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The Great Clue Hunt

Standard GW (Selesnya)

Herobane


This deck is made to be powerful at any point in the game. Early on, you play you humie tribal stuff, with counters mixed in, then you play your "bigger" creatures and get some clues. After you run out of cards, usually turn 5-6, you start using clues to get more cards, more creatures, ect. Cryptolith rite will allow you to basically use all your clues very quickly, at the cost of being more defensive. If the board turns into a staring contest, you will eventually draw into gaes's Revenge or Westvale Abbey. All comments welcome!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

32 - 0 Rares

2 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.00
Tokens Clue, Human Cleric 1/1 BW, Human Soldier 1/1 W
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