The Crafter

Modern theemptyquiver

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Omgomgomg says... #1

I would highly recommend inkmoth in. Not only isn't it a back up win condition. But it stays a 5/5 for the rest of the game. So it could be a chump blocker for tezzeret or maybe a beat down. Or a infect for the win. On top of all it capabilities it can even tap for mana. So in my opinion inkmoth is a must. Second is the rachet bombs. They are a great sideboard card. I would take them out for memnites so either have chump blockers to finally get to tezzeret or your titans/ hellkite. Plus the 0 cost artifact would help alot especially when it comes to your stability like the mana leaks or doom blades

March 29, 2011 2:43 p.m.

theemptyquiver says... #2

Yeah. I do like the idea of adding the Memnite s as some additional pressure, but mostly because having the mana remain open for counter or removal is actually pretty key and something i had actually failed to consider when passing on the Memnite originally.

I do have to trade or acquire 4 Memnite s now because I had already traded away all of the ones I owed in the past.

I may come to regret it, but I just don't think I will be using the inkmoth right now, A: because I only have 4 and I am using them in my infect decks. I suppose I could try to pull them out of deck:the-one-day-war-besieged-edition-10 as of the two infect decks I have that would be the one they are less useful in.

I could probably just go -2 Sphere of the Suns and +2 Inkmoth Nexus .

I will await the feedback of the masses.

As for now I will move the ratchets to the SB and put in memnites in the MB so I remember to do that.

March 30, 2011 1 p.m.

Omgomgomg says... #3

I wouldn't take out the spheres to add in the inkmoths cause now your sitting on 26 land. Also the spheres getting tez out a extra turn early is priceless an is food for tezzeret. I would keep them in and drop A swamp and a island. Also. Have you considered using creeping tarpits?

March 30, 2011 6:28 p.m.

theemptyquiver says... #4

Yeah. I have considered them. I have not, however, considered buying them. As good as they are, I would rather spend the money on something else.

Yeah. I didn't really want to drop the spheres...

I dunno. I think I need to get more time behind the wheel of the deck as it is before I make a significant change like that.

Turn three Tezz is fantastic. I've only dropped it once, but it still felt good the one time.

March 30, 2011 6:34 p.m.

jsndiamond2 says... #5

Such an awesome idea!! I have all these cards so I might bring it to FNM this week, as I'm sick of being one of the few to play Kuldotha Goblins. On a side note have you thought of running a couple of Massacre Wurm . I think its a good idea for those games that just drag on and on. Especially if you don't get a Tezzeret by turn 5 which is very unlikely but possible. Just a thought take it or leave it.

March 31, 2011 3:24 p.m.

theemptyquiver says... #6

I had not thought of it actually. I have 1 that I am not using that I could add in. That may be a nice Frost Titan replacement.

Cool thought. Hmm. I do like the Massacre Wurm .

I use it in my Mimic Vat deck, which is mucho divertido.

I appreciate the idea.

March 31, 2011 3:41 p.m.

Maybe take out Jace for a 4th Memnite ? How often do you see 'em?

April 1, 2011 6:32 a.m.

popeyroach says... #8

I'd like to suggest running 4 sphere of the suns. a minimum of 3. they're an awesome 2 drop in a deck like this. you could drop down to 25 land no problem and maybe only 3 tumble magnets?

April 1, 2011 12:32 p.m.

Wretched says... #9

+1 from me. good deck. it's structurally sound. i see very few weaknesses. i also agree with the above comment. 3 sphere and 3 magnet. either way. good deck.

April 1, 2011 9:40 p.m.

Good call. I will make some edits after I play it this weekend based on suggestions.

Keep the feedback rolling. I appreciate the positive and negative.

April 1, 2011 9:52 p.m.

Savage1988 says... #11

Wow, please just throw in those Inkmoth Nexus ses. I've played them a lot and they're very powerful in most decks, at worst to chump and leave a nice -1/-1, at best a 2turn clock with an onboard tezzeret. Seriously! :D (btw, you have four of them but don't use them cause they're in another deck? That's a luxury dude :D)

Also, i like the 4x Tumble Magnet . They're great against anything really.

I recommend 4 Darkslick Shores . You can usually play it untapped or tapped when it doesn't matter. Test it before saying no :).

Memnite and ornithopter are only good when tezzeret rears his head, otherwise they do jacksh't for ya. Really just take them out. Consider Everflowing Chalice , more Sphere of the Suns and Chimeric Mass as replacememts. They do the same as the weenie creatures with WAY extra options.

Putting in the inkmoth nexus is less of a danger (if it already was one) due to more darkslick shores and sphere of the suns. Please try!

Good luck!

April 2, 2011 9:16 a.m.

Ha.

Yeah. I know it is weird, but once I have a deck complete i dont take cards apart, or swap cards back and forth.

It's my own personal deck building rule. Keeps me from getting greedy and it's easier than resleeving cards everytime I switch decks.

I'll surely take the suggestions under advisement after I play the deck live with the current build a bit more to get a feel fir what I do and don't like. I've only play it in a couple matches, which isn't enough to get a good read on it yet.

I most like the chimeric mass and the overflowing chalice ideas as they have potential to be free cards I can play for Tezz.

I haven't yet put in the memnite cards, but I want to at least test them and see them play before I scrap them altogether.

I think I will eventually go to 3x sphere ots. Seems like a good move.

If I am able to acquire more inkmoth, I may add them, as I do agree they are good.

Thanks for the feedback! It really helps give me perspective.

April 2, 2011 1:10 p.m.

I am still considering all of the other suggestions, but I went with a minor change and swapped out the Frost Titan for a Massacre Wurm .

I think it will help me more against the decks I tend to see.

Maybe run 2? Take out Grave Titan .......hmm...that seems like a tough call.

April 3, 2011 4:12 a.m.

Omgomgomg says... #14

I'm gonna have to disagree with Jesse with the ornithopters memnites are one thing. But i rather have a 5/5 flyer then have a chalice turn into a ground 5/5. Worse comes to worse it's a chump blocker. What alot of players don't userstand about tezzeret is you can't rely on him. Their is only 4 of him in the deck and your gonna have to make stability to be able to get tezzeret to be at his best. Secondly. I wouldn't put in Massacure wurm. He's cool but it requires 3 black mana. An can be a issue. I would keep frost Titan in for the control aspect. I made a tezzeret deck. Check mine out. You'll see what I mean when i mean you need to create stability.

April 5, 2011 11:19 p.m.

Yeah. I tend to agree with most of that.

I have not actually made these changes to my physical deck. I am still running orni, and no chalice.

Tezz is not the deck, to be sure. Control is the deck with aggro artifact beatdown.

I think massacre wurm is better for me. I like the sweeping ability, plus direct damage too? Seems nice. It's one extra swamp than grave buddy. I don't feel worried.

I'm still kicking ideas around about this deck. I haven't pigeon-holed myself anywhere yet, so I'm open to ideas but I need to play it more before I tweak. Which I haven't done.

I ended up drafting this last play date so i got mo time in with this deck.

April 5, 2011 11:33 p.m.

Also, in more of an afterthough kind of way...

I think that it is important to play cards that you like.

For instance. I like Massacre Wurm , maybe more than I should.

I like all that it does. It kills in many ways, and it is fun. Really fun. Especially on a Mimic Vat . That is magic the way magic is suppose to be played. haha

I just don't like boring creatures. I'm even reluctant to keep Memnite s in my deck because they are L A M E. As in Little And Meaningless Entities.

At least Ornithopter s fly.

I would rather put the chimeric mass in my deck honestly. I just don't have any.

April 6, 2011 12:27 a.m.

Omgomgomg says... #17

Yeah massacare wurm really cool if you get it off. It can really get the heat going in a match up if you take control. Test play it an see if the 3 black mana is a issue. In my past tezzeret deck I began with chimeric mass. An alot of the time I wished it was something else. I would keep em out. I have them in my maybeboars now lol

April 6, 2011 12:45 a.m.

Dreamlocke says... #18

jessetaverne already said 90% of what I had to say. Especially regarding Inkmoth Nexus . I also recommend Preordain . You've got a lot of nice stuff in the deck, why not make it easier to get it exactly when you want it? Especially useful for digging for just the right lands, or trying to find the next Tezzeret, Agent of Bolas after your opponent killed your first one.

+1 from me, nice job so far, just keep going.

Oh, if you add Chimeric Mass someday, consider adding Everflowing Chalice and something for proliferation, as it will benefit Tezzeret as well.

April 20, 2011 5:13 p.m.

Thanks!

Yeah I like the Inkmoth combo, but I'm weird about Infect vs. regular damage, where I don't feel I ever want to get caught dealing out one or the other with no way to deal the final damage in either. But I agree that Inkmoth and Tezz are total buddies.

I want to try out Chimeric Mass but I just am having too much fun with the build as it is. Maybe if something gives one way or the other, I may add it.

I do run 4x Preordain ...... ...so. I guess I agree that I need it. haha. I wouldn't dream of running this control scheme without it.

April 20, 2011 5:18 p.m.

Wow. What's up with Tezzeret and his incredible price fluctuations across the last couple of days?

$49.....$38.....and now $54.... strange.

April 21, 2011 3:10 p.m.

Select says... #21

don't get why you don't run inky so many decks are weak to it, be it with a sword, tez's -1, or just by itself. not to mention its another win condition that doesn't take space away from your spells.

Creeping Tar Pit would be another good card. makes your land do work and is by far the best manland in standard. it comes in tapped but would not really effect the tempo of this deck at all and imo the benefits out way the slight drawback.

April 21, 2011 3:19 p.m.

Sure. I don't dispute that those cards could thrive in a deck like this.

As I explained regarding the inkmoths, I just prefer all infect or all regular damage in my deck, unless (like with Sun Titan in my white infect deck, it does something so incredible, as in recurring my creatures and keeping pressure on that I just have to have it, which is also a deck I use the inkmoths in because of Tempered Steel .)

As for the creeping tar pits, I just do not have any, and I really don't feel like spending the $35-40 for a playset that I would have to spend. Sadly, worldwake is a set, that I do not have a lot of rares from.

For now, I'm content without them. I may change my mind eventually, as everyone surely thinks they would make the deck better.

April 21, 2011 3:29 p.m.

BaldVader says... #23

I made a similar deck to you. I used Liliana Vess to fetch Inkmoth Nexus and Tezzeret, Agent of Bolas . I nearly won 4 Jace, the Mind Sculptor 's in a tournament. I got beat by a Primeval Titan -Valakut deck. If anything, the "Tezzed Inkmoth" combo forces the other player to burn their removal or burn cards because two smacks and their done.

I initially used Memnite s and Ornithopter s in my deck, but I found that going with infectious artifacts was way better because using Tezzeret, Agent of Bolas on your artifacts is great, but it can only do one at a time. Going with infectious creatures made it a much faster deck.

April 22, 2011 6:57 p.m.

So I've updated and re-built this deck with NPH goodies, and I'm really having a lot of fun playing it as it plays strong but always with some variety.

Let me know if anyone has any killer ideas for things I could do to make it more deadly.

With my new creature base providing more life gain from the lifelink, I've found I don't slowly bleed out as much I as was previously.

So I have more life to burn!

June 26, 2011 4:41 p.m.

Savage1988 says... #25

The whole site probably knows how i feel about this right now so i'm not going to back this up: Surgical Extraction is not a good card in my opinion. Replace it with 3x Go for the Throat and 1 land or throw in an extra mana leak. If you don't of course that's fine but please realise that it's not actual card advantage and it's too conditional to be relied upon, ESPECIALLY as a 4 of. ah well, too many words of mine have been wastede on that card.

Next thing:

4x Inkmoth Nexus !

This is a must have in this deck.

It counts as an extra artifact for tezzeret's -4, which you won't use often, but it's still making a difference of 4 life between you and your opponent when you're in a pinch.

It can carry Sword of Feast and Famine like a beast on turn 4, put 3 poison counters in and have them discard, then untap your lands and play your regular turn/keep mana leak mana up.

AND

You can target it with tezzeret's -1 ability twice (in 2 separate rounds) to get in 5 flying poison counters. If they have no flying blockers and no other removal than Go for the Throat , they're dead.

All this is so often overlooked by people seeking to abuse tezzeret, i really urge you to include this dude.

Good luck!

June 26, 2011 5:10 p.m.

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