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My personal Build of the Mimeoplasm. It uses many staples found in other Mimeoplasm builds, including a self mill/mill engine to fuel the reanimation strategy while drawing and discarding cards to enhance consistency and speed. Enough ramp to ensure I'll be able to get my lands out to relieve some of the higher CMC costs during early game.

Win conditions:

Mill Combo feat. Fraying Sanity + Fleet Swallower/Traumatize

Mimeoplasm with 10+ Power and Infect Damage

Mieoplasm with power from Consuming Aberration/Lord of Extinction

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Comments

98% Casual

Competitive

Date added 6 years
Last updated 6 years
Exclude colors WR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

44 - 0 Rares

29 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.71
Tokens Beast 3/3 G, Zombie 2/2 B
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