The Kessig Township
Modern
SCORE: 145 | 680 COMMENTS | 35242 VIEWS | IN 70 FOLDERS Top 8: 03/15
Comment Clear-up PREP FOR DRAGONS MAZE —April 30, 2013
Now its time to decide which cards will help my deck, or which cards MIGHT help my deck...
I have a feeling some will look good at first... but will be horrible during play.
Vos_Is_Boss says... #2
Ladies and Gentleman... the score ranking for finishers, in my deck, are as follows:
Ghor-Clan Rampager -- 8.4
Spark Trooper -- 8.2
Archwing Dragon -- 7.9
Rubblebelt Raiders -- 7.4
Boros Reckoner -- 6
Huntmaster of the Fells Flip -- 5.7
Riders of Gavony -- 5.3
Odric, Master Tactician -- 5.3
Hellrider -- ???
April 10, 2013 11:16 a.m.
Vos_Is_Boss says... #3
Final tests will be done with Hellrider now...
HOW WILL IT SCORE?!
April 10, 2013 11:18 a.m.
I am going out on a limb and saying it will be an 8.0 on your scoring system. I think Ghor-Clan Rampager having a RG cost for giving a card +4/+4 and trample and Spark Trooper having trample, haste, and lifelink are going to give you more results than Hellrider . I have been play testing this deck a lot and I never seem to get more than 3 or 4 creatures out at a time. Thus, Hellrider will only give you 3-5 damage for the four mana you used to cast it. Not only to mention you have to get to four mana before even playing it. I realize that there is still the attacking phase, but they could always chump block your guys still. I guess part of me likes holding back with Ghor-Clan Rampager because your opponent won't see it coming. You can easily win by having your opponent be dumb and not block a 2/2 with double strike and then pump him up to 6/6 with double strike. With Hellrider things are already kind of laid out on the table once you play it. That is just my 2 cents though
April 10, 2013 5:33 p.m.
Vos_Is_Boss says... #5
;D
YOU'RE SPOILING IT!!!
I'm going to reveal all my testing once i'm done, and have it organized.
April 10, 2013 5:55 p.m.
Sorry Vos, I have just been very intrigued by this deck after Gatecrash was released. I just wish I had more time to go to tournaments to try it out :( I guess the plus that this is if I go no one will probably remember what I am play, HA!
April 10, 2013 6:59 p.m.
I was looking at some of the spoilers for Dragon's Maze. Do you think the card Armed-Dangerous may have a place in this deck?
April 11, 2013 6:27 p.m.
actiontech says... #8
Hey Vos, I registered on the site simply so I could say I love your deck, and have built it to take to my first FNM in two years tonight (took a little time off to have a kid.) Going with Ghor-Clan Rampager in the 4 spot mainly because it's more of a 2 drop and they just won't see it coming :)
Anyway, great deck, great fun to play, and nice work. You get my first +1.
April 12, 2013 10:36 a.m.
Vos_Is_Boss says... #9
:D thank you sir! I really appreciate the compliment!
Ghor-Clan Rampager is a really good choice. Wreck some face and have fun!
April 12, 2013 10:43 a.m.
catcherinbaseball says... #10
Because of the fact that this deck is 3 colors, I'm thinking that slayer's stronghold could be removed for a cavern of souls. You could even drop a searing spear for a boros charm if you feel that the double strike helps a lot.
April 12, 2013 6:22 p.m.
what are your thoughts on Nearheath Pilgrim for the side board? personally I think it would help with mirror matches but it may hurt the speed, any ideas?
April 13, 2013 12:55 p.m.
Vos_Is_Boss says... #12
I used to run 4 Cavern of Souls back when i had Boros Reckoner in the main. At that time, having the Cavern of Souls was a burden. Often times, i would get a great hand, but would have 2 Cavern of Souls in my hand, and a Boros Reckoner , it made it very very awkward to play Boros Reckoner .
There are also many instances where i'd like to play a spell and play Boros Charm , having no lee-way in the cost for spells like that... colorless mana wasnt always efficient. And still isnt. I find now, with only 3 Cavern of Souls , I can get one to avoid counters (that nobody plays against my deck) and can still easily cast everything i need to. 3 is a perfect number, ive found, at least, for this deck. Boros Charm is more of a burn spell in this deck than anything... indestructible is the second most useful ability. I rarely use it for double strike... unless my Champion of the Parish is more than a 4/4. (otherwise you might as well burn their face for 4 for the same amount of damage)
I have tried him, in days past. However, with the burst i offer, it almost doesnt even matter what my life total is. I can easily outrace other aggro decks, and find that the matchup is in my favor... unless i'm playing against RDW with a heavy heavy removal start. However... they would just remove Nearheath Pilgrim at that point, and it wouldnt make a difference. Centaur Healer would be better against those decks at that point.
April 15, 2013 9:12 a.m.
Vos_Is_Boss says... #14
That... could be pretty solid.
Now... will there be another way to make him attack the turn he is played? Besides the obvious Lightning Mauler ?
Could he be given haste efficiently?
April 15, 2013 10:10 a.m.
BorosLegion4125 says... #15
no the only way he could efficiently gain haste is Lightning Mauler any other way would take away from the deck for example Fervor could be added but i dont know how you could benefit from taking other things out to make room for it.
April 15, 2013 12:56 p.m.
Vos_Is_Boss says... #16
Right.. However, him being indestructible could offer some safer ways to win. I mean, i constructed and morphed this exact deck to become the fastest in standard... Tajik doesn't necessarily help the speed... but he is very very powerful. He definitely has a solid place in a deck like this.
If you're comfortable not winning on turn 4, that is.
April 15, 2013 1:05 p.m.
BorosLegion4125 says... #17
Lol and i take it you wanna win on or before turn 4
April 15, 2013 1:12 p.m.
Vos_Is_Boss says... #18
That's what this deck is studying. To be the fastest deck in standard.
I have yet to find a combo to win on turn two in standard.
Using combos and Infernal Plunge , there is a way to deal 14 damage on turn 2... however... that's not 20.
This deck can win on turn 3 with more than a few different ways to get there.
April 15, 2013 1:44 p.m.
Vos_Is_Boss says... #19
TURN 2 WIN IS NOW POSSIBLE THANKS TO Champion of the Parish AND NEW DRAGONS MAZE CARDSSSSSSS
April 17, 2013 10:45 a.m.
Vos_Is_Boss says... #22
Hellrider wins out at 8.6 rating.
The best finisher for aggro in standard... until Dragon's Maze at least...
April 17, 2013 1:36 p.m.
BorosLegion4125 says... #23
seems really difficult to pull off a turn 2 win lol
April 17, 2013 1:59 p.m.
BorosLegion4125 says... #24
but still pretty sweet that there is a possibility now!
April 17, 2013 2:01 p.m.
Vos_Is_Boss says... #25
It is very very difficult.
You need every single card, and you need to be on the draw.
You will have used 9 cards to complete the combo.
So no mulligans.
BUT!
It is 20 damage on turn 2.
Vos_Is_Boss says... #1
Sure, mate!
April 10, 2013 9:07 a.m.