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This is a cEDH build of Lazav, the Multifarious focused on quick wins. I have to express the obligatory "This can win on turn one," but expect to win around turns two through five if you're lucky. I would like to emphasize that this deck is far from finished and will be tuned regularly (or as often as I can) as new cards come out.

Looks Can Be Deceiving

Our commander is Lazav, the Multifarious mainly because of his low cost and somewhat helpful abilities, as well as his colors. Lazav's UB color identity gives us access to a stupidly simple bundle of win conditions as well as the ability to find and protect them as they're being cast. Although he looks like he won't be super helpful, Lazav has helped me close out some games. At first glance, Lazav, the Multifarious doesn't seem that powerful at all. However, I can assure you that Lazav, the Multifarious has some major potential for competitive play and can win out of nowhere if given the chance.

Your opening hand sets the tone for the rest of the game. Therefore, you want to make sure that you have the greatest advantage/chance to win. There is no specific opening hand that you should shoot for, just as there are no specific cards that need to be in your opening hand for you to win the game. Generally, my personal advice for difficulty in choosing an opening hand is to make sure that you have at least one of your WinCon combo pieces along with a tutor. If you don't have any of your WinCon pieces in your hand but still want to keep it, make sure that you have more than one tutor so that you can find a WinCon. I'd say that the only way that you should keep a hand with only a singular WinCon piece and no tutors is if that WinCon piece is Doomsday . With as many WinCons and tutors as we have, it shouldn't be difficult to find a decent hand to start out with.
Competitive Lazav, the Multifarious builds are obviously not decks that play themselves. Playing this type of deck needs you to be methodical and for you to play around threats. While this deck can win quickly, we don't always want to rush into our win conditions. We're running a lot of interaction, and that is not only used to protect our own combos. We need to be careful and let any other players use their resources before we use our own. Lazav is almost like a stax deck when dealing with stack manipulation. We want to focus on draining our opponents of their defenses in the early game in order to be uncontested when developing our WinCon. Secrecy is key for our strategy. If we are flashy when starting out, we put a target on our heads. The goal of this deck is to win out of nowhere, so we must think ahead and plan for any opposition before we win.
I've made a list of combos that will help you win. The list is probably incomplete, so please note any observations in the comments. A general announcement: Spells with Split Second like Trickbind are your best friends in decks laden with counterspells. Play them IMMEDIATELY after establishing your win condition.

The Dramatic Reversal + Isochron Scepter combo is super simple and you've definitely seen it before. I'll explain it here for the sake of avoiding confusion. You'll need Dramatic Reversal , Isochron Scepter , and a rock of choice that produces at least two mana. Additionally, you'll need Arcane Signet or Mox Diamond for infinite mana of any color or something like Sol Ring for infinite colorless mana, unless you're using a rock that produces .

  1. Play Isochron Scepter imprinting Dramatic Reversal

  2. Float two mana of any color, preferably from a mana rock (i.e. Mana Crypt )

  3. Pay for Isochron Scepter , casting a copy of Dramatic Reversal

  4. Dramatic Reversal untaps all of your nonland permanents (including Isochron Scepter ), so tap all of your rocks and put two mana back into Isochron Scepter

  5. Repeat steps 2-4 indefinitely, netting more mana each time you untap all of your nonland permanents. If you have another mana rock out - for example, Mox Diamond - you'll untap that on the Dramatic Reversal trigger and add mana from it to your pool, eventually getting you infinite mana.

This is another stupidly simple, effective, and common combo using Basalt Monolith + Power Artifact to produce infinite colorless mana. You only need Basalt Monolith and Power Artifact to pull it off.

  1. Cast Basalt Monolith

  2. Cast Power Artifact enchanting Basalt Monolith , making all of Basalt Monolith 's activated abilities cost 2 less to activate.

  3. Tap Basalt Monolith floating

  4. Use to activate Basalt Monolith 's second ability, untapping it, due to the cost reduction from Power Artifact

  5. Repeat steps 3-4 indefinitely, netting each time you tap Basalt Monolith

This WinCon utilizes only one additional card in Walking Ballista . It is very effective and easy to perform.

  1. Cast Walking Ballista where X is a value significantly higher than all of your opponents' life totals combined (I'd suggest casting if for a few billion or higher). If Walking Ballista is already on the battlefield, pour mana into its second ability using 4 mana for a +1/+1 counter and put a few billion counters on it that way. Either way, you get the same result of a massive Walking Ballista .

  2. Using its first ability, remove counters from Walking Ballista equal to the sum of all of your opponents' life totals and aim the damage at each of your opponents until you've successfully pinged them to death.

This WinCon is a bit more intricate than Ballista Pinging, but accomplishes the same result with a bit more dramatic flare. This combo is exclusive to Reversal Scepter since you'll need both black and blue mana to pull it off, and Power Monolith only supplies colorless. You'll need the Reversal Scepter combo assembled on the board, Lazav, the Multifarious in the command zone or in hand to begin with, either Walking Ballista or Hangarback Walker in the graveyard OR a copy of Entomb , a cantrip (like Ponder , Gitaxian Probe , Preordain , or Careful Study ) in your hand OR Glimpse of Freedom either in your library or in your graveyard, and Laboratory Maniac either in your library or in your graveyard.

  1. Have either Hangarback Walker or Walking Ballista in a graveyard. If neither of them are in the graveyard, use Entomb targeting one of them and tutor it into the graveyard. If one of them is in your hand, cast it so that X=0. State-based actions will be checked and it will die upon entering the battlefield.

  2. Cast Lazav, the Multifarious from the command zone.

  3. When Lazav, the Multifarious enters the battlefield, Surveil 1 and put that card into your graveyard no matter what it is.

  4. Use Lazav, the Multifarious 's second ability, targeting Walking Ballista or Hangarback Walker - whichever is in the graveyard, paying 0 mana and turning Lazav into a 0/0.

  5. State-based actions will be checked and Lazav, the Multifarious will immediately die. When he does, return him to the command zone.

  6. Repeat steps 1-5 until you've milled your entire library.

  7. After decking yourself, use Lazav, the Multifarious 's second ability, paying 3 mana targeting Laboratory Maniac in your graveyard to turn Lazav into a copy of it.

  8. Use a cantrip in your hand from the list above OR cast Glimpse of Freedom for its escape cost from your graveyard, drawing you a card and winning you the game off of the Laboratory Maniac trigger.

The Basalt Monolith + Mesmeric Orb self-milling combo is another super simple and very well known way to get your entire library into your graveyard in any color combination. All you need is Basalt Monolith and Mesmeric Orb to make this work.

  1. Cast Basalt Monolith and Mesmeric Orb

  2. Tap Basalt Monolith , floating

  3. Use the floating mana to activate Basalt Monolith 's second ability, untapping it, triggering Mesmeric Orb , milling you for 1

  4. Repeat steps 2-3 until your entire library is in your graveyard. Finish milling yourself with Basalt Monolith untapped.

This combo between Dramatic Reversal + Isochron Scepter and Mesmeric Orb is along the same vein as the last one. You'll need Dramatic Reversal , Isochron Scepter , Mesmeric Orb , and a mana rock that produces at least (i.e. Sol Ring or Mana Crypt ) to make this work.

  1. Cast your appropriate mana rock. Currently, your choices are Sol Ring , Mana Crypt , Mana Vault , and Basalt Monolith

  2. Cast Isochron Scepter imprinting Dramatic Reversal without using your mana rock

  3. Cast Mesmeric Orb

  4. Tap your mana rock to float at least 2 mana

  5. Use that mana to tap Isochron Scepter copying and casting Dramatic Reversal , untapping all of your nonland permanents. This will trigger Mesmeric Orb X times, where X is the number of permanents you've just untapped.

  6. Repeat steps 4-5 until your entire library is in the graveyard

This combo between Unearth and Thassa's Oracle is as easy and as simple as it sounds. With an empty library, this wins the game on the spot. You'll need Unearth in your hand and Thassa's Oracle in your graveyard for this to work.

  1. Cast Unearth targeting Thassa's Oracle in your graveyard, returning it to the battlefield and triggering Oracle's "enters the battlefield" ability with no cards in your library.

  2. Win

This combo is as difficult as the last one - not at all - and accomplishes the same thing. With an empty library, this once again wins the game on the spot. You'll need Unearth in your hand, Laboratory Maniac in your graveyard, and Glimpse of Freedom in your graveyard for this to work. You can use any cantrip in your hand in place of Glimpse of Freedom for this combo.

  1. Cast Unearth targeting Laboratory Maniac in your graveyard, returning it to the battlefield

  2. Cast Glimpse of Freedom from your graveyard OR any cantrip from your hand to draw you a card, triggering Laboratory Maniac 's triggered ability, winning you the game.

This combo between Reanimate and Thassa's Oracle is as easy and as simple as it sounds. With an empty library, this wins the game on the spot. You'll need Reanimate in your hand and Thassa's Oracle in your graveyard for this to work.

  1. Cast Reanimate targeting Thassa's Oracle in your graveyard, returning Oracle to the battlefield, losing 2 life, and triggering Oracle's "enters the battlefield" ability with no cards in your library.

  2. Win

This combo is as difficult as the last one - not at all - and accomplishes the same thing. With an empty library, this once again wins the game on the spot. You'll need Reanimate in your hand, Laboratory Maniac in your graveyard, and Glimpse of Freedom in your graveyard for this to work. You can use any cantrip in your hand in place of Glimpse of Freedom for this combo.

  1. Cast Reanimate targeting Laboratory Maniac in your graveyard, returning it to the battlefield, losing 3 life

  2. Cast Glimpse of Freedom from your graveyard OR any cantrip from your hand to draw you a card, triggering Laboratory Maniac 's triggered ability, winning you the game.

This combo also takes advantage of our commander, Lazav, the Multifarious in order to quickly win the game with an empty library. You'll need Lazav, the Multifarious in the command zone and Laboratory Maniac and Glimpse of Freedom in your graveyard for this to work. You can use any cantrip in your hand in place of Glimpse of Freedom for this combo.

  1. Cast Lazav, the Multifarious

  2. Using either your untapped Basalt Monolith from the Monolith Orb combo or any other source(s) that can produce 3 mana, float 3 mana and use Lazav, the Multifarious 's second ability, making him become a copy of Laboratory Maniac .

  3. Cast Glimpse of Freedom from your graveyard OR any cantrip from your hand to draw you a card, triggering Laboratory Maniac 's triggered ability, winning you the game.

I've included Doomsday in this build because of its versatility. It gives us a variety of WinCons without caring if one of the pieces is in the graveyard. Ever since I've been playing with Doomsday , it has constantly proven itself and has earned its spot in the build. Most of these piles require a lot of the same cards, utilizing Thassa's Oracle and counterspells to close out the game. For each of these piles, I'll be assuming that you don't have any of the required cards in your hand or in exile. As a general note for choosing counterspells when creating your piles (provided they have enough room), I always choose Force of Will and Pact of Negation , and the last pick is dependent on if Lazav, the Multifarious is out. While it's slightly more efficient with Lazav, the Multifarious on the battlefield, you're not going to miss much. If Lazav is out, pick Fierce Guardianship for your fifth card, and if he isn't, pick Dispel . It doesn't matter all too much. Additionally, when I'm mentioning how to layer the cards in your pile, the first card in your list is the top card of your library, the second card in the list is below the first, the third card is below the second, the fourth card in the list is below the third, and the fifth card is on the bottom.

Here, we'll be using Careful Study , Thassa's Oracle , and three counterspells of choice. I'd recommend choosing the counterspells mentioned in the Doomsday Piles overview. Do not use this pile if you have <1 card in your hand (not counting a cantrip used to crack the pile).

  1. Cast Doomsday , fetching Careful Study , Thassa's Oracle , Force of Will , Pact of Negation , and either Dispel or Fierce Guardianship

  2. Layer them like so:

  1. Either play a cantrip from your hand to draw you a card or wait for the turn cycle to come back to you and draw on your draw step.

  2. Cast Careful Study , drawing Thassa's Oracle and Pact of Negation . Discard any other two cards from your hand. If you only have three cards in hand, keep Thassa's Oracle and discard Pact of Negation

  3. Cast Thassa's Oracle and use counterspells accordingly. Upon Thassa's Oracle entering the battlefield, you'll have two cards in your library, which, at minimum, is equal to your devotion to blue. You'll subsequently win the game off of the Thassa's Oracle trigger.

Here, we'll be using some cantrips to dig through the pile and find our Thassa's Oracle . We'll use Brainstorm , Gitaxian Probe , Thassa's Oracle , and two counterspells of choice. I'd suggest Pact of Negation and Force of Will . You can perform this combo without any cards in your hand if need be.

  1. Cast Doomsday fetching Brainstorm , Gitaxian Probe , Thassa's Oracle , Force of Will , and Pact of Negation

  2. Layer them like so:

  1. Either cast a cantrip from your hand to draw a card or wait for the turn cycle to come back to you and draw on your draw step.

  2. Cast Brainstorm , drawing three cards, selecting Gitaxian Probe , and putting Pact of Negation back onto the library first before putting Thassa's Oracle onto the very top of your library.

  3. Pay to cast Gitaxian Probe , looking at an opponent's hand and drawing Thassa's Oracle .

  4. Cast Thassa's Oracle with two cards in your library to trigger its "enters the battlefield" ability, winning you the game.

Here, we'll be going a slightly different route and using a more unorthodox way to draw cards. For this take on the combo, we'll be using Bazaar of Baghdad , Thassa's Oracle , Pact of Negation , Force of Will , and either Fierce Guardianship or Dispel . Do not execute this combo if you have <3 cards in hand prior to activating Bazaar of Baghdad .

  1. Cast Doomsday fetching Bazaar of Baghdad , Thassa's Oracle , Pact of Negation , Force of Will , and either Fierce Guardianship or Dispel

  2. Layer them like so:

  1. Either cast a cantrip from your hand to draw a card or wait for the turn cycle to come back to you and draw on your draw step.

  2. Play Bazaar of Baghdad as your land for the turn

  3. Tap Bazaar of Baghdad , drawing two cards and discarding three, keeping Thassa's Oracle in your hand

  4. Cast Thassa's Oracle with two cards in your library, triggering its "enters the battlefield" ability, winning you the game.

In this case, our pile consists of Cephalid Coliseum , Thassa's Oracle , and three counterspells of choice. I'd recommend choosing the counterspells mentioned in the Doomsday Piles overview. I've put this combo in the "Late Game" section since you need at least seven cards in your graveyard so that Cephalid Coliseum 's Threshold is satisfied. Additionally, you shouldn't create this pile if you have <1 card in your hand.

  1. Cast Doomsday , fetching Thassa's Oracle , Cephalid Coliseum , Force of Will , Pact of Negation , and either Dispel or Fierce Guardianship

  2. Layer them like so:

  1. If you have a cantrip and haven't played a land this turn, great. Play said cantrip and put Cephalid Coliseum onto the battlefield. If not, wait for your next turn and play Cephalid Coliseum then.

  2. Crack Cephalid Coliseum , drawing Thassa's Oracle , Pact of Negation and Force of Will , Fierce Guardianship or Dispel depending on your situation.

  3. Discard what you need to to avoid having to discard Thassa's Oracle if you didn't listen to my advice, and try to keep a few of your free-to-cast counterspells.

  4. Cast Thassa's Oracle , making sure that they resolve and win you the game since there is only one card in your library.

Pact/Oracle is one of the most well-known and widely used combos in the cEDH format. You'll need Thassa's Oracle and Tainted Pact . Boseiju, Who Shelters All would be nice to have as well, in order to make sure that Tainted Pact can't be countered.

  1. Cast Thassa's Oracle

  2. While Thassa's Oracle is on the stack, cast Tainted Pact and choose not to select any card you reveal, letting Tainted Pact exile your entire library

  3. After Tainted Pact resolves, let Thassa's Oracle enter the battlefield with no cards in your library, triggering Oracle's "enters the battlefield" ability, winning you the game.

Pact/Jace is the higher maintenance version of Pact/Oracle that allows a higher possibility of things going wrong at a greater mana cost. Nevertheless, you'll need Tainted Pact and Jace, Wielder of Mysteries . The sentiment I shared about Boseiju, Who Shelters All in the previous Tainted Pact combo applies here as well.

  1. Cast Jace, Wielder of Mysteries

  2. While Jace, Wielder of Mysteries is on the stack, cast Tainted Pact and choose not to select any card you reveal, letting Tainted Pact exile your entire library

  3. After Tainted Pact resolves, Jace, Wielder of Mysteries enters the battlefield

  4. Use Jace, Wielder of Mysteries 's +1 loyalty ability, drawing a card from an empty library.

  5. As Jace, Wielder of Mysteries tries to make you draw, it will trigger his static ability, winning you the game.

Consultation/Oracle is another one of the most used combos in the cEDH format. You'll need Demonic Consultation and Thassa's Oracle .

  1. Cast Thassa's Oracle

  2. While Thassa's Oracle is on the stack, cast Demonic Consultation , naming a card that isn't in your deck (i.e. Avenger of Zendikar )

  3. Let Demonic Consultation fail to find the named card, exiling your library

  4. After Demonic Consultation resolves, Thassa's Oracle will enter the battlefield with an empty library, triggering Oracle's "enters the battlefield" ability, winning you the game

Once again, Consultation/Jace is the clunkier version of Consultation/Oracle. You'll need Demonic Consultation and Jace, Wielder of Mysteries .

  1. Cast Jace, Wielder of Mysteries

  2. While Jace, Wielder of Mysteries is on the stack, cast Demonic Consultation , naming a card that isn't in your deck (i.e. Avenger of Zendikar )

  3. Let Demonic Consultation fail to find the named card, exiling your library

  4. After Demonic Consultation resolves, Jace, Wielder of Mysteries enters the battlefield

  5. Use Jace, Wielder of Mysteries 's +1 loyalty ability, drawing a card from an empty library.

  6. As Jace, Wielder of Mysteries tries to make you draw, it will trigger his static ability, winning you the game.

These are the WinCons I've discovered so far, please let me know if there are any more and I'll add them to the list.

This deck is strong against:

  • Creature-heavy decks

  • Gruul

  • Combo-Focused decks

  • Attack based strategies (for the most part)

This deck is weak against:

We don't have a stax player in our group, but I'd have to imagine that it wouldn't be great against that archetype.

You should play Lazav Combos if you:

  • Liked what people called you in MW2 lobbies as a kid

  • Want to play some simple, powerful combos

  • Enjoy playing control

  • Wear "NPE" shirts and Jace shoes

You shouldn't play this deck if you:

  • Didn't like what you were called in MW2 lobbies as a kid

  • Have a shred of human decency or dignity left

  • Play red in any other color combination other than Grixis

Personally, I'd say that the deck is fun and that you should play it if you have the chance. It's up to you to become degenerate. /s

Here's a list of possible candidates that have high potential and good synergy in the deck. I'll be adding and removing cards to and from this list, either if they go into the main deck or simply do not cut it when I'm playtesting. I'll also give a brief list of reasons as to why I believe these cards are good fits.

  • Aetherflux Reservoir : This card, while expensive, has a high combo potential and can kill opponents easily as well as giving us an easy way to gain lots of life. We can use Aetherflux Reservoir alongside Dramatic Reversal + Isochron Scepter to gain infinite life. We can immediately turn around to kill our opponents using Aetherflux Reservoir 's second ability.

  • Animate Dead : Even though I removed it from the main list, Animate Dead is still a terrific contender due to the fact that it is another way to easily get a game-winning creature out of the graveyard. We can enchant Thassa's Oracle with no cards in our library, winning the game on the spot, or we could enchant Laboratory Maniac and cast a cantrip achieving the same result.

  • Copy Artifact : Here's another combo-enabler that can help us win the game. We can copy our most powerful artifact (for example, Mana Vault ) when needed, but its main use is to combo with Swan Song . Essentially, we can copy Isochron Scepter imprinting Swan Song and perform a loop giving us infinite 2/2 bird tokens to attack our opponents to death with.

  • Flusterstorm : One-drop counterspells are always good, and Flusterstorm is a terrific response to long counter wars or an opponent trying to storm off. It should've been included when I was originally brewing the list, but I forgot it existed and I'm now struggling to find a card for Flusterstorm to replace. When I do, I'll assuredly put Flusterstorm into the deck.

  • Grim Monolith : This is another major combo piece that can help us generate infinite mana. Grim Monolith has high synergy with a lot of the main combos that require infinite mana as well as being a good rock on its own. There's not much else I can say.

  • Swan Song : Apart from being one of the best counterspells in the format, Swan Song has high combo potential with some other cards in the deck. It is another piece of the combo mentioned in the Copy Artifact notes. Swan Song also has a place in the deck as soon as I find another card to replace.

Dark Confidant , Notion Thief , and Gilded Drake are meant to be interchangeable. Personally, I like to run Dark Confidant , but if you are considering building this deck, you should experiment with all of these cards, see what best suits your local meta, and use that creature in the spot.

That's all I have for you today. Once again, I hope I'll be updating this list sometime soon. Please let me know about any thoughts you have on the deck; if I've missed anything, if there's a typo, etc.

For a well-constructed budget build, check out Nerd_253's build here. It hasn't been updated in a while, so I'd suggest putting in some newer cards as well.

Suggestions

Updates Add

I’ve made the deck a bit more competitive with a few adjustments to the list. These changes have opened up many new win conditions, bringing us to a total of 15 different ways (that I know of - undoubtedly there are many more). Without further ado, here are the swaps:

Removed:

  • Animate Dead - While the card looks like it should perform well, I rarely find myself casting it either due to mana restrictions or simply having a better play in Unearth or Reanimate. I’m still on the fence about completely getting rid of it, so Animate Dead will live in the Maybeboard/Considering section for now.

  • Bubbling Muck - This one is in a similar situation as Animate Dead. It seems like it should play well, but I run so few Swamps because of a Tainted Pact mana base, so Bubbling Muck only works well if you have Urborg, Tomb of Yawgmoth and at least three other lands. Even then, I still run the risk of helping out any opponent playing black.

  • Command Beacon - Command Beacon doesn’t have much of a place in the deck. With such low converted mana costs, most of the cards that need to be cast require colored mana, and Command Beacon only uses colorless. I also never found myself using the second ability, as getting rid of a land just sets me back. Commander tax isn’t much of an issue, since Lazav, the Multifarious is only two mana, to begin with, and I generally already have infinite mana when I need to exploit him.

  • Fabricatefoil - Being able to pay generic mana for a tutor is nice, but with so many dual lands, I often find myself being able to pay the full cost with a singular color. Fabricatefoil also pales in comparison to the other tutors, being a sorcery speed, 3 mana tutor that only fetches artifacts into your hand, while the other tutors are either cheaper or at instant speed, both fetching to the battlefield. I could find a much better card in Grim Tutor if I wanted the same effect, and I could find any card instead of only an artifact. Even though it is a good card in less competitive metas, Fabricatefoil is slow and leaves whatever I tutored for prone to counterspells.

  • High Tide - This is the exact same situation as Bubbling Muck, except this time, I don’t even have an Urborg, Tomb of Yawgmoth effect for Islands to help me make the most out of the spell. Playing High Tide essentially hands any of your control-oriented opponents free counterspells even if they only have one Island untapped.

  • Rain of Filth - It looks like a good card in the beginning, but it slowly becomes worse. I rarely found myself playing it, since sacrificing lands was only appealing as a last-ditch effort to close out the game. Even then it seemed bad. It left me defenseless if my spells were countered and I didn’t have any of my free counterspells in hand, and it would be nearly impossible for me to rebuild my board enough to have another chance at winning.

Added:

  • Bazaar of Baghdad - Bazaar of Baghdad is a pretty good fit since we don’t really care about discarding cards and it gives us a way to cycle through our deck. It also contributes to a Doomsday pile that can win us the game on the spot if we have the mana. The only downside is that it doesn’t provide any mana, but that’s a sacrifice I’m more than willing to make.

  • Careful Study - Once again, this card is a good fit, being a one-mana-draw-two cantrip. Discarding cards isn’t a problem, and Careful Study also unlocks another Doomsday pile that wins on the spot with enough mana. Sorcery speed is annoying, but it’s tough to find something that can match how effective this card is. Every other viable option is already in the deck.

  • Darkslick Shores - Here’s a dual land that I forgot about. It’ll most likely enter the battlefield untapped when we play it, and if it doesn’t, it becomes much-needed discard fodder. It also makes up for the removal of Command Beacon, as it can produce mana unlike Bazaar of Baghdad.

  • Power Artifact - This is an incredible card. While it’s a bit niche at the moment, as it will only enchant Basalt Monolith or Isochron Scepter, it still lets us do powerful things extremely easily. I find a place for Grim Monolith in the deck as well, Power Artifact will become significantly better, providing three easy routes to infinite mana.

  • Transmute Artifact - We now have our new favorite and best artifact tutor. It is certainly a large step up from Fabricatefoil, and with the most expensive artifact in the deck costing only three mana, the most we’ll ever be paying for a tutor is five. We’ll normally be getting out our Basalt Monolith for three or four mana - significantly cheaper from the still-manageable five-mana Reshape or six-mana Whir of Invention.

  • Village Rites - This is our other one-mana-draw-two spell, this time at instant speed. Village Rites is more niche than Careful Study, since we now need to sacrifice a creature, but now we don’t need to discard. Even if we have no creatures on board, Village Rites can still be used as discard fodder.

Comments

Casual

94% Competitive

Date added 4 years
Last updated 3 years
Exclude colors WRG
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

47 - 2 Rares

17 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 1.65
Tokens Thopter 1/1 C, Treasure
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