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As seen on this tcgplayer article. I'v tested with it and it's a total blast to play. Three Eerie Interlude Standard Decks


"I'm hesitant to try three-color decks in Shadows over Innistrad Standard, and I've been focusing nearly the entirety of my efforts on one and two-color decks, but this is worth exploring. I initially discarded the idea entirely simply because it was three colors, but I had to revisit the idea. I'm staunchly against playing extra colors for the sake of it, so I only ever consider playing extra colors in decks if it's a necessity. Rather than a forced three-color deck to work, I realized that this deck was an example of deckbuilding naturally arriving at a three-color deck, so it's the perfect case study for making a three-color manabase work in the format. If I am going to play a three-color deck it's because the deck is so powerful that it overcomes the downsides of being three colors and that it couldn't exist without the third color. This deck is built around its synergy, which is extremely powerful, and which hinges around Eerie Interlude, so three colors is a necessity.

The mana of this deck is surprisingly strong, and specifically the eight untapped black painlands casting Gnarlroot Trapper on turn one gives it very stable legs to stand on. The creature lands give this deck an even greater power level. Combined with Sylvan Advocate, they provide a dynamic aggressive element and secondary plan to back up the Eerie Interlude value strategy."

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Revision 1 See all

(8 years ago)

-1 Evolving Wilds main
+2 Fortified Village main
+1 Gilt-Leaf Winnower main
-2 Hissing Quagmire main
Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

22 - 4 Rares

19 - 5 Uncommons

11 - 6 Commons

Cards 60
Avg. CMC 2.62
Tokens Ashaya, the Awoken World, Clue, Elf Warrior 1/1 G
Folders standard early 2016
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