Sideboard


I have been brewing Living Lore since its inception in standard and I love the way it works in my decks. In fact, the first deck that I brewed for it made a good success in our local stores around Hampton Roads area.


Discovering Living Lore in Temur! [1st Place FNM]

Standard* usurphling

SCORE: 22 | 32 COMMENTS | 3994 VIEWS | IN 14 FOLDERS


Now in SOI, I will attempt to make a deck around it still in Temur colors. Even its not as explosive as before, it retains its surprise factor to your opponents. Imagine a Living Lore doing lethal damage to your opponent, casting a Chandra's Ignition to your biggest guy and win the game or making a comeback thanks to a timely The Great Aurora.

Again, if you don't know how Living Lore shenanigans work, press the spoiler button below:

How does Living Lore works? Show

So now that you know the interactions with Living Lore, I'll do a breakdown of the "big" spells that I included in this color combination:

  • The Great Aurora - this card is sweet! It can make or break the game for both players. In my experience, I always get the advantage of this card screwing midrange and control decks and casting my craetures and win the game. If everything falls apart against your favor just press this button!

  • Seasons Past - the newest big spell from SOI to reload your hand. Remember to get a land as zero drop.

  • Part the Waterveil - the newest extra turn for this standard season. I miss Temporal Trespass so bad that makes my Living Lore an 11/11 creature. Again, its not too bad to take an extra turn to win the game. lol

  • Chandra's Ignition - a potential boardwipe and a finisher. Imagine casting it to a 9/9 Living Lore and finish the game.

  • Pore Over the Pages and Dragonlord's Prerogative - man I miss Treasure Cruise but these cards are very good to me. They give you enormous card advantage and untapping some lands is very good to cast another spell for you. With Living Lore, you can always reload your hand at no time.

  • Nissa's Renewal - This card is very good in catching up mid-late game matches and also it gives you an enormous lifegain which is what this deck needs. With Living Lore, you can have a lot of mana to cast your remaining cards in hand and you can also cast big spells in no time specially The Great Aurora.

  • Sorry Clone Legion, you are not included in this deck because you solely depend on number of creatures in the battlefield. However, with the popularity of creature decks like Reflector Mages, eldrazis, humans, etc, I might reconsider you in the sideboards.

======================================

The creatures:

  • Jace, Vryn's Prodigy   - there is no doubt, the best looter in standard today. You can always discard the big spell and cast living lore to exile it. Also, you can always flashback any spells to support it.

  • Tireless Tracker - recently as of this editing, I found out his power here in this deck. He can give you card advantage like my other draw spells. He can also be a big body thanks to Nissa's Renewal and Evolving Wilds and eventually a very good target for Chandra's Ignition. Overall, a very good resilient card in early game pairing it with Sin Prodder .

  • Sin Prodder - Living Lore's new partner in crime. He gives you either card advantage or make your spells a potentially big fireball. His menace ability is just a bonus.

  • Surrak, the Hunt Caller - a nice addition to the team that gives one of my guys haste. With Living Lore, you can cast your spell immediately as it resolves.

  • Dragonlord Atarka - she is still a force to deal with this deck. With or without Chandra's Ignition she will close the game for you.

======================================

Other Spells:

  • Corrupted Grafstone - our mana dork that requires a colored card in the graveyard. Don't worry, we have a lot of ways to discard a card to take advantage of it such as..

  • Tormenting Voice - a very good card filtering for living lores to be exiled or discarding your excess lands.

  • Lightning Bolt wait I mean Lightning Axe - your one drop instant speed that does very good amount of damage to creatures. You will most likely discard a card to cast this.

  • Gather the Pack - this is another enabler for Living Lores and it digs for creatures that you will need in any stages of the game specially with spell mastery.

  • Arlinn Kord   - the only pure planeswalker in this deck that gives your guys haste, a free lightning bolt, a blocker and a glorious anthem. This is also very good with Living Lore to give it haste and cast its exiled spell.

======================================

The sideboards:

======================================

Well this is it for now. I need to think of good SB cards for this deck. As always, a +1 upvote, comments, suggestions and constructive criticisms are always welcome.

======================================

For more shenanigans rogue decks that I brewed/innovated, you can check those decks below:


Sigarda, Host of Hedron Alignments [EMN]

Standard usurphling

SCORE: 4 | 9 COMMENTS | 2070 VIEWS | IN 1 FOLDER


ENJOY!!!

Suggestions

Updates Add

After a long month of work, I did reworked this deck and I found some cards that make more sense than the others. Tireless Tracker is very good in all stages of the game. Nissa's Renewal is also very good in catching up games plus gaining great amount of life. Arlinn Kord  Flip is also a nice addition too in this deck. Overall, this deck has more tempo than before and as what I said in the title, it almost worked like my original brew before.

ENJOY my updates! I hope you will give more +1s, comments and suggestions!

Comments

Revision 3 See all

(8 years ago)

+1 Arlinn Kord  Flip main
-2 Brutal Expulsion main
+1 Chandra, Flamecaller side
+1 Dragonlord's Prerogative main
-3 Fiery Temper main
+3 Forest main
-3 Game Trail main
+3 Gather the Pack main
-1 Jace, Vryn's Prodigy  Flip main
-1 Living Lore main
-1 Lumbering Falls main
-1 Mountain main
+1 Nissa's Renewal main
-1 Nissa, Vastwood Seer  Flip main
-1 Pore Over the Pages main
-1 Pulse of Murasa side
+1 Reclaim main
+1 Shivan Reef main
-1 Talent of the Telepath side
+3 Thunderbreak Regent side
and 24 other change(s)
Top Ranked
  • Achieved #28 position overall 8 years ago
Date added 8 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 1 Mythic Rares

25 - 8 Rares

10 - 2 Uncommons

7 - 4 Commons

Cards 60
Avg. CMC 3.35
Tokens Clue, Elemental 3/1 R, Emblem Arlinn Kord, Emblem Jace, Vryn's Prodigy, Human 2/2 G, Wolf 2/2 G
Folders Temur, Decks
Votes
Ignored suggestions
Shared with
Views