My second shot into EDH. I keep picking Generals that I just think are awesome both conceptually and artistically. This time the deck centers around Voltroning Daxos or stealing the spells of my opponents. This is the new and improved version.

The deck is meant to play out like an old-school RPG. Daxos is adventuring, stealing things from Boss enemies (the other commanders) and finding equipment to boost him up. Along with a few other party members like Hannah and the Echo Mage. Titans, Kraken, Spin Into Myth, and Cyclonic Rift also offer ridiculous levels of flavor.

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I think the deck has been streamlined pretty well. I am at a point where I spend the first few turns ramping, playing creatures with utility, and getting out cheap equipments. I follow that up with clones and stealing effects to keep me alive midgame. Then we bring the heavy control to refill our hand and clear the board. Finally, finish the game up with equipment and big bombs.

I've lost some flavor but the deck just runs so much better.

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Date added 11 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

44 - 0 Rares

20 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Copy Clone, Elephant 3/3 G, Emblem Elspeth, Knight-Errant, Phyrexian Germ 0/0 B, Soldier 1/1 W, Treasure
Folders Decks for reference, EDH, Inspiration decks, The Pantheon
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