The Kingdom of Sedraxis

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CJSGNR says... #1

I am currently working on a Sedris deck of my own, so I was interested to see what you came up with. Some cards I would suggest would be Demonic Collusion , the buyback allows you to discard something like Sheoldred and find Animate Dead . Rakdos Charm and Izzet Charm , I find the charms to never be dead in a game and they can save you at some point. Fact or Fiction is always a good card but in a deck like this you might have both halves if its split right. Cruel Ultimatum is a card that I will put in every Grixis EDH I make, the advantage that card gives is insane, although the casting cost is prohibitive. Anger gives all your dudes haste, might not always be relevant but it works. Crater Hellion is one of my favorite red creatures, it annihilates weenies and low toughness creatures. Torrent of Souls brings back a creature and gives not just it, but all your creatures haste and +2/+0 until end of turn. Frantic Search draws you cards, lets you discard two creatures to reanimate later, all for free! Faceless Butcher is a Fiend Hunter in black, it removes a problem creature for a small time or puts a general back into the general zone. Body Double is like a clone, but it can be any creature in your graveyard. I'm sorry for the giant wall of text, the suggestion too more space than I thought.

July 17, 2013 8:20 p.m.

@CJSGNR: Thank you for your extensive reply, I actually really appreciate it! I'll try to address each piece of advice. :)

Demonic Collusion is a very amazing card, and I can see it working well in a Sedris deck, But at the same time, I've already got tutors such as Demonic Tutor , Vampiric Tutor , Rune-Scarred Demon and Mystical Tutor . I don't think having a higher casting cost tutor would be worth it while I have access to all these, especially the re-usability of the Rune-Scarred Demon being able to be Unearthed if it were to die.

I can see the Charms being useful for utility, and I can see that they have flexibility at a lot of points in the game, but I am trying to keep this deck as creature heavy as possible so that I can re-use the entering abilities of each creature, and most of my non-creature spells are simply too solid to get rid of and serve a solid function. :/

Cruel Ultimatum is a really good card, but it's a decently high casting cost, and this deck is meant for multiplayer games, and Cruel Ultimatum targets just one player, which is kind of like picking on someone. Lol.Anger I've considered, but with most of my creatures coming directly from the grave due to Unearth, I don't think he's worth the slot.Crater Hellion is beautiful against tokens, but in my personal Meta we currently have no token based decks, if we ever get one in our play group, I may have to check him out, haha.

Torrent of Souls is something I've danced around with, but I've decided that for 5 mana, I'd like a reanimator spell to have a little more umph, such as Beacon of Unrest that can retrieve artifacts as well.Faceless Butcher is great, expect it can come back to bite you in the ass with all of the ETB abilities in EDH, and after a field wipe, he can give creature advantage to an opponent all over again... and he doesn't exactly pair well with Unearth..Body Double is another card I've played around with, but I like stealing creatures more with things like Ink-Eyes, Servant of Oni and Puppeteer Clique , It makes for a more permanent solution in my opinion.

Thank you for all your advice and I'm sorry if it seems like all I did was shoot down all your ideas, but I really will consider trying all of these cards out and I'll tell you if they're a good fit in my deck. I appreciate the time you put in to give my advice, and don't forget to give me a +1 if you like it! I always appreciate the love. <3

July 18, 2013 10:11 p.m.

CJSGNR says... #3

Well those were all cards I was using in my deck, which is very much in test phase at the moment. They are all cards I have used in the past to great effect, but as you said they don't all work. We have different problems to deal with in each of our own metas so I hope you find what works for you. I appreciate you responding to each of my suggestions with why you don't like them. Have you tried Sundial of the Infinite ? It works with unearth the same way Teferi's Veil does I believe.

July 18, 2013 10:26 p.m.

Yes of course, I always appreciate longer responses and discussions about cards and things that would work in my deck. :)And unfortunately after some research I found that Sundial of the Infinite does not in fact work with Unearth.. It was a very upsetting day for me.. ha.. :(

July 18, 2013 11:11 p.m.

adt630 says... #5

I'm also in the process of building a Sedris deck and looking at your list has helped me a lot as far as ideas and what works/doesn't work. There are a couple cards though that I think you might be interested in trying out that I've found while building mine.

Void Maw can be used as a combo piece and acts as a replacement effect for the unearth exile trigger. with something like Great Whale and a sac engine, you've got infinite mana. Or you can steal every creature from someones graveyard with Sepulchral Primordial . It also acts as graveyard hate against other decks as it exiles EVERY creature put into a graveyard.

Insidious Dreams is ridiculous with unearth as you can pitch anything and grab all your reanimator spells. At instant speed.

Jace's Archivist is windfall on a stick. While it may draw your opponents cards, you benefit much more than they do as more likely than not, someone will have more cards than you and unlike them, you get still get value out of the cards you discarded.

Rite of Replication in my opinion, should just be in any blue edh deck. Why have one Consecrated Sphinx when you could have 6? What if an opponent cheats a Worldspine Wurm into play? Master Biomancer ? It lets you get the best creatures in your deck more times OR the best creatures in your friends decks.

Safe Haven can be used to flicker your creatures as well as save them from removal. Just another way to keep something you unearthed in a pinch. Probably not worth it if your group runs a lot of nonbasic hate.

Conjurer's Closet is probably one you've seen but I've seen it do so much work, it might be worth a second look.

Cauldron Dance might be worth it too to say switch up that Fleshbag Marauder in your graveyard with that Rune-Scarred Demon to unearth. And its a neat combat trick to really mess with an attacker.

Let me know what you think! +1 from me!

July 19, 2013 3:44 p.m.

adt630 I actually run Void Maw in my Teneb EDH deck (Winning Against Teneb? Nope.) and it's actually surprising how many times that card has saved my bacon. Lol

September 5, 2013 9:56 a.m.

alexsmith21 says... #7

I'm sure someone has mentioned it but Sundial of the Infinite should earn a look. Being able to keep them after could come in handy. +1!

September 12, 2013 12:19 a.m.

@alexsmith21: Hey man, thank you for the plus 1 and the advice, it's greatly appreciated! Unfortunately I've looked into Sundial of the Infinite and I even used it. After researching it however, I found out that with Sedris's ability it doesn't allow you to keep your Unearthed creatures. Needless to say I was devastated. :( On the other hand Teferi's Veil works in that way and it has been amazing. :) Thanks again for the comment.

September 12, 2013 6:27 a.m.

no Grixis Charm ? or does that not work with the way you've built your deck?

September 19, 2013 2:25 p.m.

I love Grixis Charm as a great utility card, but this deck is soo full of things I couldn't stand to lose, I don't believe I could find room for it unfortunately. :/

September 21, 2013 3:46 p.m.

Laserhead says... #11

Hey there, stopped on by to pay you back for checkin out my deck. One card that I have discovered is ridiculous with all the ETB effects that you run and the unearthing is Conjurer's Closet . If you have that out you get to copy a creatures effect again for free. Also it helps save your creatures from getting exiled via unearth in the same way as deadeye. Downside to it is that its a 5 drop and its only 1 creature per your end turn you get to blink. Another artifact that I love is the Strionic Resonator , allowing you to copy any ETB effect you trigger with your unearthing for only just 2 mana and tapping it.

October 2, 2013 12:25 a.m.

outofnothing0 says... #12

@Laserhead: Neither Conjurer's Closet or Deadeye Navigator get around unearth... The ability specifically states "exile it at end of turn or if it would leave play". Wizards made sure no one could break it.

if find that Liliana of the Dark Realms is pretty solid land ramp in grixis, maybe run it instead of Liliana Vess ?

October 2, 2013 3:39 a.m.

Laserhead says... #13

@outofnothing0 They do get around unearth. This is because the unearth trigger requires the creature to be exiled if it were to leave play, which Deadeye Navigator and Conjurer's Closet do. So then that satisfies the fullfillment of the unearth trigger and then they each pull the creatures back into the game from exile each without the unearth trigger anymore, thus saving them from unearth.

According to MTG Salvation Wiki

"If a creature returned to play with unearth would leave the battlefield for any reason, it's exiled instead unless the spell or ability that'scausing the creature to leave the battlefield is actually trying to exile it. In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwispmight, for example), the creature card will return as a new object withno relation to its previous existence. The unearth effect will no longer apply to it."

October 2, 2013 12:18 p.m.

Since this is such a Spike flavored deck, I'm gonna help you out.

Cards to add:

Palinchron , Voltaic Key , Power Artifact + Grim Monolith will generate you infinite colorless mana, and Capsize . Consider adding Grand Architect and Pili-Pala for another infinite mana combo. If you want.

Also, if you want to use Sundial of the Infinite , you can to cancel out the Unearth effect. You simply have to stack the delayed triggers, then activate Sundial in response. Which exiles the delayed triggers. From Gatherer's Rulings on Sundial

Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered.

Since the triggered ability is exiled, and the end step did happen, the exiling should thusly stop. Assuming you make sure to stack ALL your triggers correctly, that is. Otherwise, they will trigger during your opponent's end step. Which would be terribly unfortunate. ALSO, you could run Time Stop for a redundant effect of Sundial, but at a greater cost. It's also a powerful counter.

Also, you seem to lack a reliable sac outlet for Skullclamp . I know it's powerful, but consider cutting it.

Cut Phyrexian Tower and Tolaria West . The Tower's neat, but you can get the same effect without saccing with any number of other cards (my favorite being Crypt Ghast , and yes, you can run it, because Reminder Text doesn't contribute towards color identity). There's at least one other card that makes YOUR swamps tap for +B when tapped, so keep it in mind.

Consider running Nim Deathmantle , as it also falls into that strong form of recurring creatures. Especially good with Avalanche Riders.

God, there's so much more to do here. @_@ I mean. Yikes. You could do a billion other things. This is just a quick lift off the top of my head.

Hope this helps.

October 22, 2013 12:03 a.m.

@onmicloud7strife: Hey there, thanks for your input, I did some deck editing and I did end up taking out Tolaria West . I can't part with Phyrexian Tower however because it acts as a sac-outlet and a little additional ramp which this deck really needs.

Skullclamp has been abused so many times in this deck I can't see dropping it. And after further research of Sundial of the Infinite I have found that it and Unearth actually don't work together. As for Crypt Ghast , with only 14 lands it interacts with it falls short in this deck for me. I would have to rely too much on getting out Urborg, Tomb of Yawgmoth for it to be effective. Nim Deathmantle is something I've been considering for awhile but I can't quite find room for it. I will give it a try in the playtester and also IRL when I get the chance.

As for the infinite combos, I am very opposed to them, and my playgroup also frowns upon them. I appreciate the time you took to look at my deck and you got me thinking about some options.

Thanks again. :)

October 25, 2013 3:19 p.m.

MrKnify says... #16

I can't really see what you need help on. Looks good!

October 27, 2013 11:21 p.m.

Well thank you MrKnify! That made me smile haha. :)Give it a +1 if you like it then! :P

October 27, 2013 11:25 p.m.

atreyujames says... #18

AEtherling seems like a good way to get around the unearthing, as well as a good-ish beatstick. Other than that I would suggest Lightning Greaves and/or Swiftfoot Boots

October 27, 2013 11:45 p.m.

peru_soldi says... #19

i am building a reanimator too! but using mimeoplasm as the general I'm baaaaack! you can take a look at get some ideas (i am trying to also reduce it to 100 cards lol)

anyways, i like the deck a lot, i think you could add a bit more draw power like Rhystic Study or even Fact or Fiction , with the last suggestion you can't lose since you get cards and fill in your graveyard! :D

also i would suggest using Geth, Lord of the Vault or even Havengul Lich , there are also some cards like Insidious Dreams where you can tutor up something to reanminate and at the same time dumping stuff in there or Unfulfilled Desires where you an pay life to set your graveyard

hope this helps! +1 from me

October 27, 2013 11:56 p.m.

@atreyujames: Thanks for your comment, I haven't considered AEtherling But I can see how that could be pretty useful.. The only thing is, I'm not sure if he packs enough punch in EDH, at least in this build where most things have entering abilities. On the other hand, I can see how a beater who always can dodge the Unearth trigger could be useful. I will get my hands on one and give it a try! Also, I recently took out Lightning Greaves due to lack of room since I'm trying to squeeze in a few more creatures, but it might find its way back in. Thanks for the advice very much and +1 if ya like it!

@peru_soldi: As for draw power, I do agree, I put on the maybeboard Sphinx of Lost Truths and River Kelpie . I'm trying to get card draw in the form of creatures to keep my graveyard full, and so I can Unearth them in a pinch. I have Sphinx of Uthuun in my deck as a Fact or Fiction with wings. :)I have always considered Insidious Dreams since it seems to fit the bill so much, but I'm not sure if I can find room for another spell that isn't a creature. :(Thanks a ton for taking the time to give me advice, it's greatly appreciated. And thank you for the +1!I'll take a look at your deck!

October 28, 2013 12:32 a.m.

Sundial of the Infinite does work, but only because they updated the text for Sedris on the Gatherer to say "at the beginning of the next end step."

So, yeah...

Anyways, I always liked reanimator decks, even if I never play them...

October 28, 2013 3:01 a.m.

Sorry, they cdamged unearth to read that way.

October 28, 2013 3:06 a.m.

peru_soldi says... #23

thanks MagicMike69i was trying to do something similar with my deck, the problem i was having was that the sphinxes have a high cmc compared with the regular spells...

thanks for looking at my deck!

also you could consider Consecrated Sphinx this card is a beast!

October 28, 2013 9:44 a.m.

@vampirelazarus: After looking further into the Sundial combo, you are correct. I will have to work that in. Thank you for liking my deck, don't forget the +1 :P

@peru_soldi: I will go check out your deck!And Consecrated Sphinx is already in here. :)

October 28, 2013 2:08 p.m.

With all the ETB effects, what about Rite of Replication ? Worst case, you can target there commander to kill it. (According to the official commander website, commanders are still subject to the legend rule)

October 28, 2013 3:43 p.m.

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