The Lion, The 'Quips & The Wardrobe
Tiny Leaders
SCORE: 67 | 56 COMMENTS | 16014 VIEWS | IN 32 FOLDERS
I love the idea of this deck enough to buy it. I am enjoying it, but I have a few little things that just fits it perfectly. Island Sanctuary is nice, but I rather have Isochron Scepter - while it's not an Equipment, it still fuels Metalcraft and can be found with our tutor. And it is a fantastic lockdown tool with either Silence or Orim's Chant, substantially slowing down anyone. In addition putting any of the three removals on the Scepter give a handy response at hand every turn, saving our resources and displaying one extra headache to deal with for our opponents.
Additional cards that are really good here is Sram, Senior Edificer - a lovely and cheap drawing engine for a deck with so many triggers for him to fuel our card advantage. obvious addition must be Sigarda's Aid - giving us the ability to play Equips as instant from hand and attaching them to Kemba for free is a godsend better than actual Godsend ;)
May 12, 2017 11:21 a.m.
Fireantus Dang those are great suggestions! I haven't been doing much with MTG since Tarkir, maybe it's time for an overhaul. Thanks!
May 12, 2017 2 p.m.
So! Yesterday I took this deck for a serious round of testing at my local Magic shop and I am glad for it. It is unfortunately rather weak for now - by Doran Aggro wiped it out 9 out of 10 times, and I could win with it only if Doran had some obvious mana screw issue or terrible draws. Fighting against Anafenza aggro, Treft Voltrons or Combo Artifacts was a hard bargaing too. It looks like this deck is on the verge of being competetive, but still struggles with the real big boys of Tiny Leaders top decks. But that's okay, because everyone agreed that this deck is extremely fun and have great potential! Especially since you mentioned quite obviously that this is a budget deck, and for its low price it managed pretty well.
The biggest issue displayed during games is the deck tempo. Without Sigarda's Aid in hand it takes a lot of mana and turns to actually put all the sexy components on board to ensure you have some tools to deal with things your opponent will throw your way, and unfortunately this lack of tempo is hurting the deck a lot. Usually when I have Kemba with enough Eq's on her to start being a threat, I am on a verge of death or the enemy have significant board advantage.
So there are some ideas how to make this deck a bit more powerful:
Brimaz, King of Oreskos is considered a must for the aggro side. Simply put, we have few creatures and pretty much none of them is an aggressive tool beside Kemba, so even if they sit on board we rarely want to attack or even block with them, as they provide key utilities to our equipment plays. Cat King on the other hand can beat people down, generate more tokens for the Konda's Banner and Stoneforge Masterwork and help us fill the board for control of it.
Paradise Mantle is god damn amazing. First, it is a 0 mana artifact, so it helps with Metalcraft. Second, with Sigarda's Aid and/or Puresteel Paladin it becomes a sick Mana Ramping tool. With Equip cost 0 you can basically turn EVERY CREATURE you control into a mana source. Have 10 tokens? Now you have 10 more mana. With that mana you can cast more equipment. Draw cards for casting them from Sram, Senior Edificer or Puresteel Paladin and then cast them too! Paradise Mantle can speed up this deck significantly and it quickly teaches our opponents, that if they have any artifact removals on hand, they have to destroy it ASAP.
Second Sunrise is your Surprise Button. So, you casted your artifacts, have your Kemba in Full Voltron Mode, and then your opponent cast Pernicious Deed or Engineered Explosives or some other mass removal that for example destroy all artifacts. That's nasty. That's going to cost you a game, most likely. But what, if you could just use three mana to return all of the busted stuff to play? This card is a natural white counter for mass removal shenanigans. Worthy of giving it a Sideboard space perhaps?
Hanna's Custody is a beauty I am considering playing in Main. Giving all our artifacts Shroud is amazing. Sure, it's just an enchantment and can be removed, but that's kind of the point. With this on board opponent have to waste their Abrupt Decay effect cards first on this before touching any of our artifacts.
May 13, 2017 5:37 a.m.
You, Fireantus, are an exceptionally awesome person. I haven't even seen any of the cards you suggested before but holy cow they're going in!
Perhaps your LGS has a more cutthroat meta (or maybe I've gotten really lucky so far). Haven't run into much non-creature removal with it, so artifacts tend to be safe, but that's coming for me sooner or later. The biggest issue has always been going against hard and fast aggro. I have an Ezuri TL as well, almost always beats Kemba. Badly. I've just assumed that it would be a middle-of-the-road tier 2 deck at best, but...
I'm going to rework this a bit. More board control and card draw are always welcome. Thank you.
May 14, 2017 9:21 p.m.
So a few suggestions land wise,
Scrying Sheets (for a possible 2 mana draw and in the worst case scenario you see what your next draw is [obviously need to replace the basics with snow lands])
A few cards that should be in every white deck:
BobTheStrong says... #1
SRAM seems nice in here
February 17, 2017 7:29 p.m.