The Famous Scars and Stripes(HELP WANTED)

Standard nckshr

SCORE: 8 | 30 COMMENTS | 1146 VIEWS


nckshr says... #1

ignore my land atm, im still working on it :p

June 12, 2013 10:31 p.m.

Lazavi says... #2

If you really want Worldspine Wurm to come on turn 5, your gonna have to change your deck dramatically. Only way is to somehow get it in your graveyard, then cast a spell to "Return it to the battlefield." I know there is a way but I'm just not sure right now.

June 17, 2013 4:25 p.m.

Lazavi says... #3

And plus 1 to you sir!

June 17, 2013 4:25 p.m.

nckshr says... #4

All i have to do is t1- overgrown tomb tappedt2- stomping ground, zhurta druidt3- blood crypt- spike jester or varolzt4-any land except a forest- swing with whatever creature i have hopfully doing damage cast rakdos lord of riotst5- land, swing out with everything doing at least 6 damage with rakdos, second main, depending on how much daage went through, cast worldspine worm for at the least 3 forests.ive done it quit a few time in testing it and people just dont expect that lol

June 17, 2013 4:42 p.m.

Lazavi says... #5

Lol xD. I believe this deck is amazing because you can hold out for sometime, even if you don't have Worldspine Wurm. I luv it! :3

June 17, 2013 4:46 p.m.

nckshr says... #6

why thank you :]

June 17, 2013 4:55 p.m.

maxmcnugget says... #7

You can't bring Worldspine Wurm back from the grave since it shuffles into your deck when it hits the grave from anywhere.

June 18, 2013 10:21 a.m.

Lazavi says... #8

ooo.... did not see that coming. o_o

June 18, 2013 11:38 a.m.

nckshr says... #9

Oh I know, I just cheat cast it onto the field with rakdos :p

June 18, 2013 5:57 p.m.

Lazavi says... #10

Hehe!

June 18, 2013 7:08 p.m.

Prevailed says... #11

Fog Reason for this is due to that this deck has 2.01+ CMC. Most competitive aggro has 1-2. It will save you time for the turn catch-up.

July 20, 2013 8:38 p.m.

simplepain says... #12

Prevailed i sort of agree with you and all but I kinda dont, hear me out. the idea that this deck has so many low costing creatures that get self buffs makes it so you dont need time to caught up because your OPP will be sweating on turn 2 when he Experiment One T1, T2 Lotleth Troll discard Slitherhead scavenge onto Experiment One and swing for 3 on turn 2, turn 3 Spike Jester and swing for 9, turn 4 well you get the idea

July 20, 2013 8:42 p.m.

simplepain says... #13

+1 for this deck :D

July 20, 2013 8:42 p.m.

Prevailed says... #14

I understand the concept. But, shuffles won't always get you that hand. You need a back-up plan. That's how my Simic Aggro/Control works.

July 20, 2013 8:46 p.m.

simplepain says... #15

okay so how about this T1Vexing Devil they take 4

T2Lotleth Troll OR Spike Jester either swing for 3 or whatever

T3Dreg Mangler ----If you had Lotleth Troll turn 2 discard something from handSwing in for 6

T4Exava, Rakdos Blood Witch or Spike Jester or another Dreg Mangler or Vexing Devil or anything else from this deck because it only needs 4 lands

July 20, 2013 8:52 p.m.

Prevailed says... #16

It is automated. You will never have the same hand or shuffle. In game, you will just different order. Odds are you may have a couple of those cards rest is land.

July 20, 2013 8:59 p.m.

simplepain says... #17

i just listed 5 different types of hands. look at the card odds for turn 1

July 20, 2013 9:01 p.m.

Prevailed says... #18

That depends on how well you shuffle. Those percentages are always going to be off unless 6 card shuffle 7x times.

July 20, 2013 9:04 p.m.

simplepain says... #19

lol you sir need to chillax, yes you are going to have different hands all the time, and if he added fog, he wont always have the fog when he needs it so why have it at all if he is going to always have SOME SORT not the same but SOME SORT of creature on the field turn 1 - 3, if he doesn't get a good 7 card hand, go down to 6 and if not 6 then 5, if you mulligan until you get a workable hand you dont need fogs lol, he will ALWAYS get something usable if he knows what he is doing, this is aggro, not aggro control no need for fogs sir, will all due respect please look at the set up before you comment with fog in an aggro deck <3

July 20, 2013 9:07 p.m.

Prevailed says... #20

I am very "chillax" -ed. I literally drew 4 hands. I had 2 mana in the first hand. 3+ costing cards. I drew for a bit to test it. Mana was by turn 4. I am simply thinking out of the box. The simple strategy touches you put in. I looked through it. I have thought it out. Fog will be in by turn 1-4 minimum. Good 1 cost.

July 20, 2013 9:13 p.m.

simplepain says... #21

? mulligan sir lol, and while ive playtested it i have not run into that problem so idk what you are saying.

serious question, What block did you start playing magic in?

July 20, 2013 9:25 p.m.

Prevailed says... #22

Onslaught. Sorry, I went to the bathroom.

July 20, 2013 9:33 p.m.

simplepain says... #23

tsk tsk, what a shame

July 20, 2013 9:37 p.m.

theahrens says... #24

with 3 four drops I think adding an additional 2 land is necessary. Mana Burn is easily a thing in standard after Encroaching Wastes was added to standard. It looks to me like you need to hit a land drop every turn until turn 4 then you can easily keep a 2-3 land plus Exava, Rakdos Blood Witch hand.

July 20, 2013 11:09 p.m.

nckshr says... #25

theahrens i'm fine on my land if any thin i would maybe go up one if i started having problems but it runs pretty well at 22 and mana burn is basically nonexistent in my current meta.

July 21, 2013 12:29 a.m.

Please login to comment