Garruk, the great huntsman, has enlisted the help of some of the most powerful planeswalkers and the land itself to help him crush all that stand in his way.
Using
Evolution Sage
's landfall ability, triggering
Nissa, Who Shakes the World
's ult allows all of the living lands and remaining planeswalkers to steamroll the opponent, triggering each other walker's ult. Either through a near boardwipe, trampling creatures, or an assassination, the game ends with a bang.
Edit: The spoiler for
Fabled Passage
makes this deck quite a bit more lethal as it now has an the ability to fetch more lands, brings them in untapped, and gives access to even more landfall opportunities. Coupled with
Gilded Goose
, the number of turns to reliably ult at least one walker is down to 5 (with possibility of a turn 4 Nissa ult if Goose, Druid, Nissa, Sage, and either fetch are played in that order).
Edit 2: After messing with the deck, I've decided to run it as just GB to help smooth out the mana base and to focus in on proliferating my walkers.
Vivien, Arkbow Ranger
provides +1/+1 counters for later proliferation and is a means to grab one of my sideboarded creatures. This new build can drop
Nissa, Who Shakes the World
as early as turn 2 or 3 with the right opening hand.
Edit 3: Moved away from
Once Upon a Time
towards
Bond of Flourishing
because it can grab walkers and enchantments in addition to lands and creatures, giving it more late game appeal. Additionally added 2 copies of
Paradise Druid
to mainboard to help increase chances of a viable hand. Sideboard now includes more utility creatures for Vivien to grab, including creature/walker or artifact/enchantment removal.
Edit 4: After playtesting, I've tweaked the deck to be more resilient against black aggro and blue control in the mainboard and went a little deeper with food. Additionally, I've added in
Field of the Dead
as another wincon for Nissa without needing
Evolution Sage
Edit 5: In an attempt to overpower Oko decks, this deck has gone to Jund to have access to a few powerful cards. This list can drop a
Domri, Anarch of Bolas
on turn 3 to help buff your board and keep producing mana. Card:Gruul Spellbreaker helps when you need a solid haste creature who doesn't mind getting extra counters. While this list sacrifices the food synergy that it had before, it does so to ramp harder into late game cards.
Being able to drop, on curve, Goose, Domri (with a bonus goose), Vraska/Vivien (Kill Oko or buff up Goose), Nissa (land creature) feels like a strong curve to turn 4 that should force other decks to be on the defensive (esp. if you can ult Nissa the following turn with
Evolution Sage
, which should end the game right there). In addition, Jund also has access to solid removal for every type of permanent, giving the deck something impactful to do on most turns.