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You know something? I love dragons. They may not be the friendliest reptiles ever and they might eat a lot of innocent people, but they need love too. That's why I decided to provide a safe place for them to grow and flourish, surrounded by their hot, scaly peers, at the Dragon Wagon Foster Home. It started out as a Scion of the Ur-Dragon five-color mess, then I realized most of the powerful cards I was using were in the Jund colors. Karrthus gladly took over at that point. Since then, he's been helping his peer group successfully gobble up all kinds of soldiers, elementals, angels, and even faeries. With a small contribution of one red mana a day, you too can sponsor a dragon and even receive letters and personalized handbags. Help us end the loneliness and suffering of this violent reptilian scourge and burn away their feelings of inadequacy. It starts with you. Call 1-800-INFERNO or go online to eattownsfolktoday.com to sign up and change a dragon's life, right here in the multiverse. Remember, ROOOOOAR!! OH GOD OH GOD NOOOOOOO--ROOOOOOAR!!!! (Commercial ends as Utvara Hellkite roasts and swallows spokesperson alive.)

(DWFH handbags not guaranteed. Dragons may devour your children and set fire to your village without warning. Please consult a plansewalker before attempting to exile dragons, as they may burn you alive.)

This deck operates in a few different stages:
Stage 1 - Ramp
Tempt with Discovery, Dragonspeaker Shaman, Somberwald Sage , Heartless Summoning and others
Stage 2 - Make the table really hostile for anything that can't breathe fire
Earthquake , Crux of Fate, Warstorm Surge, Pernicious Deed, Frontier Siege , Balefire Dragon, Malfegor , Toxic Deluge you get the idea
Stage 3 - Dump a flock(?) of dragons with haste
Hammer of Purphoros, Fires of Yavimaya, Karrthus, Tyrant of Jund, Utvara Hellkite, Atarka, World Render, anything else nasty and able to inflict lots of damage quickly
Stage 4 - Keep the threats coming and protect my field
Tooth and Nail, Nature's Will, Genesis Wave, Drumhunter , Steely Resolve, See the Unwritten, Summoning Trap , Wild Pair, Homeward Path, hideaway lands... basically, anything that draws me cards, lets me play dragons for reduced cost, or makes them harder to deal with

Any suggestions on things to add or remove to make a more streamlined, efficient, consistent deck would be really appreciated! If you like it, please +1 and check out my other EDH decks.

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

45 - 0 Rares

19 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.61
Tokens Beast 3/3 G, Dragon 1/1 RG, Dragon 6/6 R, Enchantment Golem 3/3 C
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