Meren of Clan Nel Toth
Meren
Meren was born on the shard of Jund, into the clan of Nel Toth. Like all shaman apprentices of the clan, she was forced to drink a potion known as the Dreamfire Draught and face an elemental, in order to show appropriate aptitude to be appointed as a shaman proper. She was trained under a village elder known as Kael.

Poisoned by the draught, she was caught by delirium and searing pain as the circle of elders raised a rock elemental for her to face. For, at the time, unexplained reasons, her attempts to connect with the elemental failed, and she was forced into defense as the poison ate away at her. Unlike most apprentices, Meren was eventually able to best the creature, though- however, she did not use the surge of power, the heartbeat of the world- instead, she drew upon the darkness between the beats, and destroyed the elemental using what she would eventually learn to be necromancy.

After this, she was deemed dangerous and evil, and the elders watched in horror as the girl collapsed and destroyed the creature entirely. Some believed her magic to be a sign of great power, while others, including Kael, believed it to be dark magic, and thought she must be slain. The circle eventually reached a compromise, not destroying Meren yet letting her fight the Dreamfire Draught, which they thought to be guaranteed death. Meren survived this, though, and left Clan Nel Toth, finding a patch corrupted by the shard of Grixis.

copied from MTGSalvation Wiki

Fauna Shaman is required.

Win-cons include anything fun and interactive that ISN'T MIKE-TRIKE. If you have a Meren deck you play with people you call your friends you will remove Triskelion from it immediately. If you're in a competitive tournament, fine. Try not winning with infinite combos. Challenge yourself and your playstyle, card choices and decisions throughout the game.

Also, just because Biorhythm is banned doesn't mean casting Shaman of Forgotten Ways, spending a whole turn without haste, then spending a billion mana to win the game is frowned upon. Your opponents have opportunities. If they spend them and spoil the fun: Reanimate, Rebuild, Golgari.

We are a graveyard deck so feel free to abuse discard mechanics. We do just fine living out of the graveyard. Removing our control-leaning opponents ability to respond is just smart practice. (insert clickbait title similar to "Blue Mages Hate This")

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Revision 12 See all

(6 years ago)

-1 Aid from the Cowl maybe
+1 Archfiend of Ifnir main
+1 Ash Barrens main
-1 Ashnod's Altar main
+1 Avenger of Zendikar main
+1 Baloth Null main
-1 Beast Within main
+1 Birds of Paradise main
+1 Blooming Marsh main
-1 Bonehoard maybe
-1 Butcher of Malakir main
+1 Cabal Coffers main
-1 Carrion Feeder main
-1 Caustic Caterpillar main
+1 Cloudstone Curio main
-1 Commander's Sphere main
-1 Creakwood Liege maybe
-1 Duskwatch Recruiter  Flip main
+1 Eldritch Evolution main
+1 Elvish Mystic main
and 100 other change(s)
Date added 7 years
Last updated 6 years
Exclude colors WUR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

45 - 0 Rares

14 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.70
Tokens Clue, Elemental 5/3 G, Elephant 3-3 G, Emblem Liliana, Defiant Necromancer, Emblem Liliana, the Last Hope, Experience Token, Human Cleric 1/1 BW, Morph 2/2 C, Plant 0/1 G, Zombie 2/2 B
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