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The Emperor wants you removed from the game v2.0

Commander / EDH Mono-White

ThornCollective


Maybeboard


POGO aura sale! Pay for one get one free!

What's new in 2.0: tweaked enchantment aura curve. packed in a lot of lower CMC (1 and 2s) for constant light-paws buffs and protection. We now have better auras that can return back to our hand to fetch more auras. More flash auras (from 3.5 to 9.5)

Why is this version of Light-paws?

Light-paws decks are made to remove at least one player by turn 4. We crank this up to turn 3 kills followed by taking out the remaining players turns 4 and 5. This deck runs quick and easy protection from any color of your choice and creatures.

In order to pilot this deck to it's fullest you need to have an understanding of what auras you are bringing to the table. This deck will be constantly fetching from it's library due to Light-Paws, Emperor's Voice innate card text ability and other cards Heliod's Pilgrim Idyllic Tutor Open the Armory Knowing what CMC auras you have available in your deck based on what you have in hand is key to know when it is right to play each aura.

Small but big where it counts

Lets be honest, we are going to have at MAX 4 creatures on the board at any time. If our opponents are running any kind of removal, anything and everything on our board is a great target to remove. We have a ton of tools to keep single targets on the board so having fewer creatures equals easy maintenance.

PROTECTION! PROTECTION! PROTECTION!

Choose a color, creatures, indestructible, totem armor, phase out! We love these, we want these, so we NEED these. Running Benevolent Blessing, Cho-Manno's Blessing, Flawless Maneuver, Flickering Ward, Giver of Runes, Mother of Runes, Flickerform, Spirit Mantle, Timely Ward, and Teferi's Protection we have reactive and proactive options. Our bread and butter protection auras are Mask of Law and Grace + Shield of Duty and Reason . We can easily get these both onto Light-paws turn 2 or 3 if needed.

Sorcery speed is dumb, lets fix that

Our biggest obstacle is overcoming the fact that enchantments are sorcery speed. Some of our auras have flash already and these can help out a ton Benevolent Blessing Cho-Manno's Blessing Gift of Granite Mageta's Boon Saving Grace Sentinel's Mark Solid Footing Timely Ward Triclopean Sight Ward of Lights. These can help us trigger an aura fetch in order to protect our board or remove a player. Having only 9.5 flash auras means that will likely pull one in our opening hand, hold onto these for a combat trick. The faster we can get Sigarda's Aid on the table the better. We will want to tutor for this early using Auramancer + Enlightened Tutor . We also run Emergence Zone for single turn emergency tech.

What Aura do you need?

This is a cheat sheet for finding out what to fetch based on what you need, Sorted by CMC.

RETURN TO HAND AURAS These are VERY important to ramping up

PROTECTION

FLYING

POWER TOUGHNESS AND DAMAGE

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Comments

99% Casual

Competitive

Date added 1 year
Last updated 1 year
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

32 - 0 Rares

22 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 1.94
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