It's between Hidden Strings and Render Silent for me. Shutting down further spell casting isn't as great in limited as it is in constructed, so right now I'm leaning towards hidden strings because it can impact the board several times and both the Wurm and the Beetleform Mage are effective creatures for getting damage through... Plus it's way easier to cast.
I'm a little worried that we will be shy of creatures, which seems to be a characteristic of DGM from what I've experienced (I don't actually know the ratio of creatures to other spells), but the gatekeepers aren't big on my list. I guess I'm also ruling out the Cyclops - I have found it hard to trigger his ability in limited, and I'm not inclined towards 4 colors in general.
+1 Hidden Strings
June 26, 2013 8:41 a.m.
NobodyPicksBulbasaur says... #3
I'd be content with a Protect/Serve if it comes to that. I think it's more likely to remove a threat than a lucky counterspell. Although it will only deal with creatures. Render Silent can stop a Debt to the Deathless, which is a lot more important than you might think.
Still haven't made up my mind with this pack.
June 26, 2013 8:43 a.m.
actiontech says... #4
My initial thought was Render Silent or Nivix Cyclops. We have a LOT of picks left to go and the Cyclops can be a beast of a creature and even without activating is a fat-butt blocker for 3cmc. The mana cost of Render Silent doesn't bother me too much because we're going to be holding it for their 4-5-6 drop "bomb" anyway.
Hidden strings is pretty good. Early on it can give us some board advantage much like a detain and later on (especially if we have a trampler out) can win the game. Protect/Serve is very conditional removal with a steep casting cost and wouldn't be my top priority in this pack. This is the 2nd one we've seen so there's a fair chance one will come back.
For now my vote is +1 Render Silent. Biggest game changer potential.
June 26, 2013 8:58 a.m.
NobodyPicksBulbasaur says... #5
That's what I'm leaning towards. Though I also do like the Cyclops. I did some serious work with that guy at the prerelease. Armed/Dangerous ftw.
June 26, 2013 9:11 a.m.
actiontech says... #6
Additionally, Render Silent just fits the flavor of our deck. "What is the music of life? Silence, my brother."
June 26, 2013 9:24 a.m.
NobodyPicksBulbasaur says... #8
I'm not against going RUG and picking up the Cyclops. Opinions? We still have an option to splash white for the Wurm, which combos nicely with the Cyclops, kinda.
June 26, 2013 9:36 a.m.
The problem with Hidden Strings is that it's only really good the first turn you play it. After that, it's just meh. You get to untap a land and the creature you attacked with, and that's only if it dealt damage to the opponent.
Render Silent is so many intensive that I don't know if it will be any good in our deck. That would put us with a 3 CMC creature with green and blue in its casting cost; a 3CMC counterspell that requires double blue and splash white; and a 4 CMC flash creature that requires double green and splash white. The mana base required to effectively play all those spells in a limited environment scares me. We would have to prioritize mana fixing above other playables if we go this route.
The blue gatekeeper is probably the least powerful compared to all the other gatekeepers. White makes a knight token, green gains life, red steals a creature for a turn, and black kills something small. Why couldn't the blue one have an Unsummon ability instead of drawing a single card, or even drawing two cards would have made it comparably powered with the other gatekeepers? You're killing me WotC! That being said, a Pillarfield Ox isn't terrible in a format that will be filled with Pillarfield Oxen.
I'm half-tempted to vote for Orzhov Guildgate. It's a land to cover our white splash, and if we do for some reason go BUG/w instead of Bant (maybe splashing black if something we see is good enough, and splashable), then that land will work in both decks no matter what.
I don't know what to pick!!!
June 26, 2013 9:48 a.m.
I didn't even consider RUGw. And we just let a Steam Vents go by last pick. But hindsight is 20/20.
The Cyclops isn't terrible. Even if we don't draft many instants/sorceries, he's a 1/4 wall.
June 26, 2013 9:51 a.m.
Even Awe for the Guilds is a good red card if we wanted to go RUGw.
June 26, 2013 9:56 a.m.
I just did some research and there are 30 of the 75 creatures in DGM that are mono colored. That being said, 23 of the 30 mono colored creatures are commons, which means they will probably be in most of the creatures we play against.
Awe for the Guilds isn't terrible if you look at it from that perspective.
Thoughts?
June 26, 2013 10:01 a.m.
Also, there are only 7 common multi colored creatures.
June 26, 2013 10:03 a.m.
actiontech says... #14
If you're going red you can't leave the cyclops behind. Best red card in the pack IMO.
I'm thinking/hoping not many others will be in blue. We should be able to fix between the gates and cluestones but this is too early to be drafting an Orzhov gate especially when we aren't near black at this time.
June 26, 2013 10:03 a.m.
actiontech says... #15
Awe for the Guilds will almost surely be seen again. The cyclops probably will be too, but anyone in izzet is going to be taking them. I repeat if you're going red the cyclops trumps awe IMO and I don't think it's close.
June 26, 2013 10:05 a.m.
Wow. Just realized my post #19 was redundant. Of course if there are 23/30 mono colored, then there has to be 7 multi colored. Derp!
Sorry about spamming the wall.
June 26, 2013 10:07 a.m.
NobodyPicksBulbasaur says... #17
Awe for the guilds is decent in the right build, but that's not our deck at the moment. It's meant to give aggro one more push for the win.
Also it will table. Almost nobody will want to mainboard it.
I'm putting my vote behind the Cyclops for now. I've seen it do too much work to ignore, and I think that red and blue may both be semi-open. If the Cyclops is still here we may yet get other goodies in those colors.
Don't expect the Cyclops to table. He has a lot more value than a lot of people give him credit for. He could easily be a swinging 4/4 on turn 4.
+1 Nivix Cyclops
June 26, 2013 10:14 a.m.
actiontech says... #18
I'm between Render Silent and Nivix Cyclops right now, leaning Render Silent because we don't have much input on if we're going to be serious about red. I'll wait to hear why that would be a good/bad idea and vote accordingly.
June 26, 2013 10:18 a.m.
I really like the Cyclops. Like I mentioned last pack, I think if we pick him up aggressively, along with the instants/sorceries to support the card, it's very, very powerful. He is very rarely picked in accordance with his power level.
I also like Render, but I think we can put an early claim on RUG and do quite well. I think that Orzhov is solidly closed, and that for the rest of this pack and all of pack 3, white will be scarce. A small white splash will be needed for Advent, but we'd be able to work around that.
My current vote is the cyclops.
June 26, 2013 11:22 a.m.
Darkness1835 says... #20
I'm digging the cyclops, but we'll need to start picking up instant and sorceries for him to be fully functional. Again, the mana cost of render silent scares, although the thought of going "ssssshhhhhhhh" into the microphone when playing it in a month in a half is so tempting.We should stick with the plan of getting the best creatures right now. And for that, we'll need the cyclops. That's my vote.
June 26, 2013 11:51 a.m.
Darkness1835 says... #21
Just realized we have 2/3 of our deck set to buff the cyclops. Very nice, very nice.
So, 4 colors huh? WE NEED FIXING
June 26, 2013 12:02 p.m.
Fine. I'll also vote for the Cyclops.
Ditto on the mana fixing.
June 26, 2013 12:04 p.m.
Darkness1835 says... #23
This pick is very important because it will set the tone for the rest of ours. It comes down to this. We are for sure going to G/U . Render silent will commit us to white, which is great for the Wurm. But on the other hand, taking the Cyclops will signal izzet isn't available, gives us the potential to splash red OR white, and, at this rate, will be easy to get online.
Cyclops will keep our options more open, and in draft, options are molto bene.
June 26, 2013 12:05 p.m.
actiontech says... #24
It's only the 4th pick guys, lets get the best card - Nivix Cyclops. We aren't comitting to red by taking it but we are giving ourselves the best set of options to pick from.
That being said it does look like we should have good picks in RU (based on what we're seeing so far) and we know we like G so I'd be favoring the RUG direction at this time. Advent should be considered an optional card in that case but if some RW or GW or UW guildgates/cluestones come along at an advantageous time we can splash for it.
June 26, 2013 12:16 p.m.
I can't say I'm sold on the Cyclops, but I'm okay if we go that way. My personal experience with drafting the Cyclops hasn't been great, but it sounds like the team has had better luck with it.
I'm very hesitant to even consider splashing a fourth color at this stage.
Draugo says... #1
I agree that blue gatekeeper is not optimal really but it's decent if we want to go that route. I could easily go along with Hidden Strings, I think it's quite powerful even though Marshall and others have deemed it unplayable. But Protect and Serve is removal in our colors and again the rarity issue comes up. Hidden Strings is common and since it's not that popular I'm sure we can get one if we want to. Protect and Serve on the other hand is uncommon and fuse cards tend to be picked up even for one half so they go fast.
So I'll revise my vote (since I don't really enjoy the gatekeeper deck that much anyway).
-1 Gatekeeper
+1 Protect and Serve
June 26, 2013 8:27 a.m.