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The general strategy here is basically to assemble the Gatewatch. With the various abilites of the Planeswalkers there are a bunch of different avenues for attack. The Servant of the Conduit is there to ramp into early 4CMC Planeswalkers on T3 and once you don't need her anymore to just provide a 2/2 body to protect the team and Combustible Gearhulk is pretty brutal as he either refills your hand with Planeswalkers or in my experience on average puts up around 7 to 12 damage on the mill. Nissa, Vital Force has been amazing either attacking with a 5/5 land or ramping with the untap and she can even reclaim Planeswalkers or Gearhulks in the yard.

The most difficult matchup I've had is aggro but if you can weather the early turns your chance of success shoots up. The deck in my experience is a nightmare for Control decks and give anything Mid-Range a really hard time.

I would really appreciate any advice from people for possible ways to add survivability in the early game. Also any suggestions for matches against vehicles would be amazing. I'm not sure what to do against vehicles besides main boarding appetite for the unnatural and more harnessed lighting over counter spells which might be ok.

10/27/16 - Update- Cut one Arlinn Kord for a Kiora, Master of the Depths. Kiora can allow for some pretty interesting interactions with Nissa, Vital Force and Servant of the Conduit allowing you to stay aggressive while still being able to ramp and her Ultimate is a pretty nice closer 3 8/8 creatures that can pseudo wrath your opponents board. All in all I am pretty happy with how the deck is doing against most of the top decks in the format right now.

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Took this to my LGS FNM and ended up going 2-1-1 with it. Although the draw was a 4th round draw for prize splitting purposes and we didn't even play a game but the 2 wins were against W/R Vehicles and R/B Aggro both of those games got really grindy and went to time. The loss came to U/W flash deck which was a combination of aggro and control which was a bit difficult to deal with but if not for a greedy misplay on my part would have went to game 3.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

20 - 0 Mythic Rares

15 - 7 Rares

11 - 4 Uncommons

2 - 4 Commons

Cards 61
Avg. CMC 3.68
Tokens Elemental 3/1 R, Emblem Chandra, Torch of Defiance, Emblem Gideon, Ally of Zendikar, Emblem Jace, Unraveler of Secrets, Emblem Liliana, the Last Hope, Emblem Nissa, Vital Force, Emblem Ob Nixilis Reignited, Emblem Tamiyo, Field Researcher, Energy Reserve, Knight Ally 2/2 W, Vampire Knight 1/1 B, Zombie 2/2 B
Folders Standard Decks I Like, ploos
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