"Stagnation is the state of being still, or not moving, like a sitting puddle of water where stagnation attracts mosquitoes."
Suggestions are always welcome friends please read entire description before suggestions please. +1 if you like it and thanks for your time
Stagnation is the theme of this deck. After countering pesky planeswalkers and anything really and board-wiping everything else while my creatures remain alive, what can you do? After all im just buying time.
The Cards
Do I really need to? I mean look at this
Lands
Just kidding
Instants
Scatter to the Winds
- Honestly the best Counterspell in the rotation. Doubles as a way to get the damage in late game
Cancel - A better choice over Spell Shrivel since my strategy is to stall into the late game, which means they'll have the mana to pay the
Murderous Cut - for things that slip through the cracks and thinning my graveyard to abuse The Dude to the max
Silumgar's Command
- Even though this is for a whopping 5 mana its pretty dang good. at its worst, counter/bounce, for 5 mana, sure why not.
Dig Through Time - Makes use of my graveyard to literally take a shovel and dig through my deck for more counters, wipes, or finishers
Anticipate - Baby version of dig
Soceries
Despise - It's not Thoughtseize but I'll take it
Languish - Can I regret trading away my foil any more? I mean come on. It only kills my awakened lands. oh darn.
Crux of Fate - Leaves my dragon alive and kills your dudes. Or my dude alive and kills your dragons. or my colorless Cthulhu dude.
The Enchantment
Demonic Pact - Bounced to my hand via
Silumgar's Command
mode 2. Just really helps maintain true control. all the modes (except obviously numero 4) just support everything really nicely
The Dude
Tasigur, the Golden Fang - He gets back a counter, a dig, a wipe, need I say more?
The Demon
Ob Nixilis Reignited
- This guy is amazing really. Helps me maintain control in every test I've tried both with draw and kill power. Draws attention but most demons are like that and ill except a pact with this ex-human
The Cthulhu
Sire of Stagnation - This speaks loudly and carries a big stick. And looks scary.
The Sideboard
Silumgar, the Drifting Death - Hexproof. Big toughness. basically near impossible to kill. Pure, sweeping, death really. Was originally in place of the demon and against heavy removal he returns but Ob works better to maintain true power
Negate - really amazing against control and is less of a dead card in hand than Dispel
Duress - Sometimes their things are scarier than their dudes
Deadly Wanderings
- Sided in for match-up where the extra life-gain in the late-game is necessary for survival
Displacement Wave
- tried it main board but honestly wasn't necessary 80% of the time but it still has a home here for pesky tokens and honestly works really well against coco forcing them to recast what they cheated in
Encase in Ice
- Purely against my roughest match-up which is mono-red. Locking down a Monastery Swiftpear is even worth it to save the life it'll be swinging