@Emberflux
The reason I dislike Gods Willing, and only in this deck, is it makes your enchantments vulnerable. For example: A Gift of Orzhova
has resolved, in the following turn your opponent has drawn into a Doom Blade
and cast it targeting your creature, you cast Gods Willing
naming black and your creature is granted protection from black. The result your creature has been spared for the turn however your Gift of Orzhova
has been disenchanted from the creature. The example is probably unnecessary but from seeing others play and myself this is one of the most common miss plays I have seen, and the only reason to suggest Ranger's Guile.
Like the previous comment: I too will be giving this deck a shot. I ran Bant Hexproof and your list may fill that empty feeling, because not running a Bant deck doesn't feel right.
October 1, 2013 6:02 a.m.
If you cast Gods Willing on a creature that is enchanted with Gift of Orzhova it won't disenchant your enchantment.
Hexproof just protects your creatures from spells cast by your opponent that target your creature like Doom Blade does.
702.11b Hexproof on a permanent means This permanent can't be the target of spells or abilities your opponents control.
Auras on the battlefield don't target anything. Granting hexproof to a permanent or player doesn't cause opponents' Auras to become unattached.
--> http://www.mtg-forum.de/wiki/dictionary:fluchsicher-hexproof
October 1, 2013 8:02 a.m.
I'm sorry I just realized you meant protection and not hexproof... my fault :D
October 1, 2013 8:08 a.m.
You make a great point; however, I feel as though the pros of having Gods Willing
outweigh the pros of having Ranger's Guile
.
Gods Willing
Pros:
~Heroic trigger
~Easier to cast due to mana ratio
~Can be used to go through my opponent's defenses
~Removes any damage applied to creature including an overloaded Mizzium Mortars
or combat damage
~Great against targeted removal
~Scry 1
Ranger's Guile
Pros:
~Heroic trigger
~Great against targeted removal
~Grants +1/+1 for a turn
~+1/+1 can sometimes save creature
~Great for Mugetsu63 aforementioned scenario
Emberflux says... #1
@ Mugetsu63
I disagree. Here's why: Gods Willing effectively activates heroic, protects my creature against targeted removal, burn, AND combat damage. This card also lets me scry 1 and enables me to use it as a finisher.
@ daybreakz
I'm honored. If you do decide to build it, let me know how it goes in your FNMs.
September 30, 2013 2:20 p.m.