 2014 9:30 p.m.

Spootyone says... #12

psones1: Well, the reason for only 2 sylvan caryatid is I honestly didn't want more than 6 mana creatures so that I could prevent drawing into them late game. The deck doesn't rely super heavily on ramp, and I prefer a T1 mystic into a T2 smiter more than a T2 caryatid into a T3 polukranos. Mana Confluence does a great job of allowing me to not get color-screwed when the game is just beginning. And the life loss from it -- while there -- just isn't super relevant in the end

May 10, 2014 9:20 a.m.