I've built a few decks that focus more on the dark, terrible, and madness-inducing creatures and themes within Magic the Gathering, so I felt it was only fitting to build a deck personifying the human struggle against the darkness. And the most recent trip to the Gothic-Horror inspired plane of Innistrad in Innistrad: Midnight Hunt gave us a variety of powerful legendary creatures to helm this fight.
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Adeline, Resplendent Cathar - A Cathar of Innistrad who rose to prominence during the Travails when Emrakul, the Promised End began corrupting the plane. She has Vigilance and can generate numerous Human Tokens every turn, which in turn bolsters her own strength.
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Aragorn and Arwen, Wed - This royal couple arrived from Middle-Earth. Aragorn is the first High King of the Reunited Kingdom of Gondor and Arnor, and Arwen is the daughter of Elrond Half-elven. Whenever this pair either enters the battlefield or attacks, we put a +1/+1 counter on each other creature we control, and gain 1 life for each other creature we control. Effective to pump our board and gain some life.
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Boromir, Warden of the Tower - A visitor from a distant world, this legendary Human simply walked into Innistrad. Boromir was the Captain of the White Tower in Minas Tirith, a stronghold of humanity in Middle-Earth. He can prevent our opponents from cheating spells into play, countering any spell an opponent casts if no mana was spent to cast it. He can also fulfill his noble oath and sacrifice himself to give all our creatures Indestructible until the end of turn.
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Celestine, the Living Saint - Another visitor from a distant universe. She is a living Saint, a powerful being radiating with Holy light, able to smite her foes and heal her allies. At the end of our turn, she can bring back a creature with X CMC or less, where X is the amount of life we gained this turn. Since she has Lifelink and 3 power, she can at least bring back a 3 CMC creature on her own, but we have some methods to increase the power of our creatures, allowing her to pull larger creatures out of our graveyard.
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Greymond, Avacyn's Stalwart - Not a lot is known about Greymond, but he is a Cathar of Avacyn's Church. When he enters the battlefield, we choose two abilities out of First Strike, Vigilance, and Lifelink. All our Humans gain those two chosen abilities. And if we control four or more Humans, we get a +2/+2 anthem for all our Humans.
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Kyler, Sigardian Emissary - During the Travails, Sigarda was the only archangel who was able to resist the influences of Emrakul, the Promised End. After everything settled down, Kyler, Sigardian Emissary was instrumental in spreading the word and faith of Sigarda to the rest of Innistrad. He is a powerful Human anthem generator. He gets a +1/+1 counter when another Human enters the battlefield, but for each counter on him, our other Human creatures get an additional +1/+1. Note that it's any kind of counter on him, not just +1/+1 counters. Keyword counters also boost him.
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Leinore, Autumn Sovereign - A human Nobel with no magical power, she was nominated to become the "Harvesttide Sovereign" of the Harvesttide Festival, representing the bonds between the witches/covens and the ordinary people of Innistrad. At the beginning of combat on our turn, she puts a +1/+1 counter on a creature we control. Then, if Coven is active (3 or more creatures with different Powers), we draw a card.
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Loran of the Third Path - A scholar from ancient Dominaria, she was acquainted with both Urza and Mishra, and was a part of 'The Third Path', an organization that attempted to stay neutral between Urza and Mishra during The Brothers' War. When she enters the battlefield, she destroys target Artifact or Enchantment. She can tap to let both us and a target opponent draw a card.
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Maja, Bretagard Protector - The Leader of the Beskir from Kaldheim. She provides an anthem effect for our other creatures, and on Landfall she creates a 1/1 Human Token.
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Mikaeus, the Lunarch - The (former) Lunarch of the Church of Avacyn. While he was eventually killed by the brother-sister team of Geralf and Gisa, he was a pillar of humanity in Innistrad, preserving the Faith of Avacyn in humanity after she had been sealed in the Helvault. He comes into play with +1/+1 Counters, which he can then distribute amongst our other creatures.
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Odric, Master Tactician - The commander of the Gavoney Riders, he was a powerful Cathar warrior who survived Werewolves, Cultists, and the Travails but was ultimately overwhelmed and became a Vampire, albeit one unaffected by the moonlight and with holy water in his veins. Odric, Master Tactician, as his name suggests, can manipulate our opponent's blocking efforts, allowing our army of Humans to swing in unopposed.
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Saryth, the Viper's Fang - A former member of Katilda's Dawnhart Coven, she broke ties with the rest of the coven to find a different way to prevent the oncoming Eternal Night. She ended up in an antagonistic role against Katilda, but met her end when one of her rituals was disrupted.
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Thalia, Heretic Cathar - A Cathar of Innistrad, originally the guardian of Thraben and the Helvault, she became the heir of Saint Traft during the Travails and a defender of humanity. When Emrakul, the Promised End threatened Innistrad, she joined forces with Sigarda, Heron's Grace and Geist of Saint Traft to defeat Brisela, Voice of Nightmares
. She helps slow down our opponents by making their Non-basic lands and creatures enter the battlefield tapped.
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Torens, Fist of the Angels - Originally from the Township of Hanweir, Torens was a Cathar originally serving as part of the Mausoleum Guard in Thraben, but during the Trvails, he left, only to find his home was gone (Hanweir, the Writhing Township
). Afterward, he ended up in Traublassen, a town in Kessig, where he faced off against Umbris, Fear Manifest, driving the horror away. If Torens, Fist of the Angels is in play, every time we cast a Creature, we create a Human Token with Training, a new mechanic that can pump up our weaker Creatures if they are attacking with another Creature with Higher Power.
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Wylie Duke, Atiin Hero - A member of the Atiin people, a nomadic culture who used the Omenpaths to travel to Thunder Junction.
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Yisan, the Wanderer Bard - A Human rogue and bard from the plane of Shandalar, who uses magic through his music to summon creatures to fight for him. Here, he helps us tutor up creature cards from our library to the battlefield, allowing us to find answers or threats depending on the situation.
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Angel of Glory's Rise - Great in the late game, Angel of Glory's Rise can resurrect all of our humans from the Graveyard to the battlefield. And for flavor, we also exile all Zombies in play too.
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Emiel the Blessed - A legendary unicorn from the Adarkar Wastes, on the plane of Dominaria, who brings luck and good fortune to whomever or whatever sets eyes on it. Part of an infinite mana chain with Village Bell-Ringer, but also a way to utilize/abuse some of our creatures with impactful enter-the-battlefield effects.
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Kogla, the Titan Ape - A massive Ape from the plane of Ikoria. When it ETBs, it fights up to one target creature we don't control, and when it attacks, we can destroy an Artifact or Enchantment the defending player controls. Another way to re-use ETBs or to protect himself, we can pay and bounce a Human to our hand to make Kogla, the Titan Ape Indestructible. Also part of an infinite mana chain with Village Bell-Ringer.
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Sigarda, Champion of Light - The sole surviving Archangel of Innistrad, she has been answering the fervent prayers of the lost and endangered. She provides a +1/+1 anthem for Humans, and when she attacks, if Coven is active, we can look at the top five cards of our library, reveal a Human card from those cards, put it into our hands, then put the remaining cards on the bottom of our library.
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Sigarda, Font of Blessings - The most recent Sigarda from after New Phyrexia's Invasion of the Multiverse. After Halo was introduced to all worlds to combat the Phyrexians, Sigarda began channeling it, giving the humans of Innistrad a much-needed edge in their endless fight for survival. She gives all of our other permanent Hexproof, and gives more card advantage by letting us look at the top card of our library and cast Human and Angel spells off of the top.
We aren't really afraid of the dark, we are afraid of what might be lurking within. Humans are a social species, and building a strong community is the best defense against the darkness.
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