Original decklist credit goes to MTG Degree, check his out too. Budgeted by me. The deck revolves around the crazy interactions our cards have with Krark's Thumb.

Krark's Thumb is quite good. It allows us to essentially double our chances of winning coin flips. Fiery Gambits "ultimate" or final ability is, quite almost a definite win. The res of the cards are there to help us win after "ultimating" or get to oir combo we have set up.

As usual, comments are cool, and critisism welcome.

Please vote, all funds go to buying Krark a prosthetic thumb!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

19 - 0 Rares

10 - 0 Uncommons

13 - 0 Commons

Cards 60
Avg. CMC 1.71
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