__... and again another report from the bottom of the bag.
This time Duel Commander in
Úvaly. Traditionally, I brought my protégé
Kenrith, the Returned King. This time, due to my for fun approach, I decided to try a build with 32 lands, which fascinated me a lot. Really little for 5 colors, but I have to say that I had no problem with mana except for mulligan in 6 in the 5th game. Of course, the highest was CMC = 4, so the deck stomped like a Swiss "car" :)
In addition to the classic fetch lands, I also tried
Flood Plain,
Rocky Tar Pit and
Krosan Verge, which has been tested for years. I can't complain about either of them. Sic goes tapped, but their effect on the game is crucial (don't forget to add to the build before the
Lotus Cobra tournament and the games could have been more interesting right away).
Kari Zev, Skyship Raider - 0: 2
Kenrith vs. Kari Zev has a bad matchup if the build is not played like Sliver Queen : D used to. The course of both games was very similar. The first game of the Goblin Guide, Kari Zev. Hell's Thunder joined the two in the second game. Not much for the start of the tournament, but at least I was able to pour 3 beers inside the tournament as a driver :D
Traxos, Scourge of Kroog - 1: 1
I lost the first game from the first land. Although there were a lot of maneuvers, they are not rivals against the 7/7 trample general. So the opening game ended in defeat.
We started the second game, where the monster side of Kenrith was fully exposed. Three lands, two or three maneuvers were enough, and Kenrith was already on the table. He was followed by Grenzo, Dungeon Warden, Faeburrow Elder and Bloom Tender. Anyone who knows Kenrith knows that with this amount of mana, anything is possible, especially a large lifegain. Still, that's not the way to victory. The opponent had enough blockers and I didn't want to lose anything. As a result, the Rabbit Birds of Paradise came out of the emergency and with P / T 5/6 they flew their opponents to zero.
Unfortunately, the timer has expired and due to slower builds on both sides, we had to settle for a draw.
Hogaak, Arisen Necropolis - 2: 1
The first game was really fast. As expected, Hoggak appeared in the second round and, like Traxos before him, he had a trample. Therefore, a loss.
The second game wasn't perfect for me either. Hoggak reigned again, I guess, from the 3rd round. I cursed the build a bit when I didn't have the answer in 3 countries. She unexpectedly came to 4 lives. I topped Freed from the Real, commonly used with Bloom Tender and Faeburrow Elder. Were it not for Hoggak and how his brain was scrapped to find a solution to not lose another game, I probably wouldn't have thought how amazing this enchantment could be. Hoggaak was enchanted and no longer attacked during the game - always tapped before the attack. I admit, I was slowed down by the need to have a free blue mana for my opponent's round, but as soon as Anafenza, the Foremost, appeared on the table, the opponent's rough moments began. Even if he sacrificed Hoggak, he would not be sent again. So here's a win and the basic question of why Hoggaak isn't in my deck when I use so many fetch and tutors. Maybe next time.
The third game was rather my luck. I didn't expect to see the rescue enchantment again. Fortunately, the opponent had to mulligan to 4, where he left 2 lands and 2 monsters. Unfortunately, he stopped at this and had to give up the game.
Akiri, Line-Slinger + Thrasios, Triton Hero 0: 2
Match on camera
Finally, Kenrith survived and was shown to the general world: D
In summary, I would state that both games were ended on Kinnan, Bonder Prodigy + Basalt Monolith + Walking Ballista. He almost didn't find the last mentioned opponent in the first search, but he would certainly have a secondary chance of winning with infinite mana.
It just became wonderful how good it is to let the opponent look. It doesn't always have to be in the deck: D
In the games, Drannith Magistrate and Dockside Extortionist paid off a lot for me. For a particularly successful evaluation, the situation where the opponent played Balance and I reacted with a kicked Cyclonic Rift. Despite both losses, I must admit that I really enjoyed the games.
Sharuum the Hegemon 1: 2
Or a monster for 5 man against a monster for 6 man. However, Sharuum can be like Breya. Lots of little monsters, especially combined with Marionette Master and Lose are in the world.
I managed to win the second game thanks to the underrated Dranith Magistrate, which was banned by Sharuum. Perhaps for the first time I managed to play the Emblem of Wrenn and Six. Not to mention the 5x reanimated Arid Mesa - she pulled out all the dual lands she could: D
In the third game, I managed to unload the wheel in front of Sharuum of my Dranith Magistrate again. However, I underestimated the build of the opponent's deck. I thought he was centered on the general. Mindslaver and Time Sieve looked at me several times on 9 mana along with Academy Ruins. For me, this was the final and at the same time lesson for future deckbuilding. It is necessary to destroy future threats.
Prossh, Skyraider of Kher 0: 2
As is well known, the problem is not the general, but Kobolds of Kher Keep.
In the first game, 6 Kobolds of Kher Keep attacked with Shared Animosity.
In the second game, the prosh was sacrificed through Eldritch Evolution and was replaced by Craterhoof Behemoth. And again, the Kobolds of Kher Keep were too big for any block.
Still obviously the best score Kenrith has ever given. It has always been more of a draw and today one win. We are on the right path :)__
Overall ranking : 32/36
TOP 8