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This is a very Tanky superfriends-ish value engine deck.

+1/+1 counter sub theme.

The Deck is almost 50% legendary, which enables a lot of value from cards like Weatherlight or Kamahl's Druidic Vow, as well as gives Kethis a lot to work with.

Kamahl's Druidic Vow is probably the best card in the deck. The value you can get from this spell is honestly insane. I've been consistently casting it for 6 mana with my commander on the board by turn five-ish to reveal top 5 cards and I've never been disappointed to show three lands and recast it from my graveyard on the following turn for even MORE value.
This is a Mox Amber deck if i've ever seen one. Cast it early game for free ramp after your commander, cast it mid game to draw a card off Reki, History of Kamigawa for free, cast it late game out of your graveyard after enemy Vandalblast. It's just always good.
Shalai, Voice of Plenty is a surprisingly powerful card that protects your board and your face, allows you to attack through enemy Maze of Iths and other annoying combat tricks, and even eventually pumps your team for a +a lot/+a lot under the effects like Winding Constrictor and Pir, Imaginative Rascal. Pretty good investment for the any build of this deck and one of the better, if not the best Selesnya-colored cards of the format in general.
Yawgmoth's Vile Offering, Urza's Ruinous Blast and Primevals' Glorious Rebirth are all very solid as well. Kill a thing and reanimate a thing for 4 mana is a Very good rate in most metas. Blowing up everyone's engines with Blast for 4 mana is invaluable to securing your dominance on the board. And returning everything from your graveyard in a longwinded grindy game for 6 mana is just megavalue.

Great spells for the deck all of them.

Heart of Kiran, Weatherlight and Skysovereign, Consul Flagship are all dirt cheap versatile beaters and blockers immune to Sorcery speed removal and can be crewed by your commander. Very solid cards, Heart of Kiran especially so, if you are doing "Superfriends" themed deck.
My cutoff line for planeswalker inclusions in the deck was drawn at "Either you cost three mana, or you can kill a thing with your "-" and have a decent "+" ability". With this in mind, walkers in the list can mostly be used as versatile sorcery speed removal spells to take care of threatening permanents and establish a growing value force on the following turns. Even in the worst case scenario of losing your walkers right after casting and minusing them, you still get the option of either cheaply recasting them from your graveyard, or getting access to those removal abilities later when its clutch time.

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Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

62 - 0 Rares

10 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.76
Tokens Beast 3/3 G, Emblem Gideon of the Trials, Emblem Vraska, Golgari Queen, Inkling 2/1 WB, Insect 1/1 BG, Plant 1/1 G, Treasure, Urami
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