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The Further Proliferation of Terrible Ideas

Commander / EDH* Combo Counters Turns Voltron

VietMoneys


My first experiment with the Simic color identity was my now-retired, card advantage-obsessed money pit, Ye Olde Rashmi List. I really enjoyed everything that this color combination brought to the table, and the manipulation of +1/+1 counters stuck out as a particularly fun mechanic to exploit in EDH. I had tried desperately to build a +1/+1 counter subtheme into my Rashmi deck, but I simply couldn't squeeze it in beside everything else happening there. Fortunately, with the release of Ramos, Dragon Engine in Commander 2017, I found a perfect vehicle for this strategy. At the time, each color of the pie was represented in exactly two of my decks, so building a five-color commander had some deep-seated compulsive appeal to me. The final straw was Jimmy Wong's excellent Deck Tech (partially listed here: Ramos Dragon Engine - Jimmy), a legendary-heavy brew that significantly influenced both my initial decision to pull the trigger and, to a certain extent, the deck that you see before you today.

Though the finished product leans heavily into the Simic color identity, the absence of color limitations ensures that this deck remains a constant work-in-progress. The latest iteration is designed to play as much as possible at instant speed, ramping or dropping value-generators (particularly counter-doublers) on our turn, attacking, and then holding up mana to protect Ramos and our key combo pieces. More-so than any of my other decks (with the possible exception of my Grenzo combo brew, deck:started-from-the-bottom-now-the-whole-team-here), this deck really needs the commander in play to do its thing, but as both an artifact and a creature, Ramos is even more vulnerable to removal. In this sense, Ramos is simultaneously the linchpin and Achilles' Heel of the deck.

Ramping into Ramos on turn 4 or earlier is ideal. From there, the deck is designed to prime him for a activation within only a turn or two so. Firing off one of the huge card-draw spells is super important (shout out to big-mana all-stars Prime Speaker Zegana, Conflux, Sphinx's Revelation, and Rishkar's Expertise!).

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Casual

94% Competitive

Revision 127 See all

(1 year ago)

-1 Badlands main
-1 Bayou main
+1 Blood Cryptfoil main
+1 Boseiju, Who Endures main
-1 Gavony Township main
+1 Godless Shrinefoil main
+1 Hallowed Fountainfoil main
-1 Island main
-1 Midnight Clock main
-1 Mosswort Bridge main
+1 Overgrown Tombfoil main
-1 Plateau main
+1 Sacred Foundryfoil main
-1 Savannah main
-1 Scrubland main
-1 Shalai, Voice of Plenty main
+1 Sigarda, Font of Blessings main
+1 Snakeskin Veil main
+1 Steam Ventsfoil main
+1 Stomping Groundfoil main
and 29 other change(s)
Top Ranked
Date added 7 years
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

43 - 0 Mythic Rares

39 - 0 Rares

13 - 0 Uncommons

5 - 0 Commons

Cards 101
Avg. CMC 3.33
Tokens Beast 3/3 G, Copy Clone, Emblem Narset Transcendent, Spirit 1/1 C, Wurm 6/6 G
Folders Favorites, Interesting Commander Decks, Refrence, Penta decks, Transcendental, EDH Fun Decks, Ramos, Interesting decks, lmao, EDH
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